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-   -   Mass Effect 2 - Arrival DLC Available Now $7 (http://forum.blu-ray.com/showthread.php?t=149926)

Denoku 02-14-2011 04:26 PM

I like the Asari with the markings on their face:naughty:

MerrickG 02-14-2011 04:29 PM

Quote:

Originally Posted by Beefbowl (Post 4385635)
Nope. I was talking about this one :D

http://i54.tinypic.com/nq5rg9.jpg

I am aware that is who you were referring to. I do feel that killing her was beyond extreme as a renegade

Beefbowl 02-14-2011 04:48 PM

Quote:

Originally Posted by merrick97 (Post 4385658)
I am aware that is who you were referring to. I do feel that killing her was beyond extreme as a renegade

sometimes you gotta do what you gotta do :p I did save her though, but the default choice is her being killed :angry:

jsteinhauer 02-14-2011 05:32 PM

Quote:

Originally Posted by Beefbowl (Post 4384759)
Take the Arc Projector. 2-3 shots will take out all the husks and anything else in its path.

[Show spoiler]Aren't they all Protheans
:confused::D

The arc projector is what I used on Horizon, too.

Quote:

Originally Posted by merrick97 (Post 4384854)

One thing that did surprise me is how little Cerberus seems to regard the fact that you went against them in the first game.

I don't necessarily think this is true. Shepard's being used, and the Illusive man has him you know where. They say he's essentially unchanged, but is he really?

It's more surprising that his former friends are not more suspicious that he has not in some way been altered.

MerrickG 02-14-2011 05:37 PM

Quote:

Originally Posted by Beefbowl (Post 4385751)
sometimes you gotta do what you gotta do :p I did save her though, but the default choice is her being killed :angry:

I like the idea of being a renegade to kill when necessary to get the job done, but that was an example of killing being a completely evil act.

MerrickG 02-14-2011 05:38 PM

Quote:

Originally Posted by jsteinhauer (Post 4386014)
The arc projector is what I used on Horizon, too.



I don't necessarily think this is true. Shepard's being used, and the Illusive man has him you know where. They say he's essentially unchanged, but is he really?

It's more surprising that his former friends are not more suspicious that he has not in some way been altered.

Well Kaiden or Ashley certainly was on Horizon.

Icemage 02-14-2011 06:00 PM

Quote:

Originally Posted by jsteinhauer (Post 4386014)
I don't necessarily think this is true. Shepard's being used, and the Illusive man has him you know where. They say he's essentially unchanged, but is he really?

It's more surprising that his former friends are not more suspicious that he has not in some way been altered.

His friends ARE suspicious. That's why you have to go through the trouble of recruiting them; proving to each of them that you're still "you". That's a strong recurring theme in ME2.

By the by, regarding ME1, I agree with merrick97's criticism of some of the omissions. The two that are most peculiar are the absence of Conrad Verner (who as mentioned has a tangible quest line in ME2 that earns you a discount at a store if you put up with his nonsense in ME1), and also Helena Blake.

I'm still tinkering with a ME1 playthrough on my PC where I keep all of the above alive, but I'm not sure if I'll get ME3 on PC, PS3, or both. Maybe both. :p

MerrickG 02-14-2011 06:11 PM

Quote:

Originally Posted by Icemage (Post 4386151)
His friends ARE suspicious. That's why you have to go through the trouble of recruiting them; proving to each of them that you're still "you". That's a strong recurring theme in ME2.

By the by, regarding ME1, I agree with merrick97's criticism of some of the omissions. The two that are most peculiar are the absence of Conrad Verner (who as mentioned has a tangible quest line in ME2 that earns you a discount at a store if you put up with his nonsense in ME1), and also Helena Blake.

I'm still tinkering with a ME1 playthrough on my PC where I keep all of the above alive, but I'm not sure if I'll get ME3 on PC, PS3, or both. Maybe both. :p

The Helena Blake thing was an example of a superficial decision that meant nothing in the actual game but was cool to see nonetheless if you remember what you did for her in ME1. I think leaving her out was for the better since it would have created more confusion than anything else. The Conrad Verner thing was a big deal since the discount would have majorly come in handy for an insanity run where credits are limited.

Credits were one of the main reasons I did Kasumi's missions early on Insanity since they provided a lot of money that could be used to purchase weapon upgrades.

btw, Icemage I would appreciate your thoughts on the comments I made on comparing ME1 to ME2.
http://forum.blu-ray.com/blu-ray-gam...ml#post4384084

Denoku 02-14-2011 07:12 PM

Well I figured out what "Our suits have kinetic barriers....." is from. It is Thane's mission. Still couldn't do it though.

jsteinhauer 02-14-2011 08:17 PM

Quote:

Originally Posted by Icemage (Post 4386151)
His friends ARE suspicious. That's why you have to go through the trouble of recruiting them; proving to each of them that you're still "you". That's a strong recurring theme in ME2.

