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| View Poll Results: How long will it be before games fully take advantage of the ps3 hardware? | |||
| Never, the ps3 is just too difficult to develop for |
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0 | 0% |
| Sometime this year, games coming out this fall look pretty good |
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8 | 20.00% |
| Next year, developers are just starting to get the hang of the ps3 hardware now |
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20 | 50.00% |
| In 2009, games are getting better, but it will take at least one more year for results |
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10 | 25.00% |
| In 2010, it'll be at least two years before developers get the hang of what the ps3 can do |
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2 | 5.00% |
| Voters: 40. You may not vote on this poll | |||
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#1 |
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Power Member
Feb 2006
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Considering that the ps3's cell cpu and rsx chips have made the ps3 difficult to develop for, when will we see games that fully take advantage of the ps3 hardware 100%? I know that I have read countless articles that say good and bad things. Some have called the ps3's cell cpu and rsx "a beast", others have said that the ps3 is not hard to develop for. It's just that the machine is based on new technology.
Last edited by Gamekid; 09-19-2007 at 12:27 AM. |
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#2 |
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Senior Member
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188 Blu-rays, Sony SXRD KDS55A2000, Sony 60GB PS3
Complete Field Guide to the Facial Expressions of Keanu Reeves |
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#4 |
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Super Moderator
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None of the poll options - theres always some way to improve efficiency in complex software like games. If the best teams at Square-Enix and Kojima Productions were still building PS2 games you'd see plenty of improvements over their best work in FFXII International and MGS3 Subsistence.
Obviously there's a far greater performance benefit jumping hardware to PLAYSTATION 3 now. PS3 software will continue to mature as long as skilled software engineers are interested and the benefits are profitable, similar to the PS2. Uncharted: Drake's Fortune's only a couple of months off and looks amazing for a one-year-post-launch game. Resistance: Fall of Man to Ratchet & Clank Future: ToD one year later? Big improvements everywhere, not just due to the change in art style. |
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#6 |
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Expert Member
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A lot depends on the individual developers... we have seen the full spectrum from developers saying:
[whiney voice] It's just too HARD to develop for [/whine] to developers stepping up and saying it isn't that difficult. It all depends on if the developer is interested in pushing the boundries of what the platform is capable of... and I agree with the poster above - Heavenly Sword paints a gorgeous picture of what developers can do, once they decide to embrace the technology, and it will only get better from here!
PS3 - Formerly 60, now the 250Gb variety :cool:
Mitsubishi 73" DLP Onkyo TX-SR705 7.1 Speakers - Polk RTi-12s in front, RTi-10s in back, dbx sides, cambridge soundworks center, and Pioneer powered Sub |
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#7 |
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Expert Member
Jun 2007
New York
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did u get it.....how is the graphics compared to the demo..im thinking about buy it
PSN: FIFTY59
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#8 | |
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Blu-ray Samurai
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Quote:
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#9 |
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Expert Member
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yes, and they seem a bit "smoother" granted, its not the polished CGI of the commercial, but it is damn DAMN good!
PS3 - Formerly 60, now the 250Gb variety :cool:
Mitsubishi 73" DLP Onkyo TX-SR705 7.1 Speakers - Polk RTi-12s in front, RTi-10s in back, dbx sides, cambridge soundworks center, and Pioneer powered Sub |
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#10 |
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Member
Aug 2007
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Yeah, all devs believed that the graphics done in MGS3 and FFXII were impossible. PS3 hasn't been unlocked yet.
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#11 |
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New Member
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I'd say next year.
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