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Old 02-14-2013, 04:37 AM   #1
averhoeven averhoeven is offline
New Member
 
Aug 2011
Default Dead Space 3

The benefit of having this on my PC is that I can run it through the TriDef 3D software and get a pretty good approximation of what this game would have looked like if programme in 3D since it uses the Direct3D z axis calls to formulate its 3D depth.

And..... it looks fantastic. The pacing and movement of Dead Space is slow enough it doesn't cause any of the eye strain people complain about. The outside, floating in space sections look phenomenal and have great depth which really sells the illusion and immersion. It just feels so much better. And yeah, the tentacles are a really awesome effect in 3D.

This really should be an exemplary 3D game for the consoles to show off. It has lots of upside without most of the frequent detractions because of the nature of the game; pity EA and Visceral didn't see that.
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Old 02-15-2013, 03:14 AM   #2
Big3dfan Big3dfan is offline
Expert Member
 
Jan 2012
Default

Quote:
Originally Posted by averhoeven View Post
The benefit of having this on my PC is that I can run it through the TriDef 3D software and get a pretty good approximation of what this game would have looked like if programme in 3D since it uses the Direct3D z axis calls to formulate its 3D depth.

And..... it looks fantastic. The pacing and movement of Dead Space is slow enough it doesn't cause any of the eye strain people complain about. The outside, floating in space sections look phenomenal and have great depth which really sells the illusion and immersion. It just feels so much better. And yeah, the tentacles are a really awesome effect in 3D.

This really should be an exemplary 3D game for the consoles to show off. It has lots of upside without most of the frequent detractions because of the nature of the game; pity EA and Visceral didn't see that.
No Sir, oh no, not for me. I am still reeling from the horror of DS1which I stopped playing within an hour. DS3 in 3D is out of question
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