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Old 03-01-2012, 06:32 PM   #41
agoofykindasuperman agoofykindasuperman is offline
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Really love these games! Mainly because I love exploration type games and HATE shooting games so these worked great for me. I'm hoping AC3 doesn't incorporate too much gunwork in there. Last we need is another COD game for this to turn into.

Also hoping they scrap the pointless, useless, and no-fun-at-all online multiplayer. Blah.
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Old 03-01-2012, 06:39 PM   #42
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when is that issue of game informer coming out??

To be honest, I’m a little bummed the cover isn’t the pic of the assassin coming straight @ you w/his hands out like ezio on #2…but that is still pretty bad ass!!!

I need that copy of game informer though!!!
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Old 03-01-2012, 07:11 PM   #43
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Quote:
Originally Posted by Al_The_Strange View Post
Preorder is up at Amazon:

http://www.amazon.com/Assassins-Cree...0623537&sr=1-1



Didn't see any kind of UCE or anything; I was hoping to get some swag. Maybe they'll announce one closer to the release date.
Considering there wasn't a UCE for Revelations (at least in the U.S.), I'm not so sure AC3 will get one, unfortunately
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Old 03-01-2012, 07:17 PM   #44
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I love going back over months old articles to see how accurate some of these "informers" are, and +1 for CVG's

Quote:
The next Assassin's Creed is set to feature a new protagonist and switch setting to the American Revolution, a source close to the project has told CVG.

The exciting switch to the 18th century conflict will mark the series' 'biggest instalment yet', according to Ubisoft, and our insider indicates the game will be publicly showcased before the end of the company's fiscal year on March 31.

The American setting was first hinted in Assassin's Creed: Brotherhood's 'Da Vinci Disappearance' DLC, which drip-fed players a set of coordinates leading to New York state, USA.

Another hint featured in the ending of latest series entry, Revelations, when a futuristic globe hovered over the US (pictured).

Perhaps the biggest indication though came late last year, when a Ubisoft survey asked fans where they'd like to see Assassin's Creed go next. The options included, "The confrontation between British colonists and native Americans during The American Revolution."

The setting of course opens up all kinds of historical crossover possibilities for the series, including encounters with George Washington, who according to Assassin's Creed lore is in possession of an Apple of Eden.
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Old 03-01-2012, 07:21 PM   #45
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Quote:
Originally Posted by supercutz View Post
Considering there wasn't a UCE for Revelations (at least in the U.S.), I'm not so sure AC3 will get one, unfortunately
Considering that "ACIII" has been in development for so long, and since they've been going on and on about how big and different it'll be, I imagine it'll call for some more pomp. Hence, I could see them releasing more collector's stuff for it.
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Old 03-01-2012, 07:33 PM   #46
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Quote:
Originally Posted by agoofykindasuperman View Post
Really love these games! Mainly because I love exploration type games and HATE shooting games so these worked great for me. I'm hoping AC3 doesn't incorporate too much gunwork in there. Last we need is another COD game for this to turn into.

Also hoping they scrap the pointless, useless, and no-fun-at-all online multiplayer. Blah.
Worrying it'll turn into an FPS isn't something you need to worry about. But worrying about how a plethora of guns will get incorporated into the assassins creed gameplay we've grown accustomed to is another thing. Hopefully the reports that they've been working on this quietly for years is a good sign we'll get quality to the SP back, and not another rush at having a multiplayer they hope will catch fire and they can sell COD type numbers.
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Old 03-01-2012, 11:27 PM   #47
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just read the game informer article...looks like this is the april edition.

13 pages of info!!
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Old 03-02-2012, 12:50 PM   #48
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Just recieved an Ubisoft email which took me to this site

http://assassinscreed.ubi.com/ac/en-GB/
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Old 03-02-2012, 04:05 PM   #49
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Screenshots have leaked, here: http://www.allgamesbeta.com/2012/03/...ii_02.html?m=1

I am on my phone at work so maybe someone can image link them. But HOLY COW IT LOOKS SO COOL I WANT IT NOW
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Old 03-02-2012, 04:42 PM   #50
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Quote:
Originally Posted by Trace17 View Post
Screenshots have leaked, here: http://www.allgamesbeta.com/2012/03/...ii_02.html?m=1

I am on my phone at work so maybe someone can image link them. But HOLY COW IT LOOKS SO COOL I WANT IT NOW
I figured there'd be more tree/mountain climbing.
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Old 03-02-2012, 04:51 PM   #51
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Please please please someone post the pix in a spoiler tag….they block any video game related sites here @ work.
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Old 03-02-2012, 06:39 PM   #52
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Originally Posted by Blu-Benny View Post
Please please please someone post the pix in a spoiler tag….they block any video game related sites here @ work.
[Show spoiler]




















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Old 03-02-2012, 06:42 PM   #53
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Quote:
Originally Posted by Al_The_Strange View Post
[Show spoiler]




















u're the man!! thanks!!
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Old 03-02-2012, 06:44 PM   #54
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u're the man!! thanks!!
No problem. I know the pain of workplace firewalls.
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Old 03-02-2012, 06:47 PM   #55
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I hope we will get to fight in some of the battles.
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Old 03-02-2012, 06:50 PM   #56
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What I’m curious about is the pic of
[Show spoiler] where it shows the assassin basically hunting.


