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Beefbowl 02-02-2011 12:02 PM

Quote:

Originally Posted by Denoku (Post 4335440)
I'm thinking I'll go Infiltrator next and go Renegade. I might just stick to Adept, I was watching this guy playing on Insanity and pulling off some crazy moves.

yea, I think you only be that good on the PC. Only 3 buttons for powers on the PS3 :(

Quote:

Originally Posted by Bageara (Post 4335519)
By the time i got to the huge wave of Husks i had not a single round of ammo left! i had to use my team and melee then runaway, melee runaway, never occured to me to just run past them:rolleyes:

This is why Biotics rule! They can kill without firing a single shot. :p

Denoku 02-02-2011 12:06 PM

Quote:

Originally Posted by Beefbowl (Post 4335570)
yea, I think you only be that good on the PC. Only 3 buttons for powers on the PS3 :(



This is why Biotics rule! They can kill without firing a single shot. :p


I just can't wait to get further and I can start pulling off some crazy moves. I'm glad I went with Adept. I watched the video of the Infiltrator which was my 2nd choice but not as cool as Biotics.

Bageara 02-02-2011 12:39 PM

Quote:

Originally Posted by Beefbowl (Post 4335570)
yea, I think you only be that good on the PC. Only 3 buttons for powers on the PS3 :(



This is why Biotics rule! They can kill without firing a single shot. :p

Very true. when i was playing as Sentinal i had no trouble at this point of the game although having said that, when playing as Soldier i had no problem with the last part of Horizon but playing as Sentinal i struggled with the lack of firepower

Beefbowl 02-02-2011 01:24 PM

Quote:

Originally Posted by Denoku (Post 4335587)
I just can't wait to get further and I can start pulling off some crazy moves. I'm glad I went with Adept. I watched the video of the Infiltrator which was my 2nd choice but not as cool as Biotics.

hhmm..maybe I need to go see this video :D


Quote:

Originally Posted by Bageara (Post 4335681)
Very true. when i was playing as Sentinal i had no trouble at this point of the game although having said that, when playing as Soldier i had no problem with the last part of Horizon but playing as Sentinal i struggled with the lack of firepower

I know what you mean. Seems like I have to use an entire clip to take out the armor on one husks.

Denoku 02-02-2011 01:26 PM

Quote:

Originally Posted by Beefbowl (Post 4335826)
hhmm..maybe I need to go see this video :D




I know what you mean. Seems like I have to use an entire clip to take out the armor on one husks.


Here you go. It's pretty cool but it's on PC so it's easier like you said. Still looks awesome.

http://www.youtube.com/watch?v=i-pdNYasMX8

Dave_6 02-02-2011 02:01 PM

Which mission is the one where I recruit
[Show spoiler]Legion?

Beefbowl 02-02-2011 02:03 PM

Quote:

Originally Posted by Denoku (Post 4335832)
Here you go. It's pretty cool but it's on PC so it's easier like you said. Still looks awesome.

http://www.youtube.com/watch?v=i-pdNYasMX8

Have to wait till I get home. Interent slow as heck at work.

Quote:

Originally Posted by Dave_6 (Post 4335928)
Which mission is the one where I recruit
[Show spoiler]Legion?

[Show spoiler]IFF

MerrickG 02-02-2011 02:22 PM

Quote:

Originally Posted by Denoku (Post 4335388)
I figured someone would say something about that but I'm just playing how I want my first go and will play my other playthroughs straight foward.

I don't exactly pick Renegade then my next choice pick Paragon. I go with what I feel then if I think I've been too good I make a Renegade choice every once in a while. I'm not choosing one over the other just choosing how I would. That's how I feel the game should be played, at least your first playhtough. I should choose whatever I want, it's not like I'm playing this game one time.

I do feel that there should be a way to not penalize players for playing that way since there are quite a few parts in the game where the Renegade choices make much more sense.

I do wish that there was a way for people who prefer a mix to not get penalized, that is one thing I would like to see in ME3. Similar to having neutral karma in Fallout 3.

For example
[Show spoiler]In the archangel recruitment mission if you choose to taze the sergeant who is working on the ship. Tazing him gave you such an advantage at the end of the mission that it was more than worth the Renegade points.


Also,
[Show spoiler] in Thane's loyalty mission, the bad cop renegade way makes much sense if you ask me

Dave_6 02-02-2011 02:32 PM

Quote:

Originally Posted by Beefbowl (Post 4335937)



[Show spoiler]IFF

That's what I thought but wasn't sure. Thanks.

