For big GB games, I actually prefer the speed of a disc transferring the files, and having the full game on the disc (for storage reasons mostly since the game is physically intact on the disc, hopefully in a complete-able version). I won't buy a disc version that doesn't have a full game on it and requires downloading. I rather just have the digital version then since it's really just a digital game, the disc being a key to play it.
It's at least good to see there are still discs being supported by a number of labels/manufacturers, and they all haven't abandoned its value to many disc fans.
My interest in PS6 is probably 10% at this point. Very little interest as PS5 is nice, but I'm noticing even when playing new types of games, there are only so many ways a developer can create a game.
Remember when Driver 2 was released on PS1? Then GTAIII on PS2? Many GTA fans were saying the Driv3r game was a clone of GTAIII, but Driver 2 already established getting out of your car to walk around. But the real point is, it's just a game mechanic, like walking, running or jumping in any game. It's the combination of gameplay features/mechanics that make a game hopefully more unique/valuable to play.
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