Quote:
Originally Posted by Zivouhr
Interesting points about difficulty, thanks.
With boss battles, if the boss hits the player 1 time and the player with full health is then almost dead, that stinks. When the boss hits the player and the player only loses 10% of the health, that's much more reasonable. But it does depend on the armor, power level of the player too, facing maybe a boss they're not ready for.
Some boss moves can't be dodged in time, so blocking is really important to reduce the damage taken by a lot, compared to not blocking.
I like magic spells that create a protective barrier so when the player is hit, the barrier absorbs the damage for a limited time.
|
Right they have always been a "play smart, and be rewarded" type of game. They accept nothing but the best reflexes/reaction time, and item management.
And I love that about them.