Quote:
Originally Posted by tigermoth
Making an over sized movie isn't economical for me. Shooting with two cameras side by side or a 3D camera with fixed interocular doesn't yield good results so I wouldn't bother with that. When you shoot with a fixed interocular you are basically working for the limits of 3D rather than making 3D work for you.
I watched a 3D lego stop motion tutorial on you tube last night and that guy did the manual dodge method. Going to try that. I doubt it will work well but I will try, I think I will need an electric slider.
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That sounds like an absolute nightmare, but good luck if you decide to go ahead with it.
If you want to take pictures of miniature models using a 3d camera, one thing you can do is mount it several feet away and then zoom right in. I tried this with my W3. If you take the pictures at normal distance, the overlap is far too wide, and you get almost nothing
but eyestrain. By going back about 5 feet and zooming in, the 3d effect is subdued and much more easy on the eyes. Of course that limits the sort of camera angles you can use, but it might work for some shots.
Quote:
Originally Posted by Robert Furmanek
This is the 3-D rig that Ray Harryhausen used to shoot some test footage in 1953. This is the same configuration as the Warner Bros. All-Media camera and the Technicolor three-strip Dynoptic 3-D system.
I suspect this is a very similar design to what was used on SAM SPACE. In fact, it might be the same rig!

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I wasn't aware Harryhausen had dabbled in 3d, although I have that book, I must've skipped over that bit. I tend to be more interested in his later films. I do have the viewmaster reels they did of his dinosaur sequence from Animal World, but I never realised Harryhausen had actually experimented with
animating in 3d.
Reading that chapter it sounds like he wasn't terribly enthusiastic about the technology. Understandable, considering what a nightmare it would probably be to get miniature rear projection to work in 3d. I'm inclined to suspect he did the test mostly to talk his producer out of it. It shouldn't take a test to show that photo-blow-up backgrounds aren't going to work in 3d.
I wonder has this footage ever turned up? It'd certainly be an interesting curio to show at a 3d festival or as a blu-ray extra.