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Old 07-27-2012, 12:37 AM   #81
RingOfHonor RingOfHonor is offline
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If anyone else starts up a dynasty let me know and I would love to join in.
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Old 07-27-2012, 01:22 PM   #82
slick1ru2 slick1ru2 is offline
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Everyone's asleep, the wife is off to get her tires rotated, I'll go online and play a user game. Not one, but two phone calls about needing to spend $600 on new tires during the game. NEVER fails.
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Old 07-28-2012, 05:27 AM   #83
slick1ru2 slick1ru2 is offline
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Coulda swore my Coach Prestige was B. After one loss its now D? To quote Gruden, redonkulous.
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Old 07-29-2012, 08:42 PM   #84
caliblue15 caliblue15 is offline
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Quote:
Originally Posted by slick1ru2 View Post
Coulda swore my Coach Prestige was B. After one loss its now D? To quote Gruden, redonkulous.
My play style, and other recruiting elements change every week.. It's weird.
------------------------------------------------------------------------------------------------------------
Kansas State Wildcats - Cotton Bowl and NCAA Tourney 3rd Round
Kansas City Chiefs - Too many Injuries
Kansas City Royals 31-36
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Old 07-29-2012, 09:32 PM   #85
slick1ru2 slick1ru2 is offline
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Quote:
Originally Posted by caliblue15 View Post
My play style, and other recruiting elements change every week.. It's weird.
Yeah, that is a new feature. But to go from B to D in one game?
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Old 07-30-2012, 04:38 AM   #86
jcolynn jcolynn is offline
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Quote:
Originally Posted by caliblue15 View Post
This is the updated roster with fixes, even all my KSU players are named right, they shouldn't have any ratings changes just names.
Roster with just name changes:



The roster from this dynasty:




Here is just a quick example of the ratings changes just one of many I have found so far and the only one i have seen that has made the player better. Look at the player R. Darby.

Roster on the game just with names:



The roster in this dynasty:



Sorry for crappy cell pictures.
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Old 07-30-2012, 10:32 AM   #87
slick1ru2 slick1ru2 is offline
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They said Version 1 had minor changes to a few players and couldn't be used for online ranked games. I wish USF had found the few ratings points FSU dropped. I guess they will tweak it after a few games into the season to reflect the correct depth charts with more changes to ratings. It will be interesting to compare it with Luv's once he catches up and does a ratings adjusted roster version. He is still working on his lobby version.
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Old 07-31-2012, 12:47 PM   #88
slick1ru2 slick1ru2 is offline
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It is possible that the dynasty adv last night when they pushed through the update. That's the only think I can think of since when I logged on this AM I was prompted to download the update.
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Old 08-04-2012, 10:40 PM   #89
slick1ru2 slick1ru2 is offline
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FSU where are you? Need to play tonight. Family is back tomorrow. Have to send the dancers home, lol.



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Last edited by slick1ru2; 08-04-2012 at 10:42 PM.
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Old 08-05-2012, 12:05 AM   #90
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Quote:
Originally Posted by slick1ru2 View Post
FSU where are you? Need to play tonight. Family is back tomorrow. Have to send the dancers home, lol.

USF-FSU Highlight Reel - YouTube


I can play in about 30 minutes?
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Old 08-05-2012, 12:07 AM   #91
slick1ru2 slick1ru2 is offline
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Quote:
Originally Posted by jcolynn View Post
I can play in about 30 minutes?

Cool.
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Old 08-05-2012, 01:51 AM   #92
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GG jcolynn. Even with Tempo on Agressive I couldn't get that team to line up for a spike. It was exciting though. That last pick I threw, I hit the wrong button.

Can we vote on Ice the Kicker? I didnt even know it was off until I burned a TO on trying to stop a go ahead FG. I mean, there is nothing you can do to block a kick in this game so if someone comes in FG range and you are only up 2 at the end of the game, you might as well quit the game, its a given 99% of the time up the upper 40 yards distance. Yeah, its annoying, but no skill needed to win in those situations. Its like being on the goal line and just not field the defense and let them go in.

One more thing. I have 1 rival in the game, UCF. Can you swap them into the Big East so I play them and can use that for a promise, because I am short on things I can offer that I can actually do and get my prestige up. Thanks. If you can do that, I can start making that promise. I can remind you at preseason.
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Old 08-05-2012, 02:47 AM   #93
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Quote:
Originally Posted by slick1ru2 View Post
GG jcolynn. Even with Tempo on Agressive I couldn't get that team to line up for a spike. It was exciting though. That last pick I threw, I hit the wrong button.

Can we vote on Ice the Kicker? I didnt even know it was off until I burned a TO on trying to stop a go ahead FG. I mean, there is nothing you can do to block a kick in this game so if someone comes in FG range and you are only up 2 at the end of the game, you might as well quit the game, its a given 99% of the time up the upper 40 yards distance. Yeah, its annoying, but no skill needed to win in those situations. Its like being on the goal line and just not field the defense and let them go in.

One more thing. I have 1 rival in the game, UCF. Can you swap them into the Big East so I play them and can use that for a promise, because I am short on things I can offer that I can actually do and get my prestige up. Thanks. If you can do that, I can start making that promise. I can remind you at preseason.
Yea gg I still can't believe I kicked that last kickoff as hard as I did about gave you the game on that one.
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Old 08-15-2012, 12:07 AM   #94
caliblue15 caliblue15 is offline
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We turned off ice the kicker because it was screwing people over on 15 yard kicks last year.

