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Seriously, the titles between sections say purchase the full game, etc...I'm like damn, I'll happily do it today if you'll just let me! :D
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I really liked the demo, which sucks because I already have a huge backlog, but I'm gonna wait until the game is cheap before buying it anyways. Should I play the 2nd part of the demo? It warned me about spoilers, I don't know if I'm willing to risk spoilers since I'll eventually buy the game anyways.
EDIT: Already deleted the demo file, gonna wait until I'm playing the game. |
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Just picked this up on the PC for $9.99 on Steam. Now I have ME1/ME2 on both 360 and PC. I'll be interested to see if ME2 looks any better on the PC. Can't wait to get this on PS3 also!
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Tried out the demo today. The game looks very slick, even though there are a few screen tearing during one of the early cutscenes. However, I suggest not turning on your in-game XMB during the opening cutscene of the demo, because the sound got cut off... Also, one of Liara's lines said it was Shepard saying it, plus the main menu didn't show the Normandy's computer like in the normal main menu for the second time. Weird.
Anyways, the controls feels a bit natural. I'm still used the the PC version, but I can get used to the controller in no time. I got cut off at the part where [Show spoiler] because my mom and sister were about to watch Clash of the Titans, but overall it feels great despite some glitches. I hope BioWare fixes out those bugs. |
Having played through the PC version on Insanity difficulty and lived to tell the tale, I went into the demo on Insanity difficulty to see how well the game mechanics really transferred over.
I'm happy to report that both parts of the demo feel almost exactly like the PC version. Some things I noticed: - Shadows are VASTLY improved. ME1 and ME2 had some of the fugliest self-shadows I've ever seen in a modern era game, and the PS3 demo cleans all of that right up. - Resolution isn't quite as good as the PC version, but it's still eye-poppingly good. - Frame rate is decent but not amazing. Turning off the Film Grain filter from the menu seemed to help with this, but it also makes the lack of anti-aliasing (jaggy-removal) more apparent. There is a small amount of screen tear in very busy scenes. - Controls felt very intuitive. A little button experimentation reminded me of all the various things you can do (order team mates to waypoints, activate powers, swap weapons, reload, etc.). - Audio is the weakest link here. When a lot of sounds are going off, the game audio becomes very erratic; you can definitely see this in section 2 of the demo when stuff is blowing up all around you (this isn't really much of a spoiler comment, so don't get your karma twisted). Other than that, this is the Mass Effect 2 I played through and loved (and still do). Bioware has really done an outstanding job on this version, and I'm looking forward to commanding the Normandy once again. |
I hate to play this without playing the forst one.
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So this is called Action/Adventure, RPG, shooter. Which is it mostly?
I'm trying to decide whether to give this one a go, but I have not played the first and have no intention of doing so. The description makes it sound like I will have some introduction to the events of ME1 through the interactive comic, so it seems like they have solved that problem for me. I really want to know if this is going to satisfy me as an RPG, or is it going to be more of a shooter? What other PS3 games would someone who likes the Mass Effect games enjoy? |
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Guess it's like Fallout if you've played that. To me I want to play the first one first. I played the demo of this and felt like I'm in the middle of the story. |
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The RPG elements primarily revolve around the conversation trees - every time you interact with other characters in the universe, you have several options. Responses/questions which branch from the upper part of the circle-meter tend to make you more heroic, giving you Paragon points which accumulate and unlock new, more potent diplomacy-based conversation options to defuse fights or convince uncertain people to help you. Responses linked to the lower part of the circle tend to give you Renegade points, which give you more aggressive conversation options such as blackmail, lying, or outright combat. You also select a character class at the beginning of the game, which determines the majority of powers you have available. Each time you gain a level, you have the option of adding a skill point to any available skill or power, each of which does interesting things like give you secondary shields, faster damage, the ability to slow down your perception of time, add special effects to your weaponry, throw telekinetic bolts of power, etc. As each skill or power increases, its potency increases, and may unlock new powers as well. Experience points are only gained at the end of a mission, and there are a limited number of them, so you have to prioritize what abilities you want to develop, as there simply aren't nearly enough points to max out everything on any character even after completing everything in the game. I mention these things because they're not really covered in any detail by the demo, which might leave you with the impression that it's strictly a shooter, which it most certainly is not. |
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I was going to get Two Worlds II later this month, but I decided I'm going to get this one instead. The demo impressed me, especially the
[Show spoiler] , that was incredibly well done. The combat was great fun, though I found it difficult to find unique cover sometimes. I assume that might be because of the way the demo is designed, perhaps I can only seek cover in the highlighted areas. The character creation is outstanding as well. I created a blonde haired African American fellow with ferocious eyes. Even I'm kind of afraid of him :DPlus, I just love the look of the game. The uniforms, alien design, etc. http://b.imagehost.org/0794/me2_4.jpg |
Woah, this demo is big. 2.44 GB! And it says it'll take 6 hours to download... :(:o
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