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Icemage 02-08-2011 08:10 AM

Quote:

Originally Posted by Beefbowl (Post 4359166)
No, shields don't last long in Insanity, but if you know what you're doing it'll last long enough to do what you need to do. If you just charge in and try to take everyone out and of course you're going to die, but if you charge in, kill the enemy and find cover then you'll be fine.

Any mistake with ANY class on Insanity will cause you to die. I suck at aiming which is why I use the Scimitar shotgun, I can get 2-3 shots off before needing to find cover. I use my squadmates to take out enemies at long distance. I don't see how a Sentinel with a submachine is any better.

Charge doesn't need to do any damage. It stuns the opponent long enough so you can blast them with a shotgun. A shotgun at point blank + a melee attack WILL[ kill an enemy even with full shields/armor/barrier.

The fact that I practically breezed through Horizon and Collector's ship dying only about a couple of times says a lot about what a Vanguard can do. I think you need to play Vanguard before you decide to make any judgments.

I have played Vanguard. Against enemies that Charge actually works against, it's powerful, sure, but risky, and you go into health damage more than any other class even when you're doing things right. My frustration with Vanguard is that your primary skill is completely/almost completely useless against many of the toughest enemies in the game, and you don't get a lot of other tools to deal with them other than the standard answer of "heavy weapons".

Vanguards need a few more options other than "try to divide and conquer enemies at close range", and even their best offensive tactic just flat out fails against a small but annoying minority of enemies. Enemies on ledges where you can't otherwise walk? Nope, can't Charge them. Flying enemies like Rocket Drones? Negative. Even relatively innocuous enemies like Klixen are impossible to use Charge safely against.

None of the other classes are hamstrung in this fashion. Even the one-trick-pony Adept at least can use Singularity against almost everything in the game that isn't abnormally large. To add insult to injury, Vanguards have the weakest power recharge speed, so they get even less out of bonus powers than everyone else.

Denoku 02-08-2011 08:16 AM

Quote:

Originally Posted by Beefbowl (Post 4359239)
I've learned to hold the R2 button a lot these days. In the past I've been just shooting at the first enemy I see, but now I'll hold the R2 button, see where all the enemies are, what kind of enemies, tell where my squad to go and figure out how to take them out. With Vanguard I always look for an opening. Sometimes it looks like a pinball machine with Shepard zig zaging all over the screen :D


I do as well. Pause is a must for Adepts. I mostly use it for my teammates telling them where to go and what to use. I'm tempted to just switch off their powers since I'm constantly controlling them now and sometimes they'll waste one on an lesser enemy that I wouldn't have. I can't wait to try out Vanguard. Don't know if I want to brave Insanity or not.

Beefbowl 02-08-2011 08:33 AM

Quote:

Originally Posted by Icemage (Post 4359245)
I have played Vanguard. Against enemies that Charge actually works against, it's powerful, sure, but risky, and you go into health damage more than any other class even when you're doing things right. My frustration with Vanguard is that your primary skill is completely/almost completely useless against many of the toughest enemies in the game, and you don't get a lot of other tools to deal with them other than the standard answer of "heavy weapons".

Vanguards need a few more options other than "try to divide and conquer enemies at close range", and even their best offensive tactic just flat out fails against a small but annoying minority of enemies. Enemies on ledges where you can't otherwise walk? Nope, can't Charge them. Flying enemies like Rocket Drones? Negative. Even relatively innocuous enemies like Klixen are impossible to use Charge safely against.

None of the other classes are hamstrung in this fashion. Even the one-trick-pony Adept at least can use Singularity against almost everything in the game that isn't abnormally large. To add insult to injury, Vanguards have the weakest power recharge speed, so they get even less out of bonus powers than everyone else.


The only enemy I found charge to be useless is against Predatoreans (sp?). I have had no trouble with Scions (except for the begining of the collector's ship) and Harbingers. The YMIR mechs has the same difficultly as any other class I played with.