Denoku 02-02-2011 02:39 PM

Quote:

Originally Posted by merrick97 (Post 4336007)
I do feel that there should be a way to not penalize players for playing that way since there are quite a few parts in the game where the Renegade choices make much more sense.

I do wish that there was a way for people who prefer a mix to not get penalized, that is one thing I would like to see in ME3. Similar to having neutral karma in Fallout 3.

For example
[Show spoiler]In the archangel recruitment mission if you choose to taze the sergeant who is working on the ship. Tazing him gave you such an advantage at the end of the mission that it was more than worth the Renegade points.


Also,
[Show spoiler] in Thane's loyalty mission, the bad cop renegade way makes much sense if you ask me


I agree. It would be nice to switch it up, instead of being all good or all bad. I don't think anybody is either, for the most part. As for when I first started playing, it was a natural habit to press R2 or L2 when it popped up:( So I accidently hit R2 for
[Show spoiler]the Archangel mission but it worked out.
I know I may some miss some options like you said the way I'm playing but I'm not extremely neutral. I would say I'm more good than anything.

Bageara 02-02-2011 03:00 PM

Quote:

Originally Posted by Denoku (Post 4336094)
I agree. It would be nice to switch it up, instead of being all good or all bad. I don't think anybody is either, for the most part. As for when I first started playing, it was a natural habit to press R2 or L2 when it popped up:( So I accidently hit R2 for
[Show spoiler]the Archangel mission but it worked out.
I know I may some miss some options like you said the way I'm playing but I'm not extremely neutral. I would say I'm more good than anything.

LOL I was instictively pressing both L2 and R2 a soon as they flashed up, in the end i had to hold the controller in just my right hand during cutscenes so i could only press R2 for renegade:o

MerrickG 02-02-2011 03:02 PM

What is funny is talking to Grunt using Renegade dialogue. I encourage everyone to give that a try.

Its like the two are best buds when talking to Grunt as a Renegade.

Beefbowl 02-02-2011 03:05 PM

Quote:

Originally Posted by merrick97 (Post 4336007)
I do feel that there should be a way to not penalize players for playing that way since there are quite a few parts in the game where the Renegade choices make much more sense.

I do wish that there was a way for people who prefer a mix to not get penalized, that is one thing I would like to see in ME3. Similar to having neutral karma in Fallout 3.

For example
[Show spoiler]In the archangel recruitment mission if you choose to taze the sergeant who is working on the ship. Tazing him gave you such an advantage at the end of the mission that it was more than worth the Renegade points.


Also,
[Show spoiler] in Thane's loyalty mission, the bad cop renegade way makes much sense if you ask me


I don't think you're being penalized at all. People can choose to be renegade and take the easy way out, or pick paragon and do it the hard way. I felt like picking the red or blue choices gave you an easy out compared to making those difficult choices and facing those consequences.

jsteinhauer 02-02-2011 03:09 PM

Quote:

Originally Posted by merrick97 (Post 4336007)
I do feel that there should be a way to not penalize players for playing that way since there are quite a few parts in the game where the Renegade choices make much more sense.

I still sometimes can't figure out what I did to get Renegade points. I'm trying to get only Paragon points, but right after disabled Collector ship, I still got +9 Renegade in addition to +11 Paragon. I always choose upper right dialog when offered and never choose lower right, and I always choose blue when offered. I was baffled.

I missed my morning game time. I'm having withdrawal.

Beefbowl 02-02-2011 03:18 PM

Quote:

Originally Posted by jsteinhauer (Post 4336208)
I still sometimes can't figure out what I did to get Renegade points. I'm trying to get only Paragon points, but right after disabled Collector ship, I still got +9 Renegade in addition to +11 Paragon. I always choose upper right dialog when offered and never choose lower right, and I always choose blue when offered. I was baffled.

I missed my morning game time. I'm having withdrawal.

sometimes upper right doesn't mean paragon.

MerrickG 02-02-2011 03:19 PM

Quote:

Originally Posted by Beefbowl (Post 4336198)
I don't think you're being penalized at all. People can choose to be renegade and take the easy way out, or pick paragon and do it the hard way. I felt like picking the red or blue choices gave you an easy out compared to making those difficult choices and facing those consequences.

You ARE being penalized because there are parts of the game that require a high % of available renegade/paragorn points and if you split those choices you will never reach high renegade or paragorn to make it through those parts without serious consequences to squad survivability.

There are parts of the game where
[Show spoiler]keeping squad member loyalty requires between 80 -100% paragorn/renegade. it could have serious consequences for keeping loyalty and loyalty is a requirement for keeping everyone alive in the final mission.


