Quote:
Originally Posted by CYMBOL
Hey guys,
I keep reading that the 360 stayed with DVD technology. Of course, the PS3 was thinking out of the box and put their games on Blu-ray.
I was asked by and X-Box owner who feels we (PS3 owners) were "forced" to buy a Blu-ray player and asked me, "Name me one game on PS3 that couldn't be put on a DVD."
I thought RFOM was 17 gigs, but then, I think I read that here with no links.
Does anyone know which games are bigger than DVDs 8.5 gigs - whether out or not? Heavenly Sword? Warhawk? Ratchet? MGS4?
(I heard MGS4 was rumored at almost 25 gigs). Anyone know of any links. Even if my friend didn't ask me, I would be very curious.
I think the 360 was short sighted not to use HD DVD technology for it's games, but I'm curious to know if we have proof of that.
Thanks as always guys,
|
I don't have any links either, but for the most part, you can be assured that all Sony exclusive titles are using more than the 8.5gigs that DVD allows. 3rd party titles so far are usually just ports of the 360 version, so those ones would have identical disc space usage - except for The Darkness and Stranglehold I believe. I'm not totally certain, but I did read somewhere that The Darkness on PS3 had some extra content not found on the 360 version, and I know for certain that the special edition of Stranglehold on PS3 comes with the movie Hard Boiled in HD on the same disc as the game.
No matter what Microsoft or anybody else says though, it's already been proven that DVD isn't big enough for this generation's games. We're seeing it already, with PGR4 having to cut out time of day variations on tracks to fit on one DVD, Rockstar having a hard time fitting GTAIV on one DVD, and a whole bunch of other devs publicly complaining about having only DVD on the 360. And Blue Dragon was released on 3 discs already. People are already pushing the limits of DVD in less than two years on the 360. It's only a matter of time before they realize that they're going to need multiple discs or something else entirely to offset this fact. I suspect that the recent news that Microsoft is allowing "hard drive required" games is one consequence of this. Not only will performance be better when devs can develop their games knowing they'll have access to the hard drive, they could also have you install the game, so swapping discs wouldn't be necessary.