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Old 05-02-2011, 07:07 PM   #1
dk3dknight dk3dknight is offline
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Default Mount and Blade With Fire and Sword



Genre: Action, RPG

Release Date: May 3, 2011
Price:
$13.49 (special sale) Standalone Mount and Blade with fire and sword
Complete pack $19.99 (special sale) for all 3 mount and blade games.
Steam Prices
Release Date: May 3, 2011
Dev: TaleWorlds

Description:
It was one the most romantic, cruel and dramatic episode of the Europe history.

With Fire & Sword is a brand new stand-alone expansion pack experience set in the war-torn lands of 17th Century Eastern Europe. Join the fight for freedom, domination, or riches as 5 battling nations vye for control over their destinies. Come experience great new additions and Mount & Blade's award winning gameplay in an all new setting!
A storyline based on the cult novel from
Nobel-prize winner author Henry Sienkiewicz.


A new century of warfare that brings pistols, muskets, grenades, and other advanced weaponry to the battlefield.

Fully customizable armies; players can outfit their soldiers with each piece of weaponry & armor.

Additional quest types. More political intrigue with colorful factions. More adventure in a new land.
New economic system, which includes village / town development, a banking system, & new trade options. Players will have the opportunity to loan money, keep money on deposit, and arrange caravans.

Multiple endings to sustain player's interest and increase replayability.

Deeply researched historical component encompassing every aspect of the game's assets.

Ferocious new multiplayer action, bringing players the thrill of pitting old technology against the looming threat of firearms.




Factions:
The Cossack Hetmanate, a Ukrainian state comprised of wild-spirited independent fighters lead by Hetman Bohdan Khmelnytsky.

The Polish Republic also known as the Polish-Lithuanian Commonwealth is an unruly state that consists of three groups of people; Poles, Lithunians, and Ukrainians.

Born again in this new age of fire and sword. Russia sees itself under a powerful dynasty of Tsars bent on reclaiming land lost to the Polish Republic.

Wealthy, neutral, and ever powerful, The Kingdom of Sweden patiently waits to conquer the losing side of the Russian Polish conflict with an army of dreaded dragoons and musketeers.

A kingdom caught in-between shifting alliances. The Khanate has been shielded from both the Tsardom of Moscow and the Polish Republic, but soon may find itself vulnerable and desperate. The Crimean Khanate may be forced to betray the Cossack Hetmanate and take its lightening fast army of mounted bowmen elsewhere.

Images
:






Videos:
Siege Gameplay Trailer

Tech Franchise Walk through (cam)


Mercenary Gameplay

Depute Trailer

If you have real questions about mount and blade you can try Mount and Blade Warband for free go here.

http://www.taleworlds.com/main.aspx?...ad.aspx?type=2

This is considered a demo its the full game with the only limit is until you reach level 7 then your game is saved and your taken to the main menu.

Where you can start a new game or not.. I suggest giving it a try you have noting to lose, hopefully when fire and sword comes out we will have a more recent demo.

To all the folks cheers.
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Old 05-03-2011, 04:04 AM   #2
dk3dknight dk3dknight is offline
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Default

Ah saw someone posted another video on the mount and blade forum.
Check it out.

http://josefvstalin.com/?p=604

Hes playing a old preview build but none the less interesting might contain spoilers so watch at your own risk.. thought does it really matter, how do you spoil the events of a old novel?



If there are any suggestions for improving the first post please let me hear them, I certainty want to provide the best info thread I can, if you have questions ill try to track them down.

On that cheers.. its coming out may 3rd...
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Old 05-03-2011, 04:16 AM   #3
dk3dknight dk3dknight is offline
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Default Gamespot Preview

http://www.gamespot.com/pc/rpg/mount...&mode=previews

Quote:
Mikail Yazbeck, designer and producer on With Fire & Sword, talks about
17th-century warfare.

In addition to sounding like an awesome heavy-metal rock band,
With Fire & Sword is an extremely open-ended, medieval combat game.
Its battlefields involve hundreds of troops engaged in massive sieges or skirmishes,
along with the unintended hilarity you get with hundreds of players running around
at once. One moment, you may find yourself locked in an epic duel with an opponent,
but before you know it, he gets blindsided by a runaway horse.

We caught up with Mikail Yazbeck, designer and producer on With Fire & Sword,
to talk about how the next entry in the Mount & Blade series is coming along.



All the fun of medieval warfare, now with powdered wigs.

GameSpot: From what we've seen, With Fire & Sword will have some
truly huge multiplayer matches with hundreds of individual fighters on
the field, hacking away at each other. Why make the game this big?
How will the game keep battles of this size manageable?

Mikail Yazbeck:
The immediate response would be, "Why not?" But in
all actuality, we have large-scale multiplayer battles because we want
to capture the feeling of warfare.