Cryo Ammo is what you use for crowd control. Every class has their strengths and weakness. Vanguard's strength far outweighs their weakness.

I don't know why you keep saying Adepts are one trick ponies, is there a strategy in using Tech Armor that I don't know about? More than anything, Sentinel has to be the biggest one trick pony than any other class.

Icemage 02-08-2011 08:52 AM

Quote:

Originally Posted by Beefbowl (Post 4359264)
I don't know why you keep saying Adepts are one trick ponies, is there a strategy in using Tech Armor that I don't know about? More than anything, Sentinel has to be the biggest one trick pony than any other class.

Sentinels can Warp-explode like an Adept with a teammate that has Pull (you can "glow" enemies that have armor with Pull and blow it up with Warp, even). They can Area Throw enemies off ledges or just keep them in check, and their recharge time on Throw is so fast that they can perpetually Throw defenseless enemies before they can recover. Tech Armor explodes when broken, so you can "armor-bomb" clusters of enemies while keeping your shield and continuing to fire your weapon. They can stand their ground against almost any enemy.

And unlike most of the other classes, Tech Armor covers almost any mistake (unless you do something monumentally stupid and stand in a swarm of Husks... even then you get a Get Out of Jail Free card when your tech armor explodes, because it stuns all enemies nearby, giving you a chance to move out of immediate danger and reset your armor).

Every single Sentinel ability except Cryo Blast is useful against a variety of enemies, and they get the best power recharge time bonus at -30% so even their bonus powers are more useful. Better yet, you can reconfigure your powers to suit each mission if need be. Lots of synthetics? Swap those points out of Warp and put them into Overload or vice versa.

The only thing Sentinels really lack for is directed offensive power. They're more reliant on their allies for ammo powers (having none natively) and their weaponry is lacking until they get the advanced weapons training, which means the only really challenging mission for Sentinels is Horizon.

Beefbowl 02-08-2011 08:58 AM

Quote:

Originally Posted by Icemage (Post 4359284)
Sentinels can Warp-explode like an Adept with a teammate that has Pull (you can "glow" enemies that have armor with Pull and blow it up with Warp, even). They can Area Throw enemies off ledges or just keep them in check, and their recharge time on Throw is so fast that they can perpetually Throw defenseless enemies before they can recover. Tech Armor explodes when broken, so you can "armor-bomb" clusters of enemies while keeping your shield and continuing to fire your weapon. They can stand their ground against almost any enemy.

And unlike most of the other classes, Tech Armor covers almost any mistake (unless you do something monumentally stupid and stand in a swarm of Husks).

Every single Sentinel ability except Cryo Blast is useful against a variety of enemies, and they get the best power recharge time bonus at -30% so even their bonus powers are more useful. Better yet, you can reconfigure your powers to suit each mission if need be. Lots of synthetics? Swap those points out of Warp and put them into Overload or vice versa.

The only thing Sentinels really lack for is directed offensive power. They're more reliant on their allies for ammo powers (having none natively) and their weaponry is lacking until they get the advanced weapons training, which means the only really challenging mission for Sentinels is Horizon.


So you use Warp, Pull, and Throw, which the Adept has all three and yet Adept is a one trick pony and the Sentinel is not. :confused:

Denoku 02-08-2011 09:07 AM

I'm going to repost this since I hate posting something and then it goes to the next page


I don't think musical chairs would be the accurate term to descrbe what I did. I had it on and I turned it off before the last fight on Horizon. I never heard of the Auto-save trick so I just switched it off like people seemed to indicate I should, just in case. The problem with the "clean" save is the fact I didn't notice the difficulty changed until later and the "clean" save was already overwritten with having the difficulty as Casual.

I think your opinon of difficulty would differ from some, especially for the ones that are playing Insanity for the first time(with Adept). I can see your knowledgeable in Mass Effect 2 and everything is just so easy, but when this is my only 2nd playthrough, I feel more comfortable with auto-save on. Regardless of Auto-save on or off you still need to complete certain points and you need the proper strategy.