Most people playing the game have the goal of keeping everyone alive and mixed choices make that virtually impossible.

Beefbowl 02-02-2011 03:30 PM

Quote:

Originally Posted by merrick97 (Post 4336251)
You ARE being penalized because there are parts of the game that require a high % of available renegade/paragorn points and if you split those choices you will never reach high renegade or paragorn to make it through those parts without serious consequences to squad survivability.

There are parts of the game where
[Show spoiler]keeping squad member loyalty requires between 80 -100% paragorn/renegade. it could have serious consequences for keeping loyalty and loyalty is a requirement for keeping everyone alive in the final mission.


Most people playing the game have the goal of keeping everyone alive and mixed choices make that virtually impossible.

That's how it was designed. Of course everyone would like to keep their squad alive, but that doesn't mean that's how it should be. Throughout the games, how many times did you have to choose whether or not people died.
[Show spoiler]did you let people burn in zaeed's mission and get his loyalty or did you save the burning people. They even made it so that shepard himself can die at the end of the mission.

jsteinhauer 02-02-2011 03:31 PM

Quote:

Originally Posted by Beefbowl (Post 4336245)
sometimes upper right doesn't mean paragon.

I would say, though, if you did not pay attention to the choices at all, the right hand options are paragon/neutral/renegade from top to bottom the vast majority of the time. The top choice is usually something like "It's not your fault", "You couldn't have known", "We'll go there" or "I'll talk to him". The bottom choice is often "You should have known better", "You should have seen it coming", "We don't have time" or "You're on your own." Like I said before, it's more of a sensitive/stern system rather than paragon/renegade (virtuous/outlaw).

Irrespective, I'm not concerned much. I'm at least 10:1 paragon:renegade, if not higer than that.

MerrickG 02-02-2011 03:35 PM

Quote:

Originally Posted by jsteinhauer (Post 4336294)
I would say, though, if you did not pay attention to the choices at all, the right hand options are paragon/neutral/renegade from top to bottom the vast majority of the time. The top choice is usually something like "It's not your fault", "You couldn't have known", "We'll go there" or "I'll talk to him". The bottom choice is often "You should have known better", "You should have seen it coming", "We don't have time" or "You're on your own." Like I said before, it's more of a sensitive/stern system rather than paragon/renegade (virtuous/outlaw).

Irrespective, I'm not concerned much. I'm at least 10:1 paragon:renegade, if not higer than that.

In all honesty as long as you continue to get paragorn almost all of the time and just keep talking to your squad and "cuddle" them you will build up plenty of paragorn and once you get a full paragorn bar you can then start using renagde dialogue.

Use renegade dialogue on Grunt once your paragorn dialogue is VERY high (over 90% full). You will get a kick out of it.

Icemage 02-02-2011 03:53 PM

Quote:

Originally Posted by Beefbowl (Post 4336245)
sometimes upper right doesn't mean paragon.

You will never, ever, ever get Renegade points for choosing an upper-right choice. Ditto for Paragon (merrick97, it's not "paragorn") and lower right.

You CAN get unintentional Paragon or Renegade points through inaction - skipping certain interrupts, or refusal to choose the opposite (so every once in a while in some conversations you can get Paragon points for not refusing to choose a Renegade option, and vice versa; this is very rare but there are a few situations like this, like during a certain monologue during
[Show spoiler]Grunt's loyalty mission from the Weyrloc Clanspeaker. Refusing to interrupt him at all gives you Paragon points, while all the interrupts give Renegade points. Also during your first meeting with Mordin, you can choose to interrupt as Renegade (first), then it offers a Paragon interrupt, and if you skip both then you get Paragon points for being patient enough to wait through his babbling.
).

At any rate, it doesn't matter what you have of the "opposite" points, it's how many points you "could" have earned in each conversation for the alignment in question. If you take an interrupt for the opposite alignment, you often lose out on potential points from the alignment you want. Some conversations simply don't offer points for one or the other alignment, and you take no penalty at all for picking those points up, even if they're of the "opposite" alignment.

You also don't need to be perfect - I often make exceptions and selectively choose Paragon or Renegade options in defiance of my chosen "theme" when they make sense, and they've never really hampered me, but then again having played through the game now 5 times (3 times on PC, twice on PS3) I'm pretty familiar with all of the "extra" points you can earn throughout the game.

There are a lot of side conversations where you can "pad" your total so that those occasional deviations do not impact your conversation options. For instance, during the very first mission (escaping the Cerberus lab), you can earn several Paragon/Renegade points by
[Show spoiler]sticking around and talking to Jacob and Miranda immediately after speaking to the Illusive Man.


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