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-   -   Mass Effect 2 - Arrival DLC Available Now $7 (http://forum.blu-ray.com/showthread.php?t=149926)

kdn1221 01-25-2011 01:38 AM

Quote:

Originally Posted by Icemage (Post 4300894)
@kdn1221 Your post desperately needs spoiler tags all over it, not just the major spoiler bits. Many of the people reading this thread have never played the game before.

Also, there are major omissions and factual errors all over your post.

I'm not sure what you mean about factual error and I wasn't planning on going over every bit of each mission just some area that I thought were more challenging. My post was based on recollection of my gaming experience on the XBOX 360 several months ago. Hopefully, there isn't a lot of major differences in the PS3 version.

TylerDurden 01-25-2011 03:19 AM

Well Bestbuy no longer has the item available at the location I wanted. So they are shipping my game out to my home for free :D

Icemage 01-25-2011 09:37 AM

Quote:

Originally Posted by kdn1221 (Post 4300991)
I'm not sure what you mean about factual error and I wasn't planning on going over every bit of each mission just some area that I thought were more challenging. My post was based on recollection of my gaming experience on the XBOX 360 several months ago. Hopefully, there isn't a lot of major differences in the PS3 version.

Just off a quick scan:

[Show spoiler]- The Collector Particle Beam isn't particularly good or useful against the Praetorian on Horizon. It doesn't do impressive damage to armor, only shields and biotic barriers. Besides, the Praetorian is easy. You can just post your allies off to the flanks and just play hide-and-seek while your team mates take it down.

- A hefty chunk of your advice about the Collector ship is just flat out wrong.
* Engineers don't have Tech Armor - Sentinels do.
* Adepts don't have Barrier - that's a bonus power from Jacob Taylor.
* You can not "avoid" the attacks of the Scions on the platforms - there's nowhere to dodge, and you're under attack constantly there anyhow. The thing to do is just not move forward or to the right (where the Scion on the moving platform can Shockwave you) and just hunker down in your starting location.
* You again suggest using the Collector Particle Beam on the second Praetorian. Why? The same trick works as before. Kill everything else as fast as possible, dodge around the ramps and post your allies off in the sidelines to knock down the Praetorian's armor and barriers while you play hide-and-seek. There are much, much better uses for heavy weapon ammo in that section.

- Any delay beyond doing Legion's loyalty mission will doom at least half of the crew of the Normandy. More than 3 missions will doom the entire crew except for Dr. Chakwas.

- Your information regarding which characters can be used in the suicide mission phases is very incomplete. Tali, Legion, or Kasumi can be used for the stealth mission. Jacob, Miranda, or Garrus can be used as fire team bravo leader (both times). The only requirement for the escort mission is that the team member be loyal. Sending Mordin does save him, but he's no worse in that respect than Jack, Kasumi, or Tali; people fixate on him because he's the first character chosen to die if anyone dies during the Hold the Line part of the mission, but if you were going to lose Mordin and you sent him away (maybe because you didn't recruit Zaeed and took Grunt and Garrus with you in the final fight, leaving no tough defenders to hold the line), you'll instead lose Kasumi, or Jack, or Tali.


So yes, as I said, full of omissions and factual inaccuracies.

MerrickG 01-25-2011 02:23 PM

Quote:

Originally Posted by Icemage (Post 4300090)
Sentinels get Tech Armor, which lets you recharge your shield at any time, very, very frequently. The armor explodes when "broken", damaging and stunning enemies nearby. This makes them very, very resilient to mistakes.

Sentinels also have much better power sets. Throw can be used both defensively and offensively. It can be used to toss a charging enemy away from you after you've stripped their defenses. You can also "curve" it around cover to knock unprotected enemies out of cover to finish them off, and even if they're protected, you can slowly chip away at their defenses with it if they just refuse to move into view.

Warp can be used to take down armor and barriers, or detonate an enemy already under the effect of Pulll or Singularity.

Overload takes down shields and stuns synthetic enemies, and also overheats enemy weaponry.

In short, Sentinels have the ability to strip the defenses off of any enemy (Overload for shields, Warp for barriers and armor), then get them away if they've closed (Throw). Tech Armor keeps them alive if a mistake is made.

Their only problem is low damage output. You need to be good at scoring headshots, as you have limited amounts of ammo, and only two weapons (submachine gun, heavy pistol). If you're pressed in combat and have to constantly use Tech Armor, you can't switch gears into offense by using your powers - but this is where bonus powers like Dominate come in extremely handy, and there's always the option of heavy weapons.

Soldiers have more Health than Sentinels, and deal a lot more damage faster, however they go down a LOT faster because you have no options if you make a mistake and get caught in the open. They're better than Sentinels on a few of the tougher missions where you need fast burst damage, however they're weaker on battles where there are extended fights and there's little cover.

Overall, I find Sentinel to be more tedious in combat, but much more flexible and much, much more survivable. I'm dying noticeably more using Soldier than as Sentinel on Insanity.

Thanks.

