Quote:
Originally Posted by Brian81
Like said before, rescan elements and place original effects over them.
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That would look absolutely horrible and would most likely be impossible to do anyway. Composites like this are generally more complicated than just a layer of CG that can easily be placed on top of new live footage. Having the new scan go through the same compositing workflow would be practically impossible due to differences in software/hardware, and because of the difference in resolution/fidelity you'd probably have to re-do almost every single aspect of it so it would be a total waste of time anyway.
Re-rendering the dinos would most likely also be a major headache and futile because of the same reasons. You increase the resolution and the low resolution of the textures becomes apparent (you can already see the horribly jagged low-res textures on the wrinkles of the first brachiosaur). You increase the texture resolution and the low polycount becomes noticeable. You increase the polycount and the quality of the shaders becomes a problem und so weiter... Before you know it you've redone everything anyway.
The proper way to do it would be:
See if they can't dig up some archived digital files of the finished VFX shots pre-film-out and put those in for the original version of the movie.
Re-do all of the VFX from scratch but re-use as much as possible of the general composition/animation/lighting (which they may be able to extract from the old scenes), essentially do a frame-by-frame recreation, and present that as the enhanced version.