![]() |
Icemage,
I am a little confused as to the advantages one gets going with a Sentinel over a soldier. Can you elaborate? If you are willing, could you also provide examples as to when sentinel powers provide its biggest example? Thanks. |
Quote:
|
Personally, I think that for an Insanity run through, Soldier is best. The best thing that the Sentinel Class has going for it is the Tech Armor. With Soldier, you get all the guns, Heavy Weapons etc. Hardened Adrenaline Rush together with Geth Shield Boost will beat Sentinel everytime. But thats just my opinion. People have beaten Insanity will all the classes...you just have to find one that you're comfortable with. I can beat Insanity with Adept no problem.....Soldier is just easier.
But for Mass Effect new comers trying to go through Insanity, Soldier would be the best option. |
Also, not saying that anything is wrong with Sentinel as its one of my favorite classes, but I would think that Soldier would be a class that anyone could pick up on fairly easy and go through Insanity with.
Every class can pass through Insanity.....I've heard that Adept was one of the toughest classes for an Insanity run through, but it was one of my favorites and I just so happen to know how to use it well. So an Insanity playthrough with Adept was not so difficult for me..... |
Quote:
|
Quote:
Sentinels also have much better power sets. Throw can be used both defensively and offensively. It can be used to toss a charging enemy away from you after you've stripped their defenses. You can also "curve" it around cover to knock unprotected enemies out of cover to finish them off, and even if they're protected, you can slowly chip away at their defenses with it if they just refuse to move into view. Warp can be used to take down armor and barriers, or detonate an enemy already under the effect of Pulll or Singularity. Overload takes down shields and stuns synthetic enemies, and also overheats enemy weaponry. In short, Sentinels have the ability to strip the defenses off of any enemy (Overload for shields, Warp for barriers and armor), then get them away if they've closed (Throw). Tech Armor keeps them alive if a mistake is made. Their only problem is low damage output. You need to be good at scoring headshots, as you have limited amounts of ammo, and only two weapons (submachine gun, heavy pistol). If you're pressed in combat and have to constantly use Tech Armor, you can't switch gears into offense by using your powers - but this is where bonus powers like Dominate come in extremely handy, and there's always the option of heavy weapons. Soldiers have more Health than Sentinels, and deal a lot more damage faster, however they go down a LOT faster because you have no options if you make a mistake and get caught in the open. They're better than Sentinels on a few of the tougher missions where you need fast burst damage, however they're weaker on battles where there are extended fights and there's little cover. Overall, I find Sentinel to be more tedious in combat, but much more flexible and much, much more survivable. I'm dying noticeably more using Soldier than as Sentinel on Insanity. |
Just a quick question. Hopefully I get this tomorrow:shiftyeyes:
When you go through Insanity do you have to import your character from your first playthrough or can you just start fresh? I want to use Biotics but I hear that's not so good for Insanity. Just don't want to screw myself over. I'm pretty sure you can start fresh but just wanted to clarify. Thanks. |
Quote:
Adepts are at a distinct disadvantage on Insanity. Biotic powers do not work against armored/shielded targets, and every enemy on Insanity has armor and/or barriers and/or shields. You'll need to quickly raise Zaaed and Jacob's ammo powers to level 4 Squad Ammo ASAP to supplement your damage, then earn the Convicts loyalty in the 2nd half of the game to access Squad Warp Ammo as soon as you can (save points for this!). Adepts are a lot weaker in ME2 than they were in ME1, if only because they've lost the native Barrier ability, which is now exclusive to Jacob. Of course, you could borrow Jacob's Barrier ability as your bonus power once you earn his loyalty (not actually a terrible idea for an Adept since you'd get massive cooldown bonuses so you can use it quite often). |
Quote:
Quote:
|
Just finished the game today, loved it but the ending did not make much sense to me, I haven't played ME 1 so perhaps that has something to do with it. It seemed anti-climatic though.
|
this game is like crack im 15 hours in dont want it to end.
|
Quote:
What are the powers that I need to have maxed by the time I start my Insanity playthrough. It sounds like the armor and Domination are the most important powers to have. What powers do you best feel I should keep and |
Quote:
|
I said it before but you guys who are importing your ME2 character for an Insanity playthorugh are making a big mistake. It would be better to just start off fresh with a new character? PLEASE KEEP IN MIND that your enemies start off where you are. So if you start an Insanity playthrough with a maxed out character import, then your enemies will be at those same levels. And not only that, you start off with a maxed out character with no upgrades. So the game will be more difficult that way.
