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jsteinhauer 02-07-2011 07:14 PM

Quote:

Originally Posted by Denoku (Post 4356806)
I cannot find good cover in this level. My teammates die every damn time by the Mech. I don't know where to place them. I have no strategy for this at all. There is no good place for cover:banghead:

Man, I never figured this one out either. The lack of good cover was infuriating. This is the one where the YMIR mech got hung up in the back of the room the last time I played and was unable to come out and take shots at me. Just dumb a** luck! I wonder, if you left the platform, and moved around the room, without targeting the first Krogan (so the others wouldn't come out) until you took the rest out?

Denoku 02-07-2011 07:20 PM

Quote:

Originally Posted by jsteinhauer (Post 4356909)
Man, I never figured this one out either. The lack of good cover was infuriating. This is the one where the YMIR mech got hung up in the back of the room the last time I played and was unable to come out and take shots at me. Just dumb a** luck! I wonder, if you left the platform, and moved around the room, without targeting the first Krogan (so the others wouldn't come out) until you took the rest out?

Well, I got it finally. Unfortunately my team died along with the last Krogan so I had to take the out the YIMR Mech and Jolanda(?) by myself:relief:

Icemage 02-07-2011 08:09 PM

Quote:

Originally Posted by jsteinhauer (Post 4356909)
Man, I never figured this one out either. The lack of good cover was infuriating. This is the one where the YMIR mech got hung up in the back of the room the last time I played and was unable to come out and take shots at me. Just dumb a** luck! I wonder, if you left the platform, and moved around the room, without targeting the first Krogan (so the others wouldn't come out) until you took the rest out?

The correct answer is: Don't go through the door. That lets you kill the krogans one at a time without interference from Jedore or the YMIR mech. The mech won't come up the ramps, so you can just snipe at it with powers from behind cover. Then you just have Jedore by herself, and she's simple.

It's really not difficult at all.

Denoku 02-07-2011 09:10 PM

I finally made it back and beat Horizon and it didn't glitch:rock::relief::bow:
What a relief that is. Sadly I wasted my day.

MerrickG 02-07-2011 09:57 PM

If you made it through that you can handle any part of the game.

I never found Horizon to be the hardest, but easily the most tedious and time consuming.

Of course I chose the wrong team for that mission and that had a lot to do with it.

Denoku 02-07-2011 10:03 PM

Horizon was pretty tough but it worked well with Miranda and Mordin. Of course my luck I accidently switched the difficulty to Casual when I switched Autosave off after I beat Horizon. So I start the mission ro recruit Thane and realize there it's on Casual. It looks like I did it right after I saved do so I may be screwed with my Insanity trophy:banghead: I haven't fought anything since it changed so maybe I'll get lucky but I doubt it.

Mr. J 02-07-2011 10:13 PM

Quote:

Originally Posted by Denoku (Post 4357591)
Horizon was pretty tough but it worked well with Miranda and Mordin. Of course my luck I accidently switched the difficulty to Casual when I switched Autosave off after I beat Horizon. So I start the mission ro recruit Thane and realize there it's on Casual. It looks like I did it right after I saved do so I may be screwed with my Insanity trophy:banghead: I haven't fought anything since it changed so maybe I'll get lucky but I doubt it.

Sorry, but once its changed....you screwed up :mad:

Icemage 02-07-2011 10:34 PM

Quote:

Originally Posted by Mr. J (Post 4357632)
Sorry, but once its changed....you screwed up :mad:

Yup. Unless you're sure you changed it after your last save point. Personally I'd say better safe than sorry and start over. I'd hate to be the one to get all the way through the end of the game only to realize that one mistake hosed the trophy you were really after.

Why would you even touch the difficulty setting when you're going after the trophy? That's just... yeah.

Denoku 02-07-2011 10:54 PM

Quote:

Originally Posted by Icemage (Post 4357701)
Yup. Unless you're sure you changed it after your last save point. Personally I'd say better safe than sorry and start over. I'd hate to be the one to get all the way through the end of the game only to realize that one mistake hosed the trophy you were really after.

Why would you even touch the difficulty setting when you're going after the trophy? That's just... yeah.

Like I said it was an accident. I wouldn't purposely change it. I went to turn auto-save off and I accidently switched it:shrug: Sucks to me but oh well. I'm definitely not starting over. I'm more worried about enjoying the game over trophies so yeah it sucks but it's not going to stop me from playing. I like this game enough that I will most likely being playing Insanity again so I'm not too upset.

jsteinhauer 02-07-2011 11:02 PM

Quote:

Originally Posted by Icemage (Post 4357701)
Why would you even touch the difficulty setting when you're going after the trophy? That's just... yeah.