They're a little suspicious, but not THAT suspicious (save Tali). They are afterall leads given by Cerberus (so probably paid) and you have to do favors for them to be "loyal". It's all bribery and doesn't seem too fraternal. And they're volunteering for a suicide mission of all things, and they're not even trying to talk Shepard out of it, even when Shepard himself thinks it might be a setup. Maybe they are all in on it.

We don't know for sure that Shepard really is his "old self" anyway. Remember,
[Show spoiler]Miranda skimped on the field test at the beginning of the game.


Quote:

Originally Posted by merrick97 (Post 4386207)

I admit, much more could have been done to provide backstory in detail. Something to read, or even a for fee cartoon from PSN would be something. While I'm curious about some things. I'm not going to be buying a 360 or equipping a PC just to play ME1.

MerrickG 02-14-2011 08:37 PM

Quote:

Originally Posted by jsteinhauer (Post 4386868)
They're a little suspicious, but not THAT suspicious (save Tali). They are afterall leads given by Cerberus (so probably paid) and you have to do favors for them to be "loyal". It's all bribery and doesn't seem too fraternal. And they're volunteering for a suicide mission of all things, and they're not even trying to talk Shepard out of it, even when Shepard himself thinks it might be a setup. Maybe they are all in on it.

We don't know for sure that Shepard really is his "old self" anyway. Remember,
[Show spoiler]Miranda skimped on the field test at the beginning of the game.




I admit, much more could have been done to provide backstory in detail. Something to read, or even a for fee cartoon from PSN would be something. While I'm curious about some things. I'm not going to be buying a 360 or equipping a PC just to play ME1.

You dont need a super PC to play ME1.

I do hope in ME3 that you do get to see a lot more of the Citadel like you did in ME1

Denoku 02-14-2011 09:36 PM

Quote:

Originally Posted by merrick97 (Post 4386962)
You dont need a super PC to play ME1.

I do hope in ME3 that you do get to see a lot more of the Citadel like you did in ME1

I was wondering about this. I really liked the Citadel but it seemed small. I was wondering if it was bigger in the first. I imagined it was since they were still rebuilding after the "Geth" attack.

MerrickG 02-14-2011 09:42 PM

Quote:

Originally Posted by Denoku (Post 4387243)
I was wondering about this. I really liked the Citadel but it seemed small. I was wondering if it was bigger in the first. I imagined it was since they were still rebuilding after the "Geth" attack.

It was quite a bit bigger in the first. In ME2 if you go to the presidium in the citadel where you talk to Anderson and Udina and look at the view behind them you will see a huge part of the area that you could walk around in the first one.

There were a lot of other parts too. The Citadel was pretty big and it wasnt common to spend a lot of time doing side missions there in the first one.

Like I said thats one of my beef's with ME2 in that the importance of the citadel is largely neglected. There was no mention in ME2 of the citadel being the mass relay that opened the hole to dark space where the reapers were located, nor was the importance of the Keepers ever even touched on in the 2nd one. IMO those are pretty big deals of ME lore.

I will say this about the keepers though:

The keepers IMO represent the biggest leap of logic in the entire world of Mass Effect. It boggles my mind that cultures and government of the citadel would allow these mindless things to just do nothing and not know what they are doing at a place of such galactic importance and have rules that no one is allowed to study or mess with them. Think about it. Imagine if you go to Washington and saw strange things that people know nothing about hanging out at power poles appearing harmless. You dont think that SOMEONE in power would want to know whats going on.

Another story nitpick with the first ME was that the Counsel seemed FAR too easily to believe the evidence provided by Tali of Saren's guilt. I would have figured they would have questioned whether such a thing could have been forged AFTER seeing how easily Kasumi forged Donovan Hocks voice in ME2. Given how badly they treated humans at that time it seemed logical that they would make an accusation.

GLaDOS 02-14-2011 10:16 PM

To be honest, merrick97 is right. ME: Genesis is a nice little backstory, but it sometimes feels empty when you're making the decisions. I wish that Dark Horse Comics made ME: Genesis look like the cutscenes from inFAMOUS, with the additional material removed from the comic such as the mission on Ferros. I could imagine Mass Effect: Genesis in the style of the inFAMOUS cutscenes changing the depth of feel when it comes to revisiting the story of Mass Effect 1 and the decisions you make. Also, they could've added some downloadable add-ons in the form of more cutscenes in Genesis so that the number of choices would be more broader (like having to deal with that certain big fan of yours in the first game).

It also makes me think that it would be better if Mass Effect 1 would come to the PS3, because I know it's a big deal in the series, as it's a trilogy of course.

Also, the Citadel could've been bigger in ME2. I know that due to space limitations on the 360 and PC versions, the Citadel had to be cut down in size, but I want to see how the rest of the Citadel has changed over time while you were dead in the past two years. Maybe BioWare could make the next DLC explore much more of what the Citadel environments have to offer.