And it looks like
[Show spoiler] the hidden blade has def. been replaced by the tomahawk.
not sure how I feel about that.
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Old 03-02-2012, 08:28 PM   #57
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Epic looking... Just like I would have expected


Just leave the S* multiplayer out.
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Old 03-02-2012, 08:30 PM   #58
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Quote:
Originally Posted by Blu-Benny View Post
What I’m curious about is the pic of
[Show spoiler] where it shows the assassin basically hunting.


And it looks like
[Show spoiler] the hidden blade has def. been replaced by the tomahawk.
not sure how I feel about that.
Yes to the first, no to the second
[Show spoiler]he does have a hidden blade
. There will almost be a RDR aspect to it. Apparently the info from that Game Informer issue is out, and, well, it's a LOT of info.
--------------------------------------------------------------------------
Here's some key points, some of it in spoilers. I don't know if I would consider them ALL spoilers, but just in case someone doesn't want to know:

Hero's name -
[Show spoiler]Connor/Ratohnhake:ton


New traversal approach -
[Show spoiler]A new traversal approach that has players leaping and climbing trees and mountain cliffs.


Key characters -
[Show spoiler]George Washington: Interacting with Washington is one of the core relationships of the game.
-Benjamin Franklin: He's not a convenient inventor a la Da Vinci.


Dates and places
[Show spoiler]The game is set between the years 1753-1783 and is centered around the cities of Boston and New York.


Events
[Show spoiler]"You will see the great fire of New York. You will visit Valley Forge as a location that is currently occupied by Washington's forces. You will visit these places in the moment that they were important, and hopefully, experience the reason why we know where they are today. That's the goal."


Asassins v. Templars is still the big conflict, and will remain so.

Wilderness -
[Show spoiler]You can hunt animals for resources, and how you kill them effects your reward. A one hit kill on a bear gets you a much more valuable pelt than stabbing it eight times.
-The wilderness traversal plays a big part in the gameplay in the Frontier, allowing you to use trees, cliffs, ledges, and more to set up kills and combat.


-Uses a new version of the Anvil engine that can "depict thousands of troops engaged in bloody battle" along with highly detailed face close-ups. They later imply that if they used version numbers, they would be like going from Anvil 1.0 -> Anvil 2.0 or something of that nature.

-The entire world will change with seasons, so the cities and the wilderness will all exist in both Summer and Winter settings.
-In the winter, soldiers will move slowly and stumble about in the snow, and lakes and rivers will freeze over allowing you new terrain to work with. This gives Connor an extra advantage since he can still use the trees and wilderness pretty effectively during this time of year.

- More Desmond stuff.
--------------------------------------------------------------------
Here's everything, in one giant spoiler. You've been warned. Information courtesy of Nirolak at NeoGaf

[Show spoiler]New hero called Connor/Ratohnhake:ton (pronounced Ra-doon-ha-gay-doo). He has an English father and Native American mother.

More details about the protagonist/scenarios: You will experience Conner's childhood on the American frontier as he is raised by the Mohawk. The Mohawk eventually clash with white colonists who burn their village down, causing Connor to dedicate his life to confront tyranny and injustice.

A new traversal approach that has players leaping and climbing trees and mountain cliffs.

Uses a new version of the Anvil engine that can "depict thousands of troops engaged in bloody battle" along with highly detailed face close
ups. They later imply that if they used version numbers, they would be like going from Anvil 1.0 -> Anvil 2.0 or something of that nature.

Judging by the images, the faces really are quite good.

Combat is focused on putting you on the offensive and based on speed/momentum.

The main character has thousands of new and unique animations (no carry over from other titles) to support the new combat system.

Character details:

George Washington: Interacting with Washington is one of the core relationships of the game.

Benjamin Franklin: He's not a convenient inventor a la Da Vinci.

Charles Lee: His role is a mystery.

The game is set between the years 1753 - 1783 and is centered around the cities of Boston and New York.

"It's not just going to a historical building now; it's going to a historical event."

Event examples: "You will see the great fire of New York. You will visit Valley Forge as a location that is currently occupied by Washington's forces. You will visit these places in the moment that they were important, and hopefully, experience the reason why we know where they are today. That's the goal."

Connor is in the heart of major battles, and they can now have a couple thousand guys on screen, whereas before it was capped at about 100.