It would be very easy to inadvertently change. It's the first option in the list, and you don't have to anything to change it other than knock the analog stick to the right. It's poorly designed, and would be better if it gave a warning before accepting the command, like many such things.

"Are you sure you want to change the difficulty?
:cross: Yes. :circle: No.

Icemage 02-08-2011 12:40 AM

Quote:

Originally Posted by jsteinhauer (Post 4357800)
It would be very easy to inadvertently change. It's the first option in the list, and you don't have to anything to change it other than knock the analog stick to the right. It's poorly designed, and would be better if it gave a warning before accepting the command, like many such things.

"Are you sure you want to change the difficulty?
:cross: Yes. :circle: No.

The only real excuses you have to even open the Options menu are to turn Auto-Save on/off or adjust difficulty. While I agree that it's a little awkward to have difficulty be the very first item, I can't for the life of me see why anyone would want to play musical chairs with auto-save without ensuring you have a "clean" save first.

Frankly, playing with Auto-Save enabled at the moment is just asking for trouble in any case. ESPECIALLY in Denoku's case where it caused a full profile corruption.

There aren't any missions that are so difficult that you can't pass them without Auto-Save, and if anyone thinks there are, suck it up and learn how to use proper strategy. :cool:

MerrickG 02-08-2011 01:16 AM

My conclusion is for Denoku just to take a long break from the game or just play it on casual.

I had my fun on insanity now I am experimenting using female/renegade as a vanguard. I for the life of me cant see how anyone could survive an Insanity run given that its unique power (bullrush is what I call it) leaves you COMPLETELY open to attack that would easily kill you.

Icemage 02-08-2011 01:24 AM

Quote:

Originally Posted by merrick97 (Post 4358265)
My conclusion is for Denoku just to take a long break from the game or just play it on casual.

I had my fun on insanity now I am experimenting using female/renegade as a vanguard. I for the life of me cant see how anyone could survive an Insanity run given that its unique power (bullrush is what I call it) leaves you COMPLETELY open to attack that would easily kill you.

Biotic Charge sucks on Insanity. Vanguards do have a few decent tools - Warp, Incendiary Ammo, Shotguns, Pull, so they're not (quite) totally useless.

I should try an Insanity Vanguard run and see how far I can get before I start throwing my controller. :p

MerrickG 02-08-2011 01:32 AM

Quote:

Originally Posted by Icemage (Post 4358124)
The only real excuses you have to even open the Options menu are to turn Auto-Save on/off or adjust difficulty. While I agree that it's a little awkward to have difficulty be the very first item, I can't for the life of me see why anyone would want to play musical chairs with auto-save without ensuring you have a "clean" save first.

Frankly, playing with Auto-Save enabled at the moment is just asking for trouble in any case. ESPECIALLY in Denoku's case where it caused a full profile corruption.

There aren't any missions that are so difficult that you can't pass them without Auto-Save, and if anyone thinks there are, suck it up and learn how to use proper strategy. :cool:

There was ONE part where having autosave turned off created a problem.

[Show spoiler]Its the part of the suicide mission where you get on the platforms right after the biotic field protects you from the swarms and you are afforded NO opportunities to make a manual save between that part and the human reaper. I died at the human reaper and I had to start ALL the way back there. Thankfully I didnt come close to dying again after that. It was the human reaper where being a Sentinel REALLY paid off since I would have to quickly move from cover to cover and be exposed to crazy firepower.

MerrickG 02-08-2011 01:35 AM

Quote:

Originally Posted by Icemage (Post 4358302)
Biotic Charge sucks on Insanity. Vanguards do have a few decent tools - Warp, Incendiary Ammo, Shotguns, Pull, so they're not (quite) totally useless.

I should try an Insanity Vanguard run and see how far I can get before I start throwing my controller. :p

Any class can win on Insanity, its just some are so much harder than others. Being a Sentinel was best in the end, but at the beginning of the Insanity run it was TOUGH dealing with mediocre weapons.

Beefbowl 02-08-2011 05:17 AM

Quote:

Originally Posted by Icemage (Post 4358302)
Biotic Charge sucks on Insanity. Vanguards do have a few decent tools - Warp, Incendiary Ammo, Shotguns, Pull, so they're not (quite) totally useless.

