Quote:
Originally Posted by Talal86
but there are also many elements that make it not a souls-like. arguably the only real similarity is the bonfire rest.
we'll know more once the game is out
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It has more of a reliance on cutscenes, obviously. And there are difficulty settings. However, the core mechanics seem to be fairly close to the Souls-like formula. It is what it is. But I definitely would like to see some games try something new instead of just copying whatever’s deemed currently “popular” in the industry.