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Old 04-08-2009, 08:47 PM   #1261
Gamma_Winstead Gamma_Winstead is offline
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I'm looking for a clan!
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Old 04-09-2009, 04:51 PM   #1262
Wreck Wreck is offline
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blu-clan.com we're on Socom every night! Atleast like anywhere from 4-12 peeps
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Old 04-27-2009, 07:28 PM   #1263
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Just in case you guys have not heard some details on the in game tournaments being added in 1.5 have been posted;

Tournament Matches
Tournaments are bracketed matches of multiple teams going head-to-head on the field of battle. Tournaments will self-balance, so that there will not be an odd number of teams. Tournament matches are separate from clan ladder matches, so your clan standing will not increase. Your personal rank will advance, however.

Tournaments can take course over a set period of time. There are separate weekday and weekend tournaments to accommodate a variety of schedules. You can join a tournament as a solo player placed on a team or you can get a party together and join a tournament as a team.





Registration
If a player selects a tournament that has not yet started they may select the tournament and pre-register for it. Any player may join a tournament as either a team leader or a team member. Players may also be auto assigned to public teams. A player does not need to be in a clan to participate in a tournament.

Scheduling
Tournaments are divided into two timeslot categories, ‘Weekend Tournaments’ and ‘Weekday Tournaments’. Weekend Tournaments run Saturday-Sunday, Weekday Tournaments run Monday-Friday. Timeslots are further divided by region.





Structure
Matches are played in a single elimination format, without consolation rounds. A tournament is broken into qualifier rounds and final rounds. On weekdays, one Qualifier is played each day throughout the week. On weekends, Qualifier 1, Qualifier 2, and Qualifier 3 are played on Saturday, while Quarterfinals, Semifinals and Final rounds are played Sunday.

Team Creation
After registration a player may choose ‘Create Team’. After selecting this, the leader must enter a ’Team Name’. Immediately after the name is entered the team will appear as their active team in ‘My Tournaments’.





Joining a Team
After registration, there are several ways a player may join a team (other than creating one of their own). Methods include accepting a team invite, requesting to join a team, and awaiting auto assignment.





The Tournament Lobby
30 minutes before match start time the tournament lobbies will be created. At this time all teams will be randomly seeded and matched up against other teams. All players of each team will be sent a game invite to join the tournament lobby.

Advancing in the Tournament
After a match finishes each team will be notified of the result of the match. If a team is eliminated then they will no longer be registered in the tournament. Also, each player will not receive any future game invitations. If the team wins, then they will be given a notification of their next match start time. Players on winning teams will join the next bracket or round in the same way that the team joined the first tournament match. For the top three positions the team will be awarded a trophy in the form of bronze for third place, silver for second place or gold for tournament winner.
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Old 04-27-2009, 07:48 PM   #1264
Goodintentions Goodintentions is offline
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the best part of 1.5 is the taking away of the fade in .... thanks you S6 that was the worst idea ive ever seen implemented into socom .. oh and the lessening of the accuracy of the insanely unreaslisticly accurate famas ..
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Old 05-05-2009, 10:13 PM   #1265
MLK MLK is offline
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congrats to /6 for finally adding features that shouldve been there 6 months ago...when is the 1.5 patch supposed to come out?
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Old 05-06-2009, 02:15 AM   #1266
Goodintentions Goodintentions is offline
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No firm date. Just "very soon"
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Old 05-12-2009, 09:19 PM   #1267
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Quote:
Originally Posted by gamma626 View Post
I'm looking for a clan!
Hello there I just thought I'd let you know that we're always looking for new clan members, so please have a look at our webpage and contact me. We play a lot and basically only ask that you are familiar with the maps and different game modes. Since the patch should be coming this week or by the end of the month, it's kind of important that we get you situated and acquainted with us. So the sooner the better.

Thanks,

PSN name Nutty13

www.blackwateroperators.web.officelive.com
I'm currently hating my PS3 because of the problems SOCOM Confrontation is causing it!!!!!!!!!!!!!!!
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Old 06-19-2009, 07:30 PM   #1268
darthvrla darthvrla is offline
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Default 1.5 patch

All those features sound nice and all, but I say shens without bits!
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Old 06-19-2009, 07:37 PM   #1269
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Any updates on a patch date?
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Old 06-19-2009, 07:50 PM   #1270
Goodintentions Goodintentions is offline
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with /6's track record so far id say sometime in 2010 .... the fact that this lastest PATCH ( sad its a patch not even a tru UPDATE ) STILL isnt here has me concerned that we will never see any new maps added
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Old 06-19-2009, 07:51 PM   #1271
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I heard Home was giving out free codes for this in their new space all yesterday. I missed out.
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Old 06-19-2009, 07:51 PM   #1272
Goodintentions Goodintentions is offline
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free codes for the game ??? i find that hard to believe .. maybe items but i dont see them giving out free 40 dollar games..
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Old 06-19-2009, 07:54 PM   #1273
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Originally Posted by Goodintentions View Post
free codes for the game ??? i find that hard to believe .. maybe items but i dont see them giving out free 40 dollar games..
no, they were. And I believe it's $30 and it was very limited amount and the characters were hidden in "secret locations".
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Old 06-25-2009, 02:52 PM   #1274
Goodintentions Goodintentions is offline
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so i havent been keeping up with the game recently . anyword on the 1.5 patch or any new maps ??
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Old 06-25-2009, 05:41 PM   #1275
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Quote:
The 1.50 Update for SOCOM: Confrontation is feature complete and currently in test. Due to the number and scope of the feature set of 1.50 the testing cycle has taken longer than anticipated. We remain committed to releasing this patch as soon as the remaining open issues are resolved. It is extremely important to us to make sure the 1.50 update is as problem free as possible when it is released and we are working towards that goal rather than pushing it out as is on a specific date.

