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View Poll Results: How would you rate this game? Please don't vote if you have not played the game.
Platinum 115 79.86%
Gold 24 16.67%
Silver 4 2.78%
Bronze 1 0.69%
Voters: 144. You may not vote on this poll

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Old 01-28-2010, 08:33 PM   #1261
BlackMamba BlackMamba is offline
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Septimus, I didn't mean that God of War should copy Bayonetta (or any other game currently in existence - Assassin's Creed 2 and Batman Arkhum Asylum are a couple more that come to mind). I meant to imply that the series should potentially think about different ways to improve their combat system. This is largely relegated to methods we have not even seen before (or new gameplay innovations being experimented with in other games). That's the purpose of R&D (or in the case of games, just brainstorming and implementation) - thinking beyond what already exists. I mentioned Bayonetta because it's something tangible that everyone can relate to.

With regards to context-sensitive dodges, I see that particular art as still in its infancy stages. Enemy recognition along advanced implementation could see Kratos in the middle of fight "gracefully" (for lack of a more rugged word) evading his enemy's attacks, countering and combo-ing in one very fluid "ballet of destruction". I envision hundreds of dodge/counter manuevers that are contingent upon which enemies he's facing, where they are in relation to him, how they are attacking, what direction Kratos is facing, etc... That in itself means the game has room for improvement.
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Last edited by BlackMamba; 01-28-2010 at 08:39 PM.
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Old 01-28-2010, 08:36 PM   #1262
Septimus Prime Septimus Prime is offline
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Quote:
Originally Posted by BlackMamba View Post
Septimus, I didn't mean that God of War should copy Bayonetta (or any other game currently in existence - Assassin's Creed 2 and Batman Arkhum Asylum are a couple more that come to mind). I meant to imply that the series should potentially think about different ways to improve their combat system. This is largely relegated to methods we have not even seen before (or new gameplay innovations being experimented with in other games). That's the purpose of R&D (or in the case of games, just brainstorming and implementation) - thinking beyond what already exists. I mentioned Bayonetta because it's something tangible that everyone can relate to.
I just used that as an example. I still think the game needs to feel like God of War, and in order for it to do that (at least for me), it has to retain its combat and gameplay mechanics.

Just to throw in another example, Dante's Inferno (at least the demo) does not feel like GoW at all to me, even though everyone else is saying it's the same. This is largely due to the range of Dante's scythe, as opposed to Kratos's blades, and the crucifix projectile attack.

I think, if they want to do something drastically different, they should use another game.
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Old 01-28-2010, 08:43 PM   #1263
AranhaHunter AranhaHunter is offline
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March 16th already? Too many games to play, and I still gotta get GOW Collection....
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Old 01-28-2010, 08:46 PM   #1264
BlackMamba BlackMamba is offline
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Quote:
Originally Posted by Septimus Prime View Post
I just used that as an example. I still think the game needs to feel like God of War, and in order for it to do that (at least for me), it has to retain its combat and gameplay mechanics.

Just to throw in another example, Dante's Inferno (at least the demo) does not feel like GoW at all to me, even though everyone else is saying it's the same. This is largely due to the range of Dante's scythe, as opposed to Kratos's blades, and the crucifix projectile attack.

I think, if they want to do something drastically different, they should use another game.
I think they can still maintain the feel of the game and advance in a meaningful way. Offensively, God of War has it down. I'm not arguing that (for the most part). Keep the combos, weapons, parries (which I like), etc... What I'm advocating is adding more layers on top of that, specifically to the defensive and "all-around" game

I also added more to my previous comments above.
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Old 01-28-2010, 08:59 PM   #1265
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Quote:
Originally Posted by HuskerGuy View Post
For what it's worth, I read an article a week or two ago from Joystiq that said their initial thoughts of it being just GOW2 in HD were eased after a more recent hands-on playthrough. I can't find the article or link it since I'm at work though.
Here you go

