Quote:
Originally Posted by BigOnAnime
Still a shame that the Levels never continued. Oh and fun fact, FUNimation could have released their awful new BD's in 4:3 at least, but they didn't. Remember that survey about if people wanted the new BD's 4:3 or 16:9? Most actually voted 4:3, but FUNimation ignored the survey. Some like Lance fought for 4:3, but lost.
And the Dragon Boxes still remain the best the series will get. Though those have wrong colors due to color correction not being done on the aged film, and they don't have the JP broadcast audio. There's little hope of improving the Japanese audio thanks to the morons at Toei throwing the master audio tapes out.
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A shame they stopped releasing the 4:3 bd sets indeed especially if my and Scavenger's assumption that Funi are sitting on a ton more restored eps than they would have us believe. I think if they released the level sets in affordable box seasons in the first place like they ended up doing with the terrible cropped versions, it would've sold a lot more from the get go.
I wonder if there is a private collector somewhere out there with fantape recordings of the original JP broadcast audio that could possibly be used by Toei for any future restored home video versions? A very long shot for sure though, in more ways than one.
Have some quick stats, thoughts and screens for box 1 of Fate Stay Night UBW.
As usual, AoA spared no expense regarding data usage. The double length eps (0, 1, and 12) on average are each given 15.3 GB of data for its video and audio, and the standard length ones around 7.7 GB. There are some small cracks in the armor mainly in the form of some slight, but noticeable, banding here and there. If one further nitpicks the video, by freeze framing the very fast moving fight scenes step by step like I did lol, there are also some very slight compression artifacts. Overall, the video looks flawless 99% of the time.
Some screenshots. Cherry picked from areas of the show where those cracks in the armor would be most visible - fight scenes for compression and shadow gradients for banding.
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