A number of features in 1.50 are of such a scale that it will not be possible for us to fully predict how they will behave before public deployment. An example of this is the tournaments, each of which can accommodate 1000s of players. To account for this, we will ramp the size and number of tournaments during the first weeks after release to monitor and address any issues which may arise. We have also been working on a 1.60 Update which will incorporate any fixes that are required as Tournaments and Clan Ladders become fully populated.

FREE Downloadable Content:

We are happy to announce that the 1.60 Update will also contain additional features and content. We’ve heard your requests for new content and we are happy to provide free downloadable content with the 1.60 update. The following free Downloadable Content will be available to all players:
New Special Forces: The Dutch KCT and the Italian COMSUBIN Special Forces. Each Force includes new heads and voice + a light, medium and heavy variant of their own torso and legs (each with a unique camouflage pattern).

Two new primary weapons will be immediately accessible to players who select to play as the new Special Forces; the 417 assault rifle for the Dutch KCT and the SPAS 15 shotgun for the Italian COMSUBIN Special Forces.

Four new weapons will be available to all players regardless of assigned Special Force. These are the 9mm Sub Machine Gun, M82A1A, Ak-74 and SR-25. The 1.60 will also include a number of weapon updates and adjustments to existing weapons.

In addition to the free DLC included with the 1.60 update we are also working to add 100% Random Medleys in the 1.60 update. We know this is a highly requested feature and we really want to get it out to you.

More DLC coming! - We can also confirm that we have been working on a major content release/pack. Look for an announcement later in the month.
We will release more information on Patch 1.6 after 1.5 has been released.
I assume the premium one will contain the map pack ... I'd guess August on premium.
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Old 06-25-2009, 06:08 PM   #1276
Goodintentions Goodintentions is offline
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nice looks like i ll get back to playing soon ..
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Old 08-21-2009, 10:32 PM   #1277
dereksworl dereksworl is offline
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USA 1.50 patch coming Tuesday 8/25!

Details from the Playstation Blog.


Quote:
SOCOM: Confrontation Patch 1.50 coming Tuesday


We know you guys have been anxiously awaiting further information on SOCOM: Confrontation Patch 1.50, and today we’re happy to announce that the 1.50 Patch will be deployed on Tuesday morning (Pacific time).


Patch 1.50 includes many new and diverse features including but not limited to: Clan Ladders, Tournaments, Calendar, Follow-A-Friend, and Private Games.

Along with these features there are many optimizations, enhancements and fixes. Included below are some of the highlights:

Crashes, Freezes and Hangs Fixed
•Players being booted out of the game to the XMB while loading into gameplay.

•Players freezing on the loading screen going into and returning from gameplay.

•Loss of input issues that occurred when using the pause menu or scoreboard.

•Low frequency freezes when creating a clan.

•Players occasionally getting stuck on the Quick Match screen after selecting an invitation.

•Rare cases where players would become stuck in Spectator mode.
General Gameplay Updates
•Numerous improvements to lag and latency, as well as bandwidth optimizations.

•To eliminate exploits where players were escaping to outside of the playable space, many of the previously found routes are now blocked off. As a further measure, the playable areas are now surrounded by trigger volumes that will kill players attempting to find new exploits.

•Players are no longer able to plant claymores through pillars, walls and other objects.

•Target spotting will now default to OFF in all ranked games.

•Fixed characters occasionally getting stuck when planting flares in Control mode.

•Made the range players could plant the satchel more consistent between levels, in both Breach and Demolition modes.

•Commando reticles now turn green when targeting a VIP in Escort mode.

•Increased the priority of picking up the satchel so it can be picked up more easily when weapons and other objects are piled around it.

•Louder and improved footstep audio for characters that are out of view.

•Limited the angle that climb prompts appear at, character will no longer turn 90 degrees before climbing.

•VIPs no longer appear on the HUD Radar after being killed.

•Added the ability to plant Control flares and Demolition/Breach satchels while prone.

•Improved grenade throws, they now more closely follow the throw arc, added better wall detection to keep players from throwing grenades through walls and other objects.

•Fixed issues where different weapons would appear in characters hands to different players.

