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#1 |
Super Moderator
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![]() Housemarque / Sony Computer Entertainment ![]() The Super Stardust franchise blasts its way into your hands with its latest iteration: Super Stardust Delta. With brand-new features made specifically for PlayStation®Vita, players continue to destroy everything in their sight. Create blackholes, launch swarm missles and slow down time with all-new PlayStation®Vita controls.
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Concept Art [Show spoiler] Final boss spoiler [Show spoiler] Last edited by Shin-Ra; 12-15-2011 at 05:26 PM. |
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#2 |
Super Moderator
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![]() [Show spoiler] Bit of an improvement. ![]() |
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#4 |
Super Moderator
![]() Nov 2006
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Game looks sick. Hopefully they have a PSV/PS3 cross platform turnkey version.
Free at last...
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#5 |
Super Moderator
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Some games might start using SIXAXIS again!
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#9 |
Super Moderator
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PlayStation Blog:
Every half-baked fake mock-up of a mythical future PSP floating around the message boards had one thing in common – a second analog stick. Well, at least that part was right. There’s no doubt that the NGP’s dual analog sticks (a portable first!) will revolutionize first-person shooters on the go. But for my money, the NGP was tailor-made for a portable Super Stardust. Its genre *is* “twin stick shooter,” after all. Super Stardust Delta should feel instantly familiar to anyone who’s experienced Super Stardust HD on PS3. But it’s important to note – Delta is not a port of that 2007 classic. It’s an entirely new game. We sampled the traditional Arcade Mode, and got a feel for two new weapons, the Laser Melter and Ice Laser (names not final). Unlike SSHD’s singular, screen-clearing smart bomb, each primary weapon comes with its own secondary attack that you activate with a touch of the screen. The Laser Melter drops a black hole that sucks everything in – including your ship, if you’re not careful. The Ice Laser shoots out a huge swarm of missiles that home in on targets. The only thing that’s really needed to make a good portable Super Stardust are two analogs (check) and a pretty display (check), Delta features an intuitively implemented use of the six axis gyros; you tilt the NGP to see what blast-able fodder is lurking just over the planet’s horizon. There’s also a devastating Shockwave attack that you activate with a quick, light shake of the device. However, if all you wanna do is shoot like you’re used to, developer Housemarque is working on a “purist mode,” which will more closely mirror the controls in the PS3 version. Super Stardust Delta looks awesome at this pre-alpha stage – possibly even better than Super Stardust HD. That 5” OLED screen certainly doesn’t hurt. The hardware handles the debris-filled landscape with ease, even when you start shattering asteroids into ever-smaller particles. Delta also features a vibrant color palette; this is especially obvious with the Laser Melter weapon, which pulses with an eye-searing glow. The team promises online play (details TBD) as well as some new special play modes that make heavier use of the touch controls. But ultimately, that’s icing on the cake. This is the Super Stardust you know and love, and finally playable as it’s meant to be played on the go. |
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#11 |
Super Moderator
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I've added 10 more screenshots to the original 5 in the OP.
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#13 | ||
Super Moderator
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Couple of IGN gameplay videos.
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#14 |
Blu-ray Guru
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This looks pretty awesome. I still play SSHD on my PS3
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#15 |
Super Moderator
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I updated the OP with un-watermarked concept art and spoiler tagged an extra couple of final boss pics.
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#16 | ||
Super Moderator
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Thankfully Housemarque removed or you can turn off the obtrusive HUD frame seen in the E3 build.
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#17 |
Blu-ray Samurai
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This game is going to be amazing. Super Stardust HD is, in my opinion, the BEST dual stick shooter on the market (although I will be forever stuck at 87% trophy completion because of that damn, impossible Bomber trophy
![]() Super Stardust Portable was okay, too, but I couldn't get into it because it didn't have the right stick. |
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#18 |
Super Moderator
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I don't think I've seen any of the new modes yet.
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#19 | |
Blu-ray Knight
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![]() Quote:
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#20 |
Blu-ray Samurai
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I haven't even heard of that one, but I think what sets SSHD apart from its peers are the invincible boost move and the Gold Melter weapon. They just go together so well and make the game feel so smooth when coupled with the spherical arenas a rock-paper-scissors gameplay of the weapons and enemies.
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