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But just play it. :D You wont regret it. Or maybe you will, I dont know. But I often see it for $5 or less for digital release. Get it for that and take a chance, even if you dont have the PC you will have it for later. |
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Also, the end of Miranda's loyalty mission is REALLY hard, if you take Mordin. I brought him along to incinerate a few mechs. I didn't really think he was a strong choice. But actually, Miranda has been harder to keep alive. |
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Do you guys like pain or something? :p There's a reason I rated Mordin as the only teammate with one star in my teammate spoiler way earlier in this thread. |
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I see nothing redeemable about Mordin's power set, and Incinerate just isn't a good enough reason to bring him on any mission unless you want the Incinerate trophy. He can't use it often enough to earn his keep. The rest of his powers (Cryo Blast included) are mostly worthless on Insanity, and he does unremarkable amounts of damage with weaponry. |
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Against armored targets, Incendiary Ammo and Warp are reasonable (and often times better) alternatives to Incinerate. Incendiary Ammo is a use-once-and-stop-worrying-about it power. Warp blows up Pull/Shockwave/Singularity-borne targets and also damages armor and barriers. Jacob's better than Mordin 100% of the time, and that's even before he gets his Barrier loyalty power. And Jacob isn't anywhere near being your best teammate (hint: Incendiary Ammo + Heavy Pistol = Incinerate, and he can still use Pull). |
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I'm not really liking Solder.
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If you want to incinerate armor I use Zaeeds grenade. It does as much if not more damage as Mordin's incinerate, but Zaeed has much better firepower to complement that.
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