Yesterday was a bad day sure. Between losing my save and inadvertently switching the difficulty level. I'm sure that may seem like "Wow, this guy" to you. It was a honest mistake and I was not playing musical chairs with the Auto-save option. I'm sure this won't be my only time playing Insanity so I'm not worried about it.

I know I may comment that I'm having difficulty at some points and I am but I am in no way complaining about it and still enjoying the game, even on Insanity(Adept). I like that I get to set up traps and strategically place my Singularity to catch enemies and combine the powers of my teammates for superior damage. Mordin's mission with the Vorcha and the last mission dealing with Jedore(Krogan mission) have been my only real trouble. I'm sure though if you do it the way you suggest with not going through the door it turns from difficult to not so difficult. Horizon was not bad and I ran through it fairly easy compared to how many times I died on those missions I mentioned. Though I will admit it was on account of no real strategy for those missions.

Icemage 02-08-2011 09:11 AM

Quote:

Originally Posted by Beefbowl (Post 4359289)
So you use Warp, Pull, and Throw, which the Adept has all three and yet Adept is a one trick pony and the Sentinel is not. :confused:

The Adept uses Warp to deal damage (unless you're flinging an enemy off a ledge).

Sentinels actually shoot things with their weapons (unless you're me and you just Dominate enemies and have your enemies shoot each other instead because it's funny).

Adepts don't have Overload, and they have more of a problem when multiple enemies close, especially in open terrain combat like the Warlord's loyalty mission (or that one side mission with the wounded Quarian).

The most important element about Tech Armor for Sentinels, though, is that it is the only class ability that persists indefinitely. You can charge up Tech Armor before a fight, and it will stick around forever until you take enough damage to break it, which means you can keep the armor on and then use some OTHER power in combat while still protected by it.

Ite 02-08-2011 09:13 AM

Is this only available from PSN or can u buy it as a normal game?

Bageara 02-08-2011 09:24 AM

Quote:

Originally Posted by Ite (Post 4359323)
Is this only available from PSN or can u buy it as a normal game?

You can buy the retail game

Beefbowl 02-08-2011 09:26 AM

Quote:

Originally Posted by Icemage (Post 4359320)
The Adept uses Warp to deal damage (unless you're flinging an enemy off a ledge).

Sentinels actually shoot things with their weapons (unless you're me and you just Dominate enemies and have your enemies shoot each other instead because it's funny).

Adepts don't have Overload, and they have more of a problem when multiple enemies close, especially in open terrain combat like the Warlord's loyalty mission (or that one side mission with the wounded Quarian).

The most important element about Tech Armor for Sentinels, though, is that it is the only class ability that persists indefinitely. You can charge up Tech Armor before a fight, and it will stick around forever until you take enough damage to break it, which means you can keep the armor on and then use some OTHER power in combat while still protected by it.

The adept has the same weapons as the sentinel so that logic doesn't make sense. With Tech armor, you're less likely to take cover and just keep shooting at enemies which to me requires less strategy and just use point and shoot tatics.

You and I have different style of play. (you like Sentinel, I like Adept/Vanguard. You like Grunt, I like Miranda.) So let's agree to disagree :D

Quote:

Originally Posted by Ite (Post 4359323)
Is this only available from PSN or can u buy it as a normal game?

yes you can buy it as a normal game.

Icemage 02-08-2011 09:57 AM

Quote:

Originally Posted by Beefbowl (Post 4359330)
The adept has the same weapons as the sentinel so that logic doesn't make sense. With Tech armor, you're less likely to take cover and just keep shooting at enemies which to me requires less strategy and just use point and shoot tatics.

Having the same weapons doesn't mean they play anywhere near the same. The Sentinel plays like a tank. The Adept plays like a glass cannon (albeit a decent one).