We don't just want to ship another 32-player online deathmatch and call
it a day.

If the single-player is about large-scale battles, then why can't the
multiplayer be as well? It only adds to the experience. Each player will be
in charge of commanding his or her own squad, and squad commands are
carried out the same way as in single-player. If players just want to fight,
they can simply order the charge command, and the army will take care
of itself.

GS: We understand that With Fire & Sword will have a new multiplayer
mode, Captain mode, which will let players command a small battalion
of soldiers. How does this mode work in practice? How does it work in
multiplayer?

MY: As mentioned above, the player will command his or her own army
the same way as in single-player mode. That means using the F keys to
choose orders from a pop-up menu or holding down F1 and dragging a
movement flag over the terrain for troop placement. Players can command
three to 24 soldiers(depending on the dedicated server setting), with a
recommended 16-player count (but more powerful servers could certainly
host more players and more bots). Soldiers are purchased through the
equipment screen, and players will have to decide on spending money on
their own equipment or buying a more powerful set of troops.

GS: We also understand that With Fire & Sword will offer extensive
customization options that will let players play as a great variety of
different warriors, or as a merchant. Tell us about some of the
customization options available both for individual characters and
for armies.

MY: The Mount & Blade series has always been about player-created play
styles and customization. With Fire & Sword, [this] is no different and will
continue the tradition of our classless character development system.

There are four base stats that drive over 20 skills, in addition to the weapon
proficiencies that improve with point investment and usage. You can make
all sorts of combos from a calculated mounted spear-wielding pistoleer to a
grenade-lobbing claymore-carrying full-plate-wearing crazy man.

Or you could forgo combat skills in pursuit of trade or command skills and focus
on building an unstoppable fully decked-out force (Note: players buy every piece
of equipment for their armies).


The king's steed crumbles after a single jab to the rear.

GS: The new game will introduce firearms to Mount & Blade for the first time.
But surely, they won't be the absolute best weapon on the battlefield, will they?
How are these weapons being balanced against conventional medieval weaponry
like swords, bows, siege weapons, and cavalry lances?

MY: Firearms essentially provide more ways to play Mount & Blade. Guns do kill people,
but so do swords, axes, bows, spears, pikes, clubs, etc. If the player can handle the
aiming difficultly and slow reload speed of a firearm, he or she will be rewarded with
powerful results. On the other hand, we still have "old reliable" to fall back on; the bow
and arrow are still something to be feared as they are faster and more accurate.

The balance is such that it will come down to player preference. Having said that, though,
the single-player battlefield has become a significantly more dangerous place as there are
a lot more dangerous projectiles flying through the air for players to maneuver around.
In With Fire & Sword, players will have to be a fair bit more tactical compared to Warband's
medieval battlefield; be sure to put on some plate before you go out for your daily Rambo
session.

GS: We understand that there are new systems and strategies planned for With Fire & Sword's
combat system. What are some of the new systems and tricks of the trade that players will
want to know about, beyond carrying two shields into battle to protect their own backs?

MY: Tread softly and carry explosives…um…I mean players can blow holes in castle walls to
make sieges a whole lot easier. You'll need a fair bit of points invested into the engineering
and tactics skill lines to pull this off, but it's well worth it. Also, I recommend utilizing the
new wagon fort system when traveling through enemy territory. If you are attacked, you'll
start the battle encircled by the comfort of your supply carts, which will act as a barrier
between you and your attackers.

Think of these like mini-sieges, but without men falling off of ladders or other siege-related
tomfoolery.

GS: While the previous Mount & Blade games were intended to be period pieces set in
medieval Europe, With Fire & Sword is based on a historical novel. Why choose a work
of fiction as your basis for the new game? Will there be a larger story behind the gameplay?

MY: Delving into a real historical setting is something our fans have been clamoring for
since the release of the original Mount & Blade. In fact, our fans even modded in some sort
of firearms into the original Mount & Blade. We also wanted to have a unique atypical setting
that stood apart from things like samurais, Romans, etc, so for us, the choice was clear. And
we decided that 17th-century Eastern Europe gave us the exotic and interesting backdrop we
were looking for. As for story, there are several optional storyline quests that players can pick
while they play if they want a more directed experience beyond simple rescue-the-girl quests.

GS: Aside from the game's many new features, are there any other additions or fixes being
added to the game to specifically address requests from the Mount & Blade fan community?
Give us some examples.

MY: Well, in fact, so much of the content--like the new fully customizable armies and Captain
Mode--in With Fire & Sword is what our fans are looking for. Aside from the plethora of new
features, there isn't anything else I can mention.


There's a party in 17th-century Europe, and you're invited.

GS: Are there any other points you'd like to highlight about With Fire & Sword?