Then again, it's my two cents.

Mr. J 02-14-2011 10:22 PM

No one cares what you think Kotse

[Show spoiler]j/k :p

Denoku 02-14-2011 10:24 PM

Quote:

Originally Posted by Mr. J (Post 4387458)
No one cares what you think Kotse

[Show spoiler]j/k :p

Damn it Mr. J! You can't go all Renegade then back off. It makes you look weak:mad:

Mr. J 02-14-2011 10:28 PM

Quote:

Originally Posted by Denoku (Post 4387464)
Damn it Mr. J! You can't go all Renegade then back off. It makes you look weak:mad:

Then why give me the option? :banghead:

Denoku 02-14-2011 10:45 PM

Quote:

Originally Posted by Mr. J (Post 4387497)
Then why give me the option? :banghead:

I don't know.

jsteinhauer 02-14-2011 11:18 PM

Quote:

Originally Posted by merrick97 (Post 4387273)
It was quite a bit bigger in the first. In ME2 if you go to the presidium in the citadel where you talk to Anderson and Udina and look at the view behind them you will see a huge part of the area that you could walk around in the first one.

There were a lot of other parts too. The Citadel was pretty big and it wasnt common to spend a lot of time doing side missions there in the first one.

But much of it is still under repair. Furthermore, there is increased security. Though as a Spectre, you should have clearance. I don't know what happens, when Shepard tells the Council off (quit being a Spectre?). The story can't branch that wildly. Cerberus crew wouldn't have clearance, either.
Quote:

Like I said thats one of my beef's with ME2 in that the importance of the citadel is largely neglected. There was no mention in ME2 of the citadel being the mass relay that opened the hole to dark space where the reapers were located, nor was the importance of the Keepers ever even touched on in the 2nd one. IMO those are pretty big deals of ME lore.
I agree with this beef, after having read up some on this.
Quote:

I will say this about the keepers though:

The keepers IMO represent the biggest leap of logic in the entire world of Mass Effect. It boggles my mind that cultures and government of the citadel would allow these mindless things to just do nothing and not know what they are doing at a place of such galactic importance and have rules that no one is allowed to study or mess with them. Think about it. Imagine if you go to Washington and saw strange things that people know nothing about hanging out at power poles appearing harmless. You dont think that SOMEONE in power would want to know whats going on.
In your human logic, it is a leap. Furthermore, they've been messed with, to no avail. After many tries with no results, why persist. Yes, that would be unlike humans, I agree.
Quote:

Another story nitpick with the first ME was that the Counsel seemed FAR too easily to believe the evidence provided by Tali of Saren's guilt. I would have figured they would have questioned whether such a thing could have been forged AFTER seeing how easily Kasumi forged Donovan Hocks voice in ME2. Given how badly they treated humans at that time it seemed logical that they would make an accusation.
Maybe it's not so easy. Kasumi is the best, not the most famous.

MerrickG 02-15-2011 12:30 AM

Quote:

Originally Posted by jsteinhauer (Post 4387695)
But much of it is still under repair. Furthermore, there is increased security. Though as a Spectre, you should have clearance. I don't know what happens, when Shepard tells the Council off (quit being a Spectre?). The story can't branch that wildly. Cerberus crew wouldn't have clearance, either.

I understand that, but I have no reason to believe they couldnt have opened up some more of the citadel. I find it hard to believe that it would still be in disarray after two years. Nevertheless, the citadel needs to get back into the game more for ME3 so players can understand that its a centerpiece to the ME universe.

Quote:

Originally Posted by jsteinhauer (Post 4387695)
I agree with this beef, after having read up some on this.

I knew it wasn't just me.

Quote:

Originally Posted by jsteinhauer (Post 4387695)
In your human logic, it is a leap. Furthermore, they've been messed with, to no avail. After many tries with no results, why persist. Yes, that would be unlike humans, I agree.

Why persist? Cuz they could be dangerous and if you dont know what something is doing. You typically dont let it hang around. Saren showed they could be easily killed. I figured they would have been just exterminated. However, given that the citadel is still mysterious to its inhabitants I can see why there could be some logic to the thought that the keepers allow the citadel to run properly and that destroying them could destroy the citadel (eventhough Saren proved otherwise See 3:10 of this video ). In that regard I can see it being logical that its best to leave them alone. So maybe its not QUITE an insane leap of logic.

Quote:

Originally Posted by jsteinhauer (Post 4387695)
Maybe it's not so easy. Kasumi is the best, not the most famous.

Just with all the skepticism they had shown Shepard and doubting humans it just seemed like they were a little too easy to accept a recording of sarens voice.

whatever. its all nitpicky and sometimes its better to be less than perfect than to dig yourself into a ridiculous hole.


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