Quote:

You and I have different style of play. (you like Sentinel, I like Adept/Vanguard. You like Grunt, I like Miranda.) So let's agree to disagree :D
If Vanguards could just Charge toward a specific spot to get OUT of a melee as easily as they could get in, I think I'd enjoy them a lot more.

I like Adepts a lot more in ME1; I'm still puzzled that they didn't get to keep their native Barrier ability and instead got a handful of skills that more or less all do similar things.

Doesn't mean those classes aren't playable or fun; it does mean I consider both to be less efficient for Insanity difficulty. On lower difficulties, the defensive skills of the Sentinel are complete overkill, and you'll have a much better time with one of the other classes.

MerrickG 02-08-2011 10:05 AM

Quote:

Originally Posted by Beefbowl (Post 4359330)
The adept has the same weapons as the sentinel so that logic doesn't make sense. With Tech armor, you're less likely to take cover and just keep shooting at enemies which to me requires less strategy and just use point and shoot tatics.

You and I have different style of play. (you like Sentinel, I like Adept/Vanguard. You like Grunt, I like Miranda.) So let's agree to disagree :D



yes you can buy it as a normal game.

The teach armor does NOT at ALL allow you to stay out of cover on Insanity. If you stay out of cover on Insanity, you will die VERY quickly.

However, there ARE missions where staying in cover actually hurts you more than helps you.

For example:

[Show spoiler] Reaper IFF, if you stay in cover you will just get swarmed, its MUCH easier to just quickly push forward to get the husks to come out and fall back and pick them off. That strategy got me through that mission with relative ease.
Also when dealing with the Harbinger and he is the ONLY bad guy on screen its actually better to stay out of cover and just shoot and try and avoid his attacks since he will stun you while you are in cover. As long as you dont make a mistake it works.

MerrickG 02-08-2011 10:08 AM

Quote:

Originally Posted by Icemage (Post 4359361)
Doesn't mean those classes aren't playable or fun; it does mean I consider both to be less efficient for Insanity difficulty. On lower difficulties, the defensive skills of the Sentinel are complete overkill, and you'll have a much better time with one of the other classes.

Agreed, I am absolutely OWNING the game on casual as a vanguard. I am doing a speed run and I can use biotic charge to just skip past many of the battles. But make no mistake, in the beginning battles the Sentinel is rather week and you very much need strong firepowered teammates to come with you. But once you get advanced weapons training, you're pretty much unstoppable.

Denoku 02-08-2011 11:10 AM

I can't wait to try out some other classes. I kind of rushed through yesterday so I could catch up. Now that I'm back to work and life I'll start taking my time again and exploring. There are still plenty of things to find and upgrade that I need. I'm about halfway through with Somara's mission rocking with Thane and Miranda:rock: I can't wait till Shepard looks all evil:evil:

jsteinhauer 02-08-2011 11:29 AM

Quote:

Originally Posted by Denoku (Post 4359250)
I do as well. Pause is a must for Adepts. I mostly use it for my teammates telling them where to go and what to use. I'm tempted to just switch off their powers since I'm constantly controlling them now and sometimes they'll waste one on an lesser enemy that I wouldn't have. I can't wait to try out Vanguard. Don't know if I want to brave Insanity or not.

This is just another version of musical chairs.;) I turn it on and off, depending on the mission. You simply don't need to micromanage on many small side missions. Also, at least according to Bioware, you can leave autosave on, so long as you shut your PS3 down every mission or two. The link was posted in #1333. It supposedly occurs when you transition too many levels during one session. Perhaps shutting down every time you level up is advisable, if you want to use autosave. I suppose, then, it won't even happen, if you are playing NG+ with the same character.