MY: If you have ever had an itch to get lost in a foreign land full of strange
knights with wings, pistoleers with funny mustaches, or bitter royalty bent
on European domination, then the tumultuous 17th-century land of With
Fire & Sword is the place to be.

GS: Thank you for your time.

Last edited by dk3dknight; 05-03-2011 at 04:24 AM.
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Old 05-03-2011, 04:16 PM   #4
dk3dknight dk3dknight is offline
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Cynical Brit has offered a preview.


Some very short suggestions... you might ask why was he trying to charge
30-40 muskets ahead of his troops thinking that he could win?

If the enemy were regular troops he could maybe get away with that in the
old mount and blade but with crossbows and bows in general would have cut
his slow move infantry down.

There are many counter tactics that he could have used, for example order his
Calvary to follow and used terrain to flank.. to do a charge in which you just
sit and attack instead of charge through and reset he would need a little more
Calvary.

Hitting backspace pulls up a tactical map that you can quickly give individual orders
by type, infantry, marksmen, Calvary.

When the enemy has marksmen equal to or greater then your rank and file infantry
you do not blindly charge towards the enemy..

Of course I am one of those commanders that place my rank and file in front of my
marksmen as meat shields my Calvary to the left and equip all my companions with
ranged weapons and place them on the right side. Order the charge of the calvary when
there close or once the enemy is breaking in panic.

Of course I have to admit in the original mount and blade I played alot of Chinese WW2,
which not only added rifles, grenades, but automatic weapons so I learned to adjust my
tactics.

If your going to charge the more the merrier and less likely your going to be hit, do not
directly charge in the direction the enemy is looking.

Break left or right and find a hill watch your tactical map, when your enemy marksmen are
in range of your your marksmen go around your hill and either hit the reverse or left/right flank
the enemy will have to decide hit the horsies or hit the enemy marksmen shooting them...

Quickly figure out if you have enough Calvary to stay and hold the battle or if you charge through
reset on other flank and charge again. If you decide to hold the battle consider order the rank and
file to advance.

If you do not have the resources to pull off a Calvary charge do not ever give marksmen a strait on hit
circle around the forces a moving target is harder to hit then one charging towards you.

Last edited by dk3dknight; 05-03-2011 at 05:07 PM.
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Old 05-03-2011, 05:20 PM   #5
dk3dknight dk3dknight is offline
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Default Good News Everyone..

Demos up.

http://www.taleworlds.com/main.aspx?...ad.aspx?type=3

Full game till level 7.. So give it a try it will only cost you time.
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Old 05-05-2011, 08:34 PM   #6
RaijinUT RaijinUT is offline
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Enjoyed the 1st one and picked this up last weekend when it was on sale on Steam.

I will give it a go this weekend and see how it is.
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Old 05-06-2011, 09:44 AM   #7
dk3dknight dk3dknight is offline
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Quote:
Originally Posted by RaijinUT View Post
Enjoyed the 1st one and picked this up last weekend when it was on sale on Steam.

I will give it a go this weekend and see how it is.
I have to say YAY! I really truely thought no one was reading this topic..

There are now 3 versions of the game.

Mount and Blade
Mount and Blade Warband
and now Mount and Blade Fire and Sword

I do have some great suggestions of modules to check out.

Mount and Blade
WW2 China - You play out the events of China Vs Japan, very ambitious mod its moving deployment to warband so at this point for regular mount and blade its pretty solid, the game adds automatic weapons including machine guns.

Warsword - If you like fantasy in your game this adds orcs, elves, and seems to be trying to create a Warhammer (not 40k) into a mod.
This one does have a few more tricky steps, as it adds a few things that go beyond the scope of the regular module system. Nothing too tricky.

Dynasty Warriors - Very Interesting..

Conquest - Not very complicated, its a very good module that puts effort into making Native better then what it is. Its designed for you to become king and give you those extra assets to allow this and give the player better support in managing a kingdom. It adds a few new unique weapons as well but if you want to be king this is the way to do it.

MagicWorld - More complicated but it adds magic the game. Yeah best actually read the instructions on this one..

Star Wars Conquest - A full conversion to star wars very impressive stuff there doing, map of world replaced with star map, cities replaced with planets, there doing some good work.

More Modules


Mount and Blade Warband
100 Year War - Is a mod about the 100 year war between English and France.

Other Released Mods


The China WW2 guy also has a mp version of his mod for warband, I know my warband list is smaller but I haven't played as many Warband mods yet..

Fire and Sword
Women Armor Improvement - Project to make armor look better on female companions. (AND NOT IN THE WAY YOUR THINK PERVERTS!! )

Fixed Troop Trees - Attempt to make better use of Tech Trees and veterans until Tale-worlds sorts them out...

On that note and questions anyone has ill do my best to answer..
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