http://www.joystiq.com/2010/01/18/th...od-of-war-iii/
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Old 01-28-2010, 09:13 PM   #1266
BlackMamba BlackMamba is offline
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Originally Posted by aygie View Post
excellent, thanks! But, the improvements mentioned do largely deal with the visuals and presentation (which are no doubt important, but I really had no qualms with the game in that department). Now, advanced cinematic qualities can actually lend themselves to enhanced gameplay but we'll see if that's the case (and if so, how much it improves gameplay in a meaningful way).
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Old 01-28-2010, 09:33 PM   #1267
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Quote:
Originally Posted by Septimus Prime View Post
I also think the combat has evolved a lot—albeit subtly—between the first two games. For example, in God of War, can be canceled into a block/parry or dodge at any point during its animation, which makes it too good relative to just about every other combo in the game. GoWII fixes the problem by having the player commit after a certain point during the finisher. GoWII also improves parry by allowing the player to parry projectiles, but it trades off GoW's ridiculously good post-parry counterattacks.
Is supposed to be a combo? Can we do that in the GoW3 demo?
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Old 01-28-2010, 09:34 PM   #1268
BlackMamba BlackMamba is offline
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Quote:
Originally Posted by Ureh View Post
Is supposed to be a combo? Can we do that in the GoW3 demo?
Yeah, it's just the basic weak, weak, strong combination
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Old 01-28-2010, 09:38 PM   #1269
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What sort of defensive changes do you think they should make? It all still has to be fairly easy to play...
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Old 01-28-2010, 09:39 PM   #1270
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Quote:
Dante's Inferno, which was demoed at the same event, didn't look uninteresting -- it looked downright "last gen," resembling God of War Collection more than Kratos' upcoming adventure.
Oh, man, does that sound sweet.
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Old 01-29-2010, 02:43 AM   #1271
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Quote:
Originally Posted by Groo The Perverted View Post
Looks like they're is gonna f*** this release up just like they did the God of War collection.

I went on Amazon and even though the actual GOW3 Ultimate page says "March 16th", my preorder that I've had since October says that the delivery estimate is April 2nd.

So I cancelled that one, and pre-ordered it again (this time using a 10.00 gift card to knock off some of the monster price) and even though it says it is released on March 16th, and with ONE DAY PRIME SHIPPING, I get it on March 18th.

#facepalm
Yeah Amazon needs to get their crap together and make this game a release date delivery guarantee. I'm seriously considering right now about canceling my amazon pre order and pre ordering again with my local Gamestop because they are doing a midnight release on March 15th.
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Old 01-29-2010, 04:18 AM   #1272
KilloWertz KilloWertz is offline
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Quote:
Originally Posted by KB24SD View Post
Yeah Amazon needs to get their crap together and make this game a release date delivery guarantee. I'm seriously considering right now about canceling my amazon pre order and pre ordering again with my local Gamestop because they are doing a midnight release on March 15th.
It's possible that they will still offer release date delivery on this game. They just recently starting offering it on Heavy Rain to my knowledge and that comes out almost a month earlier. I'm remaining hopeful because it's much cheaper for me to buy it through Amazon than it is anywhere else.
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Old 01-29-2010, 04:42 AM   #1273
Groo The Perverted Groo The Perverted is offline
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Quote:
Originally Posted by killowertz View Post
It's possible that they will still offer release date delivery on this game. They just recently starting offering it on Heavy Rain to my knowledge and that comes out almost a month earlier. I'm remaining hopeful because it's much cheaper for me to buy it through Amazon than it is anywhere else.
yeah, plus with Prime I can get it on 1 day delivery for 3.99
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Old 01-29-2010, 01:28 PM   #1274
phranctoast phranctoast is offline
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I'm having the same issue with Dantes Inferno and Bioshock 2. Both have release date delivery, but still shows up with a three day turnaround in the shipping section. I have Prime btw. I figure it will get updated.
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Old 01-29-2010, 05:58 PM   #1275
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Quote:
Originally Posted by AranhaHunter View Post
March 16th already? Too many games to play, and I still gotta get GOW Collection....
The EU Ultimate set will include GOW 1-3 you can get caught up right there.
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Old 01-29-2010, 06:22 PM   #1276
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From Kotaku:
Quote:
Starting in February, you will be able to run into any 7-Eleven store to pick up a heaping, icy cup of Kratos Fury.

Evan Brody, marketing manager, Slurpee & Big Gulp Brands, says the frozen concoction is a mix of "ferocious blackberries and frosty limes" and that it will be available through March.

The drink will come in one of four exclusive God of War III Slurpee cups. The cups will include art work and reward codes that can be redeemed at Slurpee.com for God of War III and Slurpee-themed downloadable content.




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Old 01-29-2010, 06:46 PM   #1277
phranctoast phranctoast is offline
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Only thing that sucks is you have to redeem the Slurpee codes from their website. That probably means registering and receiving crap email. Then download through a PC and have to put it on a portable device to transfer. Kind of a pain in the ass. I guess you could just use the PS browser.

It would have been nice if they gave codes redeemable in the PSN store instead.
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Old 01-29-2010, 07:26 PM   #1278
Marine Mike Marine Mike is offline
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Kratos Filled Slurpees?!?!

Two Please!!!!
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Old 01-29-2010, 07:57 PM   #1279
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That theme is awesome! Too bad there aren't any 7-Eleven's in Alabama
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Old 01-29-2010, 09:07 PM   #1280
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kratos fury slurpee??? looks like im headin to 7-11 soon, i gotta see what this is all about
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