It is best to do an Insanity playthrough with a new character, not an imported ME2 character. |
Big disclaimer before I start (there are spoilers if you have not played through once):
I have played this game (ME2) and its predecessor (ME1) on the XBOX360 and the information that I'm providing are based on my experience on the 360 version. I have played both games using all character classes. I have also completed both games at the Insanity level. I'm assuming that the PS3 version is similar enough. Also, what is being stated here was what worked for me, if you have a different approach use it. Having said that, I would suggest as a first playthrough go with the lower difficulty settings. This would allow you to get used to the game and see how the story plays out as well as where your potential challenges are. General note: You can use Warp or Fire powers on any enemy. You will want team members with these abilities on your squad for the missions. Equip your weapons with Warp or Fire ammo as well. If you or a squad member have squad ammo ability, activate it. If you are an Engineer or have attack drones capability, deploy the drone as a distraction. Also, be sure to purchase and upgrade your armor as necessary. If a character is killed in ME2, that character won't be imported in ME3. Character classes: - Soldier - expert in weaponry and ammo enhancements (default class) - Adept - primarily a biotic superhuman with all sorts of kinetic powers - Engineer - can deploy drones to help as temporary 4th team member/distraction. Can hack enemy after their shields are down to make them fight their allies. - Vanguard - a blend of the Adept and Engineer classes with more emphasis on the biotic side. Has the biotic charge ability to bulldoze the enemy by "charging" him from a distance. However, this places the vanguard in harm's way. Use with caution. - Sentinel - like the Vanguard class, a blend of the Adept and Engineer classes with more emphasis on the tech side. Has tech armor to be used as additional layer of shielding. - Infiltrator - specialized class of soldier that uses stealth to accomplish goals, expert with the sniper rifle, can activate tactical cloak (health does not regenerate while cloaked). Allies that you can recruit and where - [Show spoiler] Miranda Lawson - available at start of game Jacob Taylor - available at start of game Mordin Solus - on Omega (should be recruited first to open up the research lab to develop technology and enhancements) [Show spoiler] Archangel - on Omega[Show spoiler] Subject Zero - on PurgatoryGrunt - on Korlus Note: Mordin, Archangel, Subject Zero, and Grunt can be recruited in any order (recommendation is Mordin first to open the research lab on the Normandy 2). Before recruiting the last of the 4 characters, try to complete as many loyalty mission for the other characters as possible. Shortly after the 4th character is recruited, the game will force the Horizon mission to happen. Tali'Zorah - on Haestrom Samara [Show spoiler] - on IlliumThane Krios - on Illium Note: Tali, Samara, and Thane can be recruited in any order. Before recruiting the last of the 3 characters, try to complete as many loyalty mission for the other characters as possible. Shortly after the 3rd character is recruited, the game will force the Collector ship mission to happen. [Show spoiler] - on derelict ReaperNote: You should complete [Show spoiler] 's loyalty mission as soon as possible after recruiting him. Events leading to the need to start the Suicide mission will happen shortly after the IFF is acquired.Kasumi Goto - additional character from XBOX 360 DLC (can complete loyalty mission any time) Zaeed Massani - additional character from XBOX 360 DLC (can complete loyalty mission any time) Note: General side missions should also be completed as much as possible. These are easier missions that will allow you to gain experience for powering up. Main Story Missions - quick tips on certain challenges (this is not meant to be a step-by-step go here or there and kill this or that) [Show spoiler] Again, what I've stated are from my actual play of the XBOX360 version of ME2. It is, by no mean, the only way to complete the game. This was what worked for me. If you find this useful, use the tip. If not, play the game any way you like. |
You should throw that whole thing behind a spoiler tag. Good info, but there's no "may" be spoilers about it...
It may not be obvious to you but even things like the identity of Archangel are spoilers if you haven't played through the game. |
Quote:
|
@kdn1221 Your post desperately needs spoiler tags all over it, not just the major spoiler bits. Many of the people reading this thread have never played the game before.
Also, there are major omissions and factual errors all over your post. |
Quote:
[Show spoiler] |
Quote:
[Show spoiler] |
| All times are GMT. The time now is 08:18 AM. |