Now all that is left for you to do is write a walkthrough with tips on how to get through the toughest parts.

The only parts Im really nervous about are the
[Show spoiler]Praetorian guards in the 1st and 2nd Collector (I found them to be a pain in the ass even in CASUAL. YIKES!) missions and dealing with all the Husks in the IFF mission. Im also worried that I wont be quick enough to make my way out in Legions loyalty mission and release the pressure valves quick enough to save Tali


But itll be a while before I get that far.

jsteinhauer 01-25-2011 02:25 PM

Need advice regarding a side mission.

[Show spoiler]It's the mission to recover smuggled cargo given by Aria in Afterlife. When you get there, there are 20 crates being destroyed by YMIR mechs. The dilemma is regarding the value of the cargo. I'm pretty sure I can handle the mechs with patience, but by the time I knock off one of them, there are only about 4 crates left. I've tried with different weapons equipped and different squads, and it makes little difference. If it's not a big deal, I'll just bide my time and kill the mechs slowly. Otherwise, I need to come back later. Surprised, since the other N7 mission to recover the data from the Cerebrus operative took about 5 minutes.
I hate, hate, hate timed missions.

Denoku 01-25-2011 02:40 PM

Mass Effect 2 is still not here:sad:

Mr. J 01-25-2011 02:47 PM

Quote:

Originally Posted by jsteinhauer (Post 4302638)
Need advice regarding a side mission.

[Show spoiler]It's the mission to recover smuggled cargo given by Aria in Afterlife. When you get there, there are 20 crates being destroyed by YMIR mechs. The dilemma is regarding the value of the cargo. I'm pretty sure I can handle the mechs with patience, but by the time I knock off one of them, there are only about 4 crates left. I've tried with different weapons equipped and different squads, and it makes little difference. If it's not a big deal, I'll just bide my time and kill the mechs slowly. Otherwise, I need to come back later. Surprised, since the other N7 mission to recover the data from the Cerebrus operative took about 5 minutes.
I hate, hate, hate timed missions.

I recommend you bring either the M-100 Grenade Launcher, the ML-77 Missile Launcher, or the M-920 Cain. The Cain preferably, but either one of those heavy weapons will do. and you should probably have a couple people with the Overload ability in your party.

[Show spoiler]Use the Cain (preferably) on the first mech you see because shooting them all to get their attention won't work. The Cain will do heavy damage to it if it doesn't kill it outright. Then get the attention of the one on the left....with the Cain of course. Then while its focused on you, unload on the mech on the right. If done right, once you attack the mech on the right, the one on the left shouldn't have had enough time to destroy any crates. You only fired upon him to distract him for a few seconds. After the one on the right is down, take out the last one.

I REALLY recommend the Cain for this side mission though.

jsteinhauer 01-25-2011 02:59 PM

Quote:

Originally Posted by Mr. J (Post 4302739)
I recommend you bring either the M-100 Grenade Launcher, the ML-77 Missile Launcher, or the M-920 Cain. The Cain preferably, but either one of those heavy weapons will do. and you should probably have a couple people with the Overload ability in your party.

[Show spoiler]Use the Cain (preferably) on the first mech you see because shooting them all to get their attention won't work. The Cain will do heavy damage to it if it doesn't kill it outright. Then get the attention of the one on the left....with the Cain of course. Then while its focused on you, unload on the mech on the right. If done right, once you attack the mech on the right, the one on the left shouldn't have had enough time to destroy any crates. You only fired upon him to distract him for a few seconds. After the one on the right is down, take out the last one.

I REALLY recommend the Cain for this side mission though.


Thanks. I don't think I have access to the Cain, yet, but I can't recall for sure.

Q? 01-25-2011 03:00 PM

Quote:

Originally Posted by Dark Moses (Post 4302705)
Mass Effect 2 is still not here:sad:

Me as well :sadderthanyou:

BlackMamba 01-25-2011 03:02 PM

Quote:

Originally Posted by Dark Moses (Post 4302705)
Mass Effect 2 is still not here:sad:

Quote:

Originally Posted by Q! (Post 4302783)
Me as well :sadderthanyou:

The wait will only make it sweeter when the game finally does show up:)

Mr. J 01-25-2011 03:47 PM

Quote:

Originally Posted by jsteinhauer (Post 4302779)
Thanks. I don't think I have access to the Cain, yet, but I can't recall for sure.

The difficulty also makes the difference on how fast the heavy mechs go down. but I'm just stating the obvious :p

MerrickG 01-25-2011 04:32 PM

Im Commander Shepard and this is my favorite thread in the forum!

Bageara 01-25-2011 04:59 PM

So how do you get the Cain? I don't recall coming across it in my first playthrough

Mr. J 01-25-2011 05:02 PM

Quote:

Originally Posted by Bageara (Post 4303337)
So how do you get the Cain? I don't recall coming across it in my first playthrough

The Cain is unlocked at the Research terminal after three Heavy Weapon Ammo upgrades.

