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![]() $15.05 | ![]() $14.99 | ![]() $39.96 | ![]() $28.46 | ![]() $69.97 1 day ago
| ![]() $19.84 | ![]() $26.24 | ![]() $16.88 | ![]() $39.80 | ![]() $59.95 | ![]() $39.99 | ![]() $39.95 |
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#1 | |
Blu-ray Count
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#6 |
Blu-ray Samurai
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I hear ya, man. Leave the PC version out. It's not like they would get the amount of money they would get from a console platform. In other words, PSN and XBLA > PC and XBLA versions.
EDIT: Also, I don't buy that "extra development time" for this title. They don't even have to use the SPEs for this game. Just use the PPE and RSX. They should AT LEAST get 720p out of that game. Last