Quote:
Originally Posted by Shin-Ra
Throwing a lot of pretty things on screen is all very well but an awful lot needs to be fixed and proven before this takes the console graphics crown.
Along with all the good stuff conveniently pointed out by the Crytek guy selling this, I see a choppy framerate - not in hectic combat circumstances with explosions, sparks, blurring effects, physics objects flying and lights spinning.. but just looking at some (pretty) environments. Full object pop-in and obvious LoD changes even through the low video quality, questionable image quality (last direct feed trailer had no AA), is an enclosed tunnel only needed for background loading if suddenly transitioning to a very different environment?
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Okay, now you're just nit picking, but yeah, if this really wants to be the best in the console biz, they have to keep improving on their engine.