thread: Elden Ring
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Old 11-08-2021, 06:01 PM   #52
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Originally Posted by Zivouhr View Post
Interesting points about difficulty, thanks.

With boss battles, if the boss hits the player 1 time and the player with full health is then almost dead, that stinks. When the boss hits the player and the player only loses 10% of the health, that's much more reasonable. But it does depend on the armor, power level of the player too, facing maybe a boss they're not ready for.

Some boss moves can't be dodged in time, so blocking is really important to reduce the damage taken by a lot, compared to not blocking.

I like magic spells that create a protective barrier so when the player is hit, the barrier absorbs the damage for a limited time.
Right they have always been a "play smart, and be rewarded" type of game. They accept nothing but the best reflexes/reaction time, and item management.
And I love that about them.
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Zivouhr (11-08-2021)