I should try an Insanity Vanguard run and see how far I can get before I start throwing my controller. :p



No it doesn't. The fact that Biotic Charge puts your shields back to 100% every time you use it makes it hard for you to die. There's also a time delay similar to Adrenaline Rush which makes it easier to blast enemies with the shotgun. 1 shotgun blast + 1 melee attack will pretty much kill any standard enemy. Vanguard doesn't have warp. They do have Cryo ammo though.

I've gone toe to toe with Krogans, Harbingers, the two scions at horizon and husks didn't even touch me.

here's a video on what vanguard does best.

http://www.youtube.com/watch?v=K2aac5okUJU

Icemage 02-08-2011 06:26 AM

Quote:

Originally Posted by Beefbowl (Post 4358986)
No it doesn't. The fact that Biotic Charge puts your shields back to 100% every time you use it makes it hard for you to die. There's also a time delay similar to Adrenaline Rush which makes it easier to blast enemies with the shotgun. 1 shotgun blast + 1 melee attack will pretty much kill any standard enemy. Vanguard doesn't have warp. They do have Cryo ammo though.

I've gone toe to toe with Krogans, Harbingers, the two scions at horizon and husks didn't even touch me.

here's a video on what vanguard does best.

http://www.youtube.com/watch?v=K2aac5okUJU

Shields don't last long on Insanity. Also, Biotic Charge only recharges your shield at level 2 or higher, and only gives you 100% shield strength at level 4 Heavy Charge. At any rate, it puts you out of cover and in the open - never a good thing on Insanity (because enemies will take the opportunity to immediately strip that shield off of you).

All in all, Charge is a finicky tool at best on Insanity. Any mistakes will cause you to die. Miss a shotgun blast and only catch your target with part of it so they don't die? Prepare to see a mission failure screen if there are any other enemies in shouting distance (and if it was a lone enemy, who cares, single enemies are simple to defeat).

That doesn't mean Vanguard isn't playable on Insanity, but it does mean you're playing with the deck stacked against you since you're basically out of cover half the time and have no distance attacks worthy of the name (unless you call Shockwave a distance attack - I don't).

It wouldn't be so bad if Charge wasn't so horrible at damaging shields/barriers/armor, but if enemies have any of the above, all it does is knock them back slightly and deal marginal damage to their defenses. Sure, you can certainly follow up with melee and/or shotgun, but it's still a major problem (and have fun trying to take down YMIR mechs).

If you didn't need a valid target for Charge, it would be a very useful tool. As it is, it will get you in/behind enemy lines, but it can't get you out, and under those conditions it's pretty awful compared to ALL of the other class abilities.

Beefbowl 02-08-2011 07:06 AM

Quote:

Originally Posted by Icemage (Post 4359110)
Shields don't last long on Insanity. Also, Biotic Charge only recharges your shield at level 2 or higher, and only gives you 100% shield strength at level 4 Heavy Charge. At any rate, it puts you out of cover and in the open - never a good thing on Insanity (because enemies will take the opportunity to immediately strip that shield off of you).

All in all, Charge is a finicky tool at best on Insanity. Any mistakes will cause you to die. Miss a shotgun blast and only catch your target with part of it so they don't die? Prepare to see a mission failure screen if there are any other enemies in shouting distance (and if it was a lone enemy, who cares, single enemies are simple to defeat).

That doesn't mean Vanguard isn't playable on Insanity, but it does mean you're playing with the deck stacked against you since you're basically out of cover half the time and have no distance attacks worthy of the name (unless you call Shockwave a distance attack - I don't).

It wouldn't be so bad if Charge wasn't so horrible at damaging shields/barriers/armor, but if enemies have any of the above, all it does is knock them back slightly and deal marginal damage to their defenses. Sure, you can certainly follow up with melee and/or shotgun, but it's still a major problem (and have fun trying to take down YMIR mechs).

If you didn't need a valid target for Charge, it would be a very useful tool. As it is, it will get you in/behind enemy lines, but it can't get you out, and under those conditions it's pretty awful compared to ALL of the other class abilities.

No, shields don't last long in Insanity, but if you know what you're doing it'll last long enough to do what you need to do. If you just charge in and try to take everyone out and of course you're going to die, but if you charge in, kill the enemy and find cover then you'll be fine.

Any mistake with ANY class on Insanity will cause you to die. I suck at aiming which is why I use the Scimitar shotgun, I can get 2-3 shots off before needing to find cover. I use my squadmates to take out enemies at long distance. I don't see how a Sentinel with a submachine is any better.

Charge doesn't need to do any damage. It stuns the opponent long enough so you can blast them with a shotgun. A shotgun at point blank + a melee attack WILL[ kill an enemy even with full shields/armor/barrier.