Bageara 01-25-2011 05:14 PM

Quote:

Originally Posted by Mr. J (Post 4303355)
The Cain is unlocked at the Research terminal after three Heavy Weapon Ammo upgrades.

Ah ok thanks. I must of unlocked it in my first playthrough but I didn't try it out

Mr. J 01-25-2011 05:19 PM

Quote:

Originally Posted by Bageara (Post 4303413)
Ah ok thanks. I must of unlocked it in my first playthrough but I didn't try it out

Forgot to mention that after its unlocked, it costs 25,000 iridium. But yeah, you probably already unlocked it but never used it.

kdn1221 01-25-2011 05:23 PM

Quote:

Originally Posted by Icemage (Post 4302005)
Just off a quick scan:

[Show spoiler]- The Collector Particle Beam isn't particularly good or useful against the Praetorian on Horizon. It doesn't do impressive damage to armor, only shields and biotic barriers. Besides, the Praetorian is easy. You can just post your allies off to the flanks and just play hide-and-seek while your team mates take it down.

- A hefty chunk of your advice about the Collector ship is just flat out wrong.
* Engineers don't have Tech Armor - Sentinels do.
* Adepts don't have Barrier - that's a bonus power from Jacob Taylor.
* You can not "avoid" the attacks of the Scions on the platforms - there's nowhere to dodge, and you're under attack constantly there anyhow. The thing to do is just not move forward or to the right (where the Scion on the moving platform can Shockwave you) and just hunker down in your starting location.
* You again suggest using the Collector Particle Beam on the second Praetorian. Why? The same trick works as before. Kill everything else as fast as possible, dodge around the ramps and post your allies off in the sidelines to knock down the Praetorian's armor and barriers while you play hide-and-seek. There are much, much better uses for heavy weapon ammo in that section.

- Any delay beyond doing Legion's loyalty mission will doom at least half of the crew of the Normandy. More than 3 missions will doom the entire crew except for Dr. Chakwas.

- Your information regarding which characters can be used in the suicide mission phases is very incomplete. Tali, Legion, or Kasumi can be used for the stealth mission. Jacob, Miranda, or Garrus can be used as fire team bravo leader (both times). The only requirement for the escort mission is that the team member be loyal. Sending Mordin does save him, but he's no worse in that respect than Jack, Kasumi, or Tali; people fixate on him because he's the first character chosen to die if anyone dies during the Hold the Line part of the mission, but if you were going to lose Mordin and you sent him away (maybe because you didn't recruit Zaeed and took Grunt and Garrus with you in the final fight, leaving no tough defenders to hold the line), you'll instead lose Kasumi, or Jack, or Tali.


So yes, as I said, full of omissions and factual inaccuracies.

[Show spoiler]
First of all, I've corrected the references to the Engineer, Sentinel, and Adept classes. The information that I stated was not incorrect, just misplaced.

Second, just because you have a different way of handling the Praetorian, doesn't mean that I'm wrong. That's an incorrect judgement call. I'm not telling anyone to play the game my way. I'm just saying what worked for me.

Third, avoiding the scion only mean that you have to move out of its line of fire. While there is limited space on the platforms and you are under attack, use can use Push and Pull to thin out some of the collector so you can move to their platform if you want.

Fourth, as far as the suicide mission. I've stated that it should start as soon as possible after Legion's loyalty mission. I don't see a disagreement.

Finally, I was only showing the specialist that I used that were successful in gettting through the suicide mission and keeping everyone alive. I was leaving it up to the individual player to pick and choose how their want to play.


While you were correct about my misstatement about the character classes, you were not about the rest. My method is one way to complete the game. Yours is another. Someone else might come up with a totally different approach. Whatever works. So no, not full of omissions and factual inaccuracies, just a little misplacement of information that have been corrected.

Bottom line, it's a game, play it any way you like.

Dave_6 01-25-2011 05:37 PM

I've been using Miranda and Kasumi the most as they are the only two that are loyal so far. They seem to be pretty powerful right now. I haven't really figured out who is the best for any specific mission though.

jsteinhauer 01-25-2011 06:03 PM

Quote:

Originally Posted by Dave_6 (Post 4303531)
I've been using Miranda and Kasumi the most as they are the only two that are loyal so far. They seem to be pretty powerful right now. I haven't really figured out who is the best for any specific mission though.

So loyalty makes them a lot better squadmates? I suppose I should get off my arse and get on with recruiting and loyalty missions. Icemage sort of scared me off for a while with his list. I have not gone past the fourth recruit in order of ascending difficulty for fear of pissing on my Insanity rainbow.

Mr. J 01-25-2011 06:10 PM

Quote:

Originally Posted by jsteinhauer (Post 4303667)
So loyalty makes them a lot better squadmates? I suppose I should get off my arse and get on with recruiting and loyalty missions. Icemage sort of scared me off for a while with his list. I have not gone past the fourth recruit in order of ascending difficulty for fear of pissing on my Insanity rainbow.

Well after you complete they're loyalty mission, it unlocks a new bonus power for them.


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