•Players can no longer take control of VIPs/Hostages through walls or other objects.

•Improved performance for the late joiner, host and all other players when joining a match in progress.

•The satchel will no longer appear in the incorrect location for players that late join Demolition and Breach matches.

•Fixed cases where the number of rounds won by each team could become out of sync.

•The death camera will stop following the character that killed your player after 5 seconds.

•In spectator mode, the button commands will fade out after 5 seconds.

•When selecting a weapon in-game the player’s custom loadout will not be overwritten, that can only be done in the Front End Armoury.

•Fixed cases where Detonators for Key Moments could become desynced, allowing them to be used twice.

•Multiple fixes for situations where characters could become invisible.

•Drastically cut down the Fade-In time at the start of the round.

•Fixed the jittering reticle when planting C4 and Claymores.

•Improved ability to plant the C4 on Breach walls.

•Resolved issues across all maps where players could become stuck when crouching or going prone in tight spaces.

•Closed an exploit where players could shoot through walls close to windows when using a scope.
User Interface
•Improvements across multiple Front End screens to improve the look and feel for Standard Definition users.

•Fixed cases where scrolling rapidly or backing out quickly from Front End screens could lead to
multiple items overlapping.

•Sort the Channels list in a more user friendly way.

•Updated several places in the Records and Statistics where the same gun would appear more than once.

•Increased functionality for customizing controls including adding Hold functions to the Analog sticks.

•Added an option to disable D-pad Lean.

•Created a new Nordisk channel.

•Fixed an issue where the Clan Mottos would sometimes be cut off.

•Added more information to the Game Details screen in the briefing room.
Weapons

•Reduced the accuracy of the FAMAS.

•Improved damage of the Desert Eagle.

•Improved damage done by all Sniper Rifles.
Crossroads
•Improved collision on railings to allow bullets to pass through them easier.

•Removed a dynamic spawn from several modes that had a player respawn in a locked room in several modes.

•Several fixes to curbs around the level so the player can traverse smoothly over them without reload interruptions.

•Updated one of the breach walls on the Overlook so player cannot get past without destroying it.

•Closed several exploit holes that allowed players to gain access to out of bounds areas including: numerous rooftops around the level and the area above the warehouse.
Quarantine

•Players can no longer swim under the platform of the main floor of the dome.

•Players no longer get stuck in the water of the main floor of the dome.

•Improved AI pathfinding with extra focus on the transitions in and out of water, including lowering
the water in the dome at the start of the round in Escort and Extraction modes.

•Updated several locations inside the dome where the camera could pass through the ceiling and walls.

•Tweaked the collision on several pipes and beams so players cannot pass through or get trapped.

•Closed several exploit holes that allowed players to gain access to out of bounds areas including: the dome roof, areas past the outer fences and the submarine.
Fallen
•Improved AI pathfinding with special attention given to transitions in and out of the water.

•Aligned a dynamic spawn point with the world to prevent players from spawning halfway into the ground in Escort mode.

•Added more detailed collision to several cliffs to prevent players from clipping through the terrain.

•Closed several exploit holes that allowed players to gain access to out of bounds areas including: the cliffs above each spawn, the roof of the temple and behind fences.
Kasbah
•Aligned Demolition markers to be more visible.

•Resized one case where a Control flare could be thrown over the edge of a balcony.

•Added collision to a fence above Commando spawn that would allow players access to the 32 player area in the 16 player map.

•Closed several exploit holes that allowed players to gain access to out of bounds areas including: across destroyed bridges, outside the walls and on rooftops.
Urban Wasteland
•Aligned markers in Demolition and Breach mode to be exactly at the centre of the target zones.

•Resized two cases where Control flares could be planted behind walls.

•Several fixes to curbs around the level so the player can traverse smoothly over them without reload interruptions.

•Closed several exploits that would allow the player access to out of bounds areas including: hotel rooftops, the sky bridge roof and several buildings around the level.
FrostFire
•Fixed camera issue where players below the Watch Deck could see enemies above when standing on the pipe.

•Closed several exploits that would allow the player access to out of bounds areas including: rooftops, the helicopter and the water.
Desert Glory
•Smoothed the collision on several pieces of rubble on the ground to allow easier traversal of the level.

•Closed several exploits that would allow the player access to out of bounds areas including: the cliffs above and the winding road below.
We have a lot more coming for you all in the weeks ahead. So please stay tuned!
"Big things have small beginnings...."

Last edited by dereksworl; 08-21-2009 at 10:42 PM.
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Old 08-21-2009, 10:37 PM   #1278
Rike255 Rike255 is offline
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Wow, that's quite the patch.
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Old 08-21-2009, 10:39 PM   #1279
dereksworl dereksworl is offline
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Quote:
Originally Posted by Rike255 View Post
Wow, that's quite the patch.
Indeed!
"Big things have small beginnings...."
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Old 08-22-2009, 12:48 AM   #1280
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looks like ill have to start playing again but was really hoping for some new maps hopefully those will be coming right behind this.
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