06-30-2020, 05:43 PM
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#24229
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Blu-ray Knight
Sep 2009
Silicon Valley - where you never run out of toys!
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Quote:
Originally Posted by Vilya
Another hard lesson for those that buy digital content. Not that many people will learn from it instead insisting that this could never happen to them because they buy their content from a "big" company like "fill-in-the-blank." Who ever heard of Samsung after all?
If you don't possess it, you don't own it. It's just that simple.
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Your looking at this incorrectly. This is a example of Facebook Technologies partnered with Qualcomm and Xiaomi, they are bailing.
Developers get a broader VR market with Oculus Go
look at https://www.samsung.com/global/galaxy/gear-vr/
can't miss the powered by Oculus
Oculus is killing its Samsung Gear VR apps and we’re not surprised - sammobile 3 months ago
The Oculus Go is dead, and virtual reality is better for it - PCWorld 6/25/20
Quote:
As I said, it was a play for the mass market. A play for Facebook's "social VR," perhaps. If your goal is to sell a billion VR headsets...well, you're not going to do that by selling to people who play video games. Even the best-selling consoles top out around 100 million units. The (seemingly obvious) solution: Make an affordable headset that appeals to a different audience.
But as it turns out, it's hard to sell people on virtual reality if you strip out everything that makes virtual reality special. Even by 2018 standards, Oculus Go provided a dismal experience. Seated, with a lackluster display and a mediocre battery, Go's only strength was its lack of cabling. Like Gear VR, that made it great for demoing to first-timers. You could take Go anywhere, and a hell of a lot easier than you could drag your Rift to a friend's place.
Buy one, though? That was harder to recommend. Rift games no longer made it over to Oculus Go. There was no Lone Echo on Go, nor even the potential for it. The platforms were fundamentally different. Look at the Top Selling Oculus Go games, and it's remarkable how many of them are still games released for Gear VR in 2015. The Rift struggled for years to produce a solid software lineup even with enthusiastic developers behind it. Oculus Go never had a chance.
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Last edited by JohnAV; 06-30-2020 at 05:56 PM.
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