Anyways, we have an open spot. 1st person to PM me gets in.
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Old 08-15-2012, 12:32 AM   #95
slick1ru2 slick1ru2 is offline
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Quote:
Originally Posted by caliblue15 View Post
We turned off ice the kicker because it was screwing people over on 15 yard kicks last year.

Anyways, we have an open spot. 1st person to PM me gets in.
Yeah, I use it to stop the CPU, not win games. But I actually made my first Ice The Kicker Kick in this version. Figured it out by just moving to the center of field and mimic the motion of a kickoff.

And can you swap out a team for UCF, to move it into the Big East in the offseason? I need a rival on my schedule so I can make a promise to recruits and that way you don't have to worry about scheduling it.
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Old 08-16-2012, 01:28 AM   #96
slick1ru2 slick1ru2 is offline
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Update #2.


NCAA Football 13 Title Update #2 is available now for 360 and PS3.

As posted yesterday, below are the list of fixes.

Gameplay

Zone Defense has been updated.

- We improved receiver leverage logic as well as predicting when a receiver will be in or out of their zone.
- Improved Deep Half Zone decision making about when to split between uncovered receivers. Also, allow more zone overlapping in deep half to cover more area.
- Deep half defenders were dropping too close to the sideline or dropping outside when no receiver was outside of their position.

No-Huddle QB Spy bug fixed. Defenders will no longer go into spy assignments while in man coverage.
Receivers weren’t looking for hot-read passes.
CPU QBs passing during the drop would get set passes instead of on-the-run inaccurate passes.
Change the logic of man defenders so they don't run into the backfield and past the receiver they are covering.
Route running near sideline was causing issues especially on comeback routes.
Fixed players not respecting global show blitz/press/back off coverage after handing off a receiver.
Fixed sideline streak routes so they don't get clamped in a way that the route would end after 10 or 15 yards.
Drive summaries should now reset after each scoring drive.
Fixed HB stretch play issue where TE’s would be frozen in place during certain blocking animations.
Fixed an issue where if a defender made an interception in the end zone and fumbled the ball before his feet touched the ground, it was being counted as a fumble and not an incomplete pass.
Resolved an alignment issue where DB on HB would pick up FB instead of HB when HB was put in motion
Removed exploit that allowed users to create slant routes to the sideline by motioning a WR and flipping the play.
QB Rushing up the middle from under center effectiveness has been balanced.
FG holders are no longer downed by contact.
Increased frequency of AI using ball carrier special moves.
AI play call tuning: No 4th and long run calls; less draws and screens.
Ball Hawk feature implemented for user pass defense.
Fixed frozen players after celebration dives.
Fixed wildcat Play Action exploit.
Fixed Defenders not reacting to the QB on read option and option plays when the users defensive adjustment vs. option is set to Aggressive.
Fixed shake blitz exploit.
Fixed exploit that allowed kicking team to recover squib kicks using low rated kickers.
Fixed defensive hot routes after offensive play flip.
Fixed issue where waiting for the defense to make their adjustments before picking a play when running ho huddle/hurry up offense caused the defense to reset their play back to the original play.
Fixed ‘Jump the Snap’ blitz exploit.
Resolved issue where defenders would not react or would be stuck in read and react behavior vs. the option.

Dynasty

Once a promise becomes active, it was duplicating after each week advance.
Recruit Reports & Advisory options remained even after the "Allow Time Savers" setting was turned off.
Schools with a D+ Program Tradition could not get their grade increased through wins and championships.
In the off-season, post season games were not shown to have been played.
Fixed an issue where walk-on players were not appearing on the Online Dynasty Web Site.
You will now get your points back if a recruit instantly commits during a phone call.
Fixed an issue where swayed pitches and grades weren’t being displayed correctly.

Custom Playbooks

Fixed an issue where if CPU coaches were given a custom playbook, the players were occasionally lining up close to the ball.
Fixed an issue where the user was unable to create an offensive playbook that consisted of 1 of every formation.
Fixed an issue where the user was sometimes losing functionality after the UI disappears in Custom Playbooks.
Increased the stability of the product by fixing various crashes.

In addition, you will see a "Uniform Store" added to the menu. If it's an update to a team's default uniform, you will get those uniforms at no additional charge, via download in the store if and when available. The first uniforms will be available in the store beginning next month.
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Old 08-16-2012, 04:44 AM   #97
jcolynn jcolynn is offline
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Cali can you put me on auto? I am moving this week and the start of next week so won't be able to play much if at all. I will be back connected next week.
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Old 08-16-2012, 05:22 AM   #98
slick1ru2 slick1ru2 is offline
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I started playing with the penalty sliders, trying to get a realistic game. So far so good. First game I played the CPU had 2 roughing the passers and a defensive pass interference. I didn't have any because I was careful.

I also moved the player speed difference to 0. Why recruit all these fast players if their advantage is negated by the game?
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Old 08-20-2012, 04:34 PM   #99
caliblue15 caliblue15 is offline
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Advancing tonight, went on trip and couldn't get parents ps3 to let me advance without nuking my activations on every ps3 I own.
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Kansas City Chiefs - Too many Injuries
Kansas City Royals 31-36
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Old 08-20-2012, 06:29 PM   #100
slick1ru2 slick1ru2 is offline
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Quote:
Originally Posted by caliblue15 View Post
Advancing tonight, went on trip and couldn't get parents ps3 to let me advance without nuking my activations on every ps3 I own.
I have EA Season Pass. If you want to pass the dynasty to one of us that has that, we could advance the dynasty online and transfer the dynasty back to you afterward.
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Last edited by slick1ru2; 08-20-2012 at 06:31 PM.
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