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Old 06-04-2011, 01:16 AM   #1
Shin-Ra Shin-Ra is offline
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Queasy Games / Sony Computer Entertainment


PS.Blog: Introducing Sound Shapes (with video)

Play, Compose and Share in a unique take on the classic sidescrolling platformer where your actions make the music.

With equal parts musical instrument and game, Sound Shapes gives everyone the ability to make music. Set different shapes into the world to make musical notes and trigger sounds through your actions. Upload your levels for others to download and remix on their own. Sound Shapes creates an ever-changing musical community for everyone to enjoy on the go.
  • PLAY a unique take on the classic sidescrolling platformer
  • COMPOSE music and levels with a fun and easy touch screen interface
  • SHARE your musical creations with the community





Last edited by Shin-Ra; 12-15-2011 at 05:19 PM.
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Old 06-24-2011, 12:08 AM   #2
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Sound Shapes won IGN's Best of E3 Awards 'Best Music/Rhythm Game' and it has three nominations in the Game Critics' Best of E3 Awards (Best Original Game, Best Handheld/Mobile Game and Best Social/Casual Game). Only BioShock Infinite and Uncharted 3 got more nominations!
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Old 08-21-2011, 09:15 PM   #3
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^ Sound shapes won Best Handheld/Mobile Game and Best Social/Casual Game at E3.

I think this video shows off more clearly than any other how easy it is to use the rear touchpad to move objects and multi-touch to scale and rotate them:

You and This Vita Platformer Will Make Beautiful Music Together
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Old 10-21-2011, 11:56 PM   #4
Shin-Ra Shin-Ra is offline
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Here's a new demonstration video from IGN:

http://uk.ign.com/videos/2011/10/21/...110145&show=HD

At first the platforming challenge looks a little ho-hum but towards the end it starts heating up. This is the first time the structure of the game's been laid out.
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Old 11-23-2011, 04:59 PM   #5
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Old 12-09-2011, 05:27 AM   #6
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Quote:
Fans of Sound Shapes for PSVita won't want to miss VGAs on Saturday night. Something very cool coming together!
https://twitter.com/#!/geoffkeighley...14662356930560

Some new in-game feature or something/someone famous to help promote it?
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Old 08-08-2012, 03:20 AM   #7
Trace17 Trace17 is offline
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Who has it so far?!? This game is amazing. I LOVE it. Played about 5 levels so far and I'm amazed at how cool it looks, how much fun it is, and how awesome the soundtrack is. BUY THIS GAME.

PS play my first level I played around with and published tonight - The Pentatonic Challenge. It's pretty short though, not really challenging either lol
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Old 08-08-2012, 03:57 AM   #8
Septimus Prime Septimus Prime is offline
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I'm downloading it right now.
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Old 08-08-2012, 05:12 AM   #9
Hayabusa85 Hayabusa85 is online now
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Still didn't play it enough to judge. Started the day with some Symphony that was released yesterday and Steam and is another game music fans should check out. Then watched True Grit. Then not long before the store updated I noticed a wasp in the house and I am allergic to them so the hunt to kill it was a very slow and cautious hunt that wasted a lot of time. Then I downloaded it but after it downloaded I still had to go pick up Persona 4 Arena so didn't play it. Then met friends for dinner and got home late. Hopefully tomorrow I get in more time with it AND NO MORE DAMN WASPS IN THE HOUSE!
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Old 08-08-2012, 03:34 PM   #10
JTStarkiller JTStarkiller is offline
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Quote:
Originally Posted by Trace17 View Post
PS play my first level I played around with and published tonight - The Pentatonic Challenge. It's pretty short though, not really challenging either lol
I played it just now. I liked it! Short, but fun. That little area by the laser that shoots upward was the toughest part to speed through. First try I'm at the top of your leaderboard (out of 5 )
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Old 08-08-2012, 07:15 PM   #11
Hayabusa85 Hayabusa85 is online now
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I didn't go for speed in my campaing playthrough so I am sure my times are awful. Trophy *****d the beat school and finished the first three death mode levels pretty easily before the low battery message popped up. Death mode seems to will be luck based and not skill based. All about where the notes spawn which is random and all the times I completed them were because the notes kept spawning really close

EDIT: Downloaded the PS3 version while the Vita is charging. Game controls so much better on Vita IMO. But the level editor on PS3 is better. Don't have to use that beyond awful rear touch pad obviously Still managed to finish five more of the death mode levels on PS3 despite not liking the controls though. Really seeming this will be an easy double platinum unless there are some remaining death mode levels that are super hard compared to the 8 I have done so far.

Oh yeah great game!

Last edited by Hayabusa85; 08-08-2012 at 09:17 PM.
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Old 08-08-2012, 11:00 PM   #12
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Quote:
Originally Posted by JTStarkiller View Post
I played it just now. I liked it! Short, but fun. That little area by the laser that shoots upward was the toughest part to speed through. First try I'm at the top of your leaderboard (out of 5 )
Ha, thanks! Yeah I threw it together last night to tinker with the editor and see what all it can do. But I'm sure there's a lot more untapped awesomeness. I'll probably spend more time with it when I unlock more stuff. I'm try to play it slow and savor the game because it's so freaking awesome.