The fact that I practically breezed through Horizon and Collector's ship dying only about a couple of times says a lot about what a Vanguard can do. I think you need to play Vanguard before you decide to make any judgments.

Denoku 02-08-2011 07:27 AM

Quote:

Originally Posted by Icemage (Post 4358124)
The only real excuses you have to even open the Options menu are to turn Auto-Save on/off or adjust difficulty. While I agree that it's a little awkward to have difficulty be the very first item, I can't for the life of me see why anyone would want to play musical chairs with auto-save without ensuring you have a "clean" save first.

Frankly, playing with Auto-Save enabled at the moment is just asking for trouble in any case. ESPECIALLY in Denoku's case where it caused a full profile corruption.

There aren't any missions that are so difficult that you can't pass them without Auto-Save, and if anyone thinks there are, suck it up and learn how to use proper strategy. :cool:

I don't think musical chairs would be the accurate term to descrbe what I did. I had it on and I turned it off before the last fight on Horizon. I never heard of the Auto-save trick so I just switched it off like people seemed to indicate I should, just in case. The problem with the "clean" save is the fact I didn't notice the difficulty changed until later and the "clean" save was already overwritten with having the difficulty as Casual.

I think your opinon of difficulty would differ from some, especially for the ones that are playing Insanity for the first time(with Adept). I can see your knowledgeable in Mass Effect 2 and everything is just so easy, but when this is my only 2nd playthrough, I feel more comfortable with auto-save on. Regardless of Auto-save on or off you still need to complete certain points and you need the proper strategy.

Yesterday was a bad day sure. Between losing my save and inadvertently switching the difficulty level. I'm sure that may seem like "Wow, this guy:laugh:" to you. It was a honest mistake and I was not playing musical chairs with the Auto-save option. I'm sure this won't be my only time playing Insanity so I'm not worried about it.

I know I may comment that I'm having difficulty at some points and I am but I am in no way complaining about it and still enjoying the game, even on Insanity(Adept). I like that I get to set up traps and strategically place my Singularity to catch enemies and combine the powers of my teammates for superior damage. Mordin's mission with the Vorcha and the last mission dealing with Jedore(Krogan mission) have been my only real trouble. I'm sure though if you do it the way you suggest with not going through the door it turns from difficult to not so difficult. Horizon was not bad and I ran through it fairly easy compared to how many times I died on those missions I mentioned. Though I will admit it was on account of no real strategy for those missions.

Beefbowl 02-08-2011 08:05 AM

Quote:

Originally Posted by Denoku (Post 4359194)
I don't think musical chairs would be the accurate term to descrbe what I did. I had it on and I turned it off before the last fight on Horizon. I never heard of the Auto-save trick so I just switched it off like people seemed to indicate I should, just in case. The problem with the "clean" save is the fact I didn't notice the difficulty changed until later and the "clean" save was already overwritten with having the difficulty as Casual.

I think your opinon of difficulty would differ from some, especially for the ones that are playing Insanity for the first time(with Adept). I can see your knowledgeable in Mass Effect 2 and everything is just so easy, but when this is my only 2nd playthrough, I feel more comfortable with auto-save on. Regardless of Auto-save on or off you still need to complete certain points and you need the proper strategy.


Yesterday was a bad day sure. Between losing my save and inadvertently switching the difficulty level. I'm sure that may seem like "Wow, this guy:laugh:" to you. It was a honest mistake and I was not playing musical chairs with the Auto-save option. I'm sure this won't be my only time playing Insanity so I'm not worried about it.

I know I may comment that I'm having difficulty at some points and I am but I am in no way complaining about it and still enjoying the game, even on Insanity(Adept). I like that I get to set up traps and strategically place my Singularity to catch enemies and combine the powers of my teammates for superior damage. Mordin's mission with the Vorcha and the last mission dealing with Jiranda(Krogan mission) have been my only real trouble. I'm sure though if you do it the way you suggest with not going through the door it turns from difficult to not so difficult. Horizon was not bad and I ran through it fairly easy compared to how many times I died on those missions I mentioned. Though I will admit it was on account of no real strategy for those missions.

I've learned to hold the R2 button a lot these days. In the past I've been just shooting at the first enemy I see, but now I'll hold the R2 button, see where all the enemies are, what kind of enemies, tell where my squad to go and figure out how to take them out. With Vanguard I always look for an opening. Sometimes it looks like a pinball machine with Shepard zig zaging all over the screen :D


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