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Vanguards need a few more options other than "try to divide and conquer enemies at close range", and even their best offensive tactic just flat out fails against a small but annoying minority of enemies. Enemies on ledges where you can't otherwise walk? Nope, can't Charge them. Flying enemies like Rocket Drones? Negative. Even relatively innocuous enemies like Klixen are impossible to use Charge safely against. None of the other classes are hamstrung in this fashion. Even the one-trick-pony Adept at least can use Singularity against almost everything in the game that isn't abnormally large. To add insult to injury, Vanguards have the weakest power recharge speed, so they get even less out of bonus powers than everyone else. |
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I do as well. Pause is a must for Adepts. I mostly use it for my teammates telling them where to go and what to use. I'm tempted to just switch off their powers since I'm constantly controlling them now and sometimes they'll waste one on an lesser enemy that I wouldn't have. I can't wait to try out Vanguard. Don't know if I want to brave Insanity or not. |
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The only enemy I found charge to be useless is against Predatoreans (sp?). I have had no trouble with Scions (except for the begining of the collector's ship) and Harbingers. The YMIR mechs has the same difficultly as any other class I played with. Cryo Ammo is what you use for crowd control. Every class has their strengths and weakness. Vanguard's strength far outweighs their weakness. I don't know why you keep saying Adepts are one trick ponies, is there a strategy in using Tech Armor that I don't know about? More than anything, Sentinel has to be the biggest one trick pony than any other class. |
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And unlike most of the other classes, Tech Armor covers almost any mistake (unless you do something monumentally stupid and stand in a swarm of Husks... even then you get a Get Out of Jail Free card when your tech armor explodes, because it stuns all enemies nearby, giving you a chance to move out of immediate danger and reset your armor). Every single Sentinel ability except Cryo Blast is useful against a variety of enemies, and they get the best power recharge time bonus at -30% so even their bonus powers are more useful. Better yet, you can reconfigure your powers to suit each mission if need be. Lots of synthetics? Swap those points out of Warp and put them into Overload or vice versa. The only thing Sentinels really lack for is directed offensive power. They're more reliant on their allies for ammo powers (having none natively) and their weaponry is lacking until they get the advanced weapons training, which means the only really challenging mission for Sentinels is Horizon. |
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So you use Warp, Pull, and Throw, which the Adept has all three and yet Adept is a one trick pony and the Sentinel is not. :confused: |
I'm going to repost this since I hate posting something and then it goes to the next page
I don't think musical chairs would be the accurate term to descrbe what I did. I had it on and I turned it off before the last fight on Horizon. I never heard of the Auto-save trick so I just switched it off like people seemed to indicate I should, just in case. The problem with the "clean" save is the fact I didn't notice the difficulty changed until later and the "clean" save was already overwritten with having the difficulty as Casual. I think your opinon of difficulty would differ from some, especially for the ones that are playing Insanity for the first time(with Adept). I can see your knowledgeable in Mass Effect 2 and everything is just so easy, but when this is my only 2nd playthrough, I feel more comfortable with auto-save on. Regardless of Auto-save on or off you still need to complete certain points and you need the proper strategy. Yesterday was a bad day sure. Between losing my save and inadvertently switching the difficulty level. I'm sure that may seem like "Wow, this guy" to you. It was a honest mistake and I was not playing musical chairs with the Auto-save option. I'm sure this won't be my only time playing Insanity so I'm not worried about it. I know I may comment that I'm having difficulty at some points and I am but I am in no way complaining about it and still enjoying the game, even on Insanity(Adept). I like that I get to set up traps and strategically place my Singularity to catch enemies and combine the powers of my teammates for superior damage. Mordin's mission with the Vorcha and the last mission dealing with Jedore(Krogan mission) have been my only real trouble. I'm sure though if you do it the way you suggest with not going through the door it turns from difficult to not so difficult. Horizon was not bad and I ran through it fairly easy compared to how many times I died on those missions I mentioned. Though I will admit it was on account of no real strategy for those missions. |
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Sentinels actually shoot things with their weapons (unless you're me and you just Dominate enemies and have your enemies shoot each other instead because it's funny). Adepts don't have Overload, and they have more of a problem when multiple enemies close, especially in open terrain combat like the Warlord's loyalty mission (or that one side mission with the wounded Quarian). The most important element about Tech Armor for Sentinels, though, is that it is the only class ability that persists indefinitely. You can charge up Tech Armor before a fight, and it will stick around forever until you take enough damage to break it, which means you can keep the armor on and then use some OTHER power in combat while still protected by it. |
Is this only available from PSN or can u buy it as a normal game?
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You and I have different style of play. (you like Sentinel, I like Adept/Vanguard. You like Grunt, I like Miranda.) So let's agree to disagree :D Quote:
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I like Adepts a lot more in ME1; I'm still puzzled that they didn't get to keep their native Barrier ability and instead got a handful of skills that more or less all do similar things. Doesn't mean those classes aren't playable or fun; it does mean I consider both to be less efficient for Insanity difficulty. On lower difficulties, the defensive skills of the Sentinel are complete overkill, and you'll have a much better time with one of the other classes. |
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However, there ARE missions where staying in cover actually hurts you more than helps you. For example: [Show spoiler] |
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I can't wait to try out some other classes. I kind of rushed through yesterday so I could catch up. Now that I'm back to work and life I'll start taking my time again and exploring. There are still plenty of things to find and upgrade that I need. I'm about halfway through with Somara's mission rocking with Thane and Miranda:rock: I can't wait till Shepard looks all evil:evil:
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Well I'll just leave it. I tend to control them anyways even with it on and I would like to avoid the Gameplay menu at all costs now. That's what's weird about when my corrupted save. I was playing for about 3 hours straight before it happened. I finished up Purgatory and went straight to Horizon. I'm aways sure to take breaks every once in a while. Now after my corrupt save mishap, I turn off my system more often to be extra careful. Appreciate the info. Now that I'm back to work I won't have to worry about playing it too much. I'm curious as well, if there is a good class to use for Brawler. I haven't really tried getting it but I managed to get 2 in the 40 hours I've played. I'm sure you can get it with any class. Just wondering if one is better suited for it. Since I'll be trying out other classes, I won't worry about it now. |
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I've learn to take out enemies where I charge into. :D I won't charge in if there more than two. Using the radar, I know exactly where to zig zag in and out of. I'm almost finished with Vanguard on insanity (couple of loyalty missions left and then off to the IFF) and I find it easier for me than the adept. After playing the game on insanity, I can't find myself playing it any other level. Guess I just love the challenge :D |
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[Show spoiler] |
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