Denoku 02-08-2011 11:38 AM

Quote:

Originally Posted by jsteinhauer (Post 4359495)
This is just another version of musical chairs.;) I turn it on and off, depending on the mission. You simply don't need to micromanage on many small side missions. Also, at least according to Bioware, you can leave autosave on, so long as you shut your PS3 down every mission or two. The link was posted in #1333. It supposedly occurs when you transition too many levels during one session. Perhaps shutting down every time you level up is advisable, if you want to use autosave. I suppose, then, it won't even happen, if you are playing NG+ with the same character.


Well I'll just leave it. I tend to control them anyways even with it on and I would like to avoid the Gameplay menu at all costs now. That's what's weird about when my corrupted save. I was playing for about 3 hours straight before it happened. I finished up Purgatory and went straight to Horizon. I'm aways sure to take breaks every once in a while. Now after my corrupt save mishap, I turn off my system more often to be extra careful. Appreciate the info. Now that I'm back to work I won't have to worry about playing it too much.

I'm curious as well, if there is a good class to use for Brawler. I haven't really tried getting it but I managed to get 2 in the 40 hours I've played. I'm sure you can get it with any class. Just wondering if one is better suited for it. Since I'll be trying out other classes, I won't worry about it now.

Beefbowl 02-08-2011 11:41 AM

Quote:

Originally Posted by Icemage (Post 4359361)
Having the same weapons doesn't mean they play anywhere near the same. The Sentinel plays like a tank. The Adept plays like a glass cannon (albeit a decent one).


If Vanguards could just Charge toward a specific spot to get OUT of a melee as easily as they could get in, I think I'd enjoy them a lot more.

I like Adepts a lot more in ME1; I'm still puzzled that they didn't get to keep their native Barrier ability and instead got a handful of skills that more or less all do similar things.

Doesn't mean those classes aren't playable or fun; it does mean I consider both to be less efficient for Insanity difficulty. On lower difficulties, the defensive skills of the Sentinel are complete overkill, and you'll have a much better time with one of the other classes.

I much rather play the soldier if I wanted to play like a tank. Fighting with a submachine gun without ammo upgrade isn't very fun for me.

I've learn to take out enemies where I charge into. :D I won't charge in if there more than two. Using the radar, I know exactly where to zig zag in and out of. I'm almost finished with Vanguard on insanity (couple of loyalty missions left and then off to the IFF) and I find it easier for me than the adept.

After playing the game on insanity, I can't find myself playing it any other level. Guess I just love the challenge :D

Denoku 02-08-2011 11:45 AM

Quote:

Originally Posted by Beefbowl (Post 4359518)
I much rather play the soldier if I wanted to play like a tank. Fighting with a submachine gun without ammo upgrade isn't very fun for me.

I've learn to take out enemies where I charge into. :D I won't charge in if there more than two. Using the radar, I know exactly where to zig zag in and out of. I'm almost finished with Vanguard on insanity (couple of loyalty missions left and then off to the IFF) and I find it easier for me than the adept.

After playing the game on insanity, I can't find myself playing it any other level. Guess I just love the challenge :D

Did you just start fresh on Vanguard, level 0?

Beefbowl 02-08-2011 11:47 AM

Quote:

Originally Posted by Denoku (Post 4359449)
I can't wait to try out some other classes. I kind of rushed through yesterday so I could catch up. Now that I'm back to work and life I'll start taking my time again and exploring. There are still plenty of things to find and upgrade that I need. I'm about halfway through with Somara's mission rocking with Thane and Miranda:rock: I can't wait till Shepard looks all evil:evil:

You'll have to learn some new strategies which is the cool part of this game. :D I hope you like Shepard looking like the Terminator. LOL.

[Show spoiler]I decided to take Morinith which kind of backfired because all she has is pull/throw for biotics. no reave :(

Beefbowl 02-08-2011 11:50 AM

Quote:

Originally Posted by Denoku (Post 4359526)
Did you just start fresh on Vanguard, level 0?

Yes. Anytime you change class, you start at level 0 :p You get the money/mineral/exp bonus though.


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