The overall story is still centered around the Assassins versus the Templars and Connor's journey.

Not all the Colonists will be cast as good people, and not all the British will be cast as evil oppressors. They're trying to focus on how both the Assassins and Templars viewpoints exist in a gray morality as the Templars really believe they're saving the world.

The French and Native Americans will also feature in the game, as was probably really obvious.

The modern day stuff relates to that location in New York at the end of Revelations.

There will be all sorts of wilderness in the game referred to as the Frontier.

The map of the Frontier is 1.5 times bigger than the entire map of Brotherhood.

The Frontier is not empty like in Assassin's Creed 1, but features a third of the game's missions and gameplay content.

You can hunt animals for resources, and how you kill them effects your reward. A one hit kill on a bear gets you a much more valuable pelt than stabbing it eight times.

The wilderness traversal plays a big part in the gameplay in the Frontier, allowing you to use trees, cliffs, ledges, and more to set up kills and combat.

Connor does have a hidden blade.

The world changes as time passes, so a field where a battle happened in one year may just be a series of empty encampments a few months later.

The entire world will change with seasons, so the cities and the wilderness will all exist in both Summer and Winter settings.

In the winter, soldiers will move slowly and stumble about in the snow, and lakes and rivers will freeze over allowing you new terrain to work with. This gives Connor an extra advantage since he can still use the trees and wilderness pretty effectively during this time of year.

There are all sorts of clubs and groups who want you to join and give you quests. These are separate from the mission system. These clubs will contact you based on what you do in the game. For example, hunting a lot will get you an invitation to the hunting society.

There will be a goods based economy, a new property system, and more Desmond stuff.

There's going to be some new puzzle thing like the first person Tetris.

There's a new Animus database known as Animus 3.0.

They're not unveiling anything about the multiplayer yet.

There will be more platforming levels.

Full synchronization returns, but with major tweaks. Missions have checkpoints, You also get significant rewards for doing these tasks instead of a 100%. "Imagine a leveling system in an RPG, except there's a finite amount of XP to find. The more in-sync you get, the more you fill your sync bar. Within each mission, each activity you complete has a value". You can replay everything to increase your score.

They imply there is something resembling the Brotherhood system of picking up fellow assassins.

Aligned groups are gone, but something new is replacing them in regards to factions. They don't say what.

There's a new notoriety system that is more hidden and doesn't penalize you for exploring risky areas.

The game has fast travel because the game has more traveling.

Don't expect more tower defense.

You can upgrade Connor's gear and costume as the game goes on in an attempt to make it feel more authentic.

The cities have a lot more subtle detail now in terms of ambient things that happen.

You can now leap over wagons or slide under obstacles, including navigating over and around moving objects. The free running stuff also has you jumping through windows to trees and then on top of church roofs. Basically, expect the free running stuff, but more fluid and presumably generally closer to the ground.

Connor enters battle with two weapons. The game uses the same controls in and out of battle.

The tomahawk and knife are a "constant presence" in battle. They also let you do double counters and multiple takedowns, and you can chain kills.

There's no more target locking, it just automatically detects your target. Counter/defense are the same button to prevent turtling.

You can use human shields and other context sensitive moves.

They want you to constantly move in battle.

There are lots of secondary attacks like the one shot pistol on the Y button.

There's a new dynamic camera to track the action and make it look as cinematic as possible.

There is a new sprinting system also, so you can hold the button to instantly turn around and start fleeing from combat. They also let you kill people while still moving so you can keep chasing a target. They kind of imply you can even leap off of them after you kill them, though I'm not sure if that makes you faster or just doesn't impede your movement.

They really, really, really want you to constantly move. I mean like they say this every four sentences. Not just in battle, but in every section of the game.

They also try to keep you more in control of the combat than ever before.

Game Informer really loves their animation system.

There are around 2.5 hours of character scenes in the game that are fully acted and recorded. They mean this in Naughty Dog style where they have the actors being mocaped while performing on a set that resembles the scene in the game.

They're aiming for accuracy by having historical dialog consultants and actual Native American actors.

This game has the longest development cycle since AC1, and has twice the production capacity (in terms of work hours) and budget of Revelations.

They want the game to feel like AC3.5, and the game will have its first version complete in just a few more weeks, at which point they're going to spend the rest of their time refining it.
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Old 03-02-2012, 08:30 PM   #59
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Quote:
Originally Posted by Blu-Benny View Post

And it looks like
[Show spoiler] the hidden blade has def. been replaced by the tomahawk.
not sure how I feel about that.
In the snow pic it looks like he's got something attached to his forearm and it could still be hidden.
Because it's easier to have courage from a safe distance away.
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Old 03-02-2012, 08:50 PM   #60
Blu-Benny Blu-Benny is offline
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The
[Show spoiler]hunting
thing sounds really cool actually!!!
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