If anyone else has any cool levels, post them here. You can go to soundshapesgame.com and get a link to your game, and anyone can put it in their queue to play when they can, just like LBP!!

http://soundshapesgame.com/level/YyVYf3Bs
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Old 08-09-2012, 04:42 AM   #13
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Should have knocked on wood when I started saying this would be an easy double platinum. Only have five death mode levels left now and have not tried four of them but Event Horizon #2 is the first one giving me a ton of problems. I can't even figure out a startegy that might work. I either die or keep going to safety and have nowhere near enough time. Only one so far that makes you collect more notes than you have seconds which seems odd. Wonder if the time and notes were supposed to be the other way around. Even then it would be the hardest one though out of what I have played

So close to the platinum and then I can focus all attention on the community stuff and trying to make some levels of my own. But now this one damn level makes it seems so far away unless I pull something out of my ass

Last edited by Hayabusa85; 08-09-2012 at 05:41 AM.
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Old 08-09-2012, 07:30 AM   #14
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Quote:
Originally Posted by Hayabusa85 View Post
Should have knocked on wood when I started saying this would be an easy double platinum. Only have five death mode levels left now and have not tried four of them but Event Horizon #2 is the first one giving me a ton of problems. I can't even figure out a startegy that might work. I either die or keep going to safety and have nowhere near enough time. Only one so far that makes you collect more notes than you have seconds which seems odd. Wonder if the time and notes were supposed to be the other way around. Even then it would be the hardest one though out of what I have played

So close to the platinum and then I can focus all attention on the community stuff and trying to make some levels of my own. But now this one damn level makes it seems so far away unless I pull something out of my ass
Yeah. It sucks... A lot of the trophies are completely luck based. The randomness of the notes sucks at times.

I have like 14 levels left to go.
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Old 08-09-2012, 09:08 AM   #15
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Finished the other four before going back to retrying Event Horizon #2. After many more attempts I finally got it for the double platinum Key to that one ended up being to not worry about the time. The time makes you think you need to go faster than you do when you need to slow down when you hear that the laser is near. Ended up with 5 seconds to spare almost when I finally got it after raging three times before that attempt that I got it down to one note before time just ran out.

Now to just enjoy all the community stuff

Forgot what it was called but think it was the first Deadmau5 death level that could really annoy some people to if luck doesn't hit them fast since you have very little control. The one with the three spinning wheels that will only launch and move you in a specfic direction with red enemies between them that always seem to end up where you need to launch making the time tick off. Eventually you are bound to get a bunch of the notes on the same wheel though by luck that will make it easier.

Last edited by Hayabusa85; 08-09-2012 at 09:12 AM.
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Old 08-10-2012, 03:36 PM   #16
PA_Kid PA_Kid is offline
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Originally Posted by jamclaur View Post
Yeah. It sucks... A lot of the trophies are completely luck based. The randomness of the notes sucks at times.

I have like 14 levels left to go.
Those death mode levels are so miserable that I went from loving the game to wishing I could get a refund to punish them somehow.

Seriously though - how could anyone in their right mind think that those levels are remotely enjoyable considering how random and punishing they are is beyond me.

Campaign was fun and I can see the promise of user created levels, but the beat school and death levels are the epitome of poor game design. The beat school levels have absolutely no challenge or skill and the death levels are insane and have no relation to skill.
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Old 08-11-2012, 11:11 PM   #17
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Quote:
Originally Posted by PA_Kid View Post
Those death mode levels are so miserable that I went from loving the game to wishing I could get a refund to punish them somehow.

Seriously though - how could anyone in their right mind think that those levels are remotely enjoyable considering how random and punishing they are is beyond me.

Campaign was fun and I can see the promise of user created levels, but the beat school and death levels are the epitome of poor game design. The beat school levels have absolutely no challenge or skill and the death levels are insane and have no relation to skill.
Yeah... I LOVED the game and the beat school. I only like the hell mode. I'm at 60% or so for trophies but it sucks because there's at LEAST one that I keep losing because of time not death... ugh!
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Old 08-16-2012, 06:39 PM   #18
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One of the best games I've played in a long time and I have only scratched the surface. The "Cities" level by Beck is amazing
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Old 08-17-2012, 02:30 AM   #19
Talal86 Talal86 is offline
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I like the sound of double trophies! but how can can I get the ps3 trophies when I'm only playing on the vita?

Last edited by Talal86; 08-17-2012 at 02:34 AM.
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Old 08-17-2012, 03:32 AM   #20
Trace17 Trace17 is offline
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Quote:
Originally Posted by Talal86 View Post
I like the sound of double trophies! but how can can I get the ps3 trophies when I'm only playing on the vita?
In the sound shapes game, go to settings on your vita, cloud sync. Then when you boot it up on PS3 cloud sync again (so it can go grab your save) and then watch them pop. I think you might have to do the tutorial again on ps3 to access the menu.

Also, there's a common error on ps3 with cloud sync. If you find it's not letting you sync, the solution is to

sign out of psn
quit game
restart game
sign-in in the game (community or settings tab), which will sign into psn and the sound shapes servers.

I wish it was like foosball and syncing it all automatically. But on the other hand foosball has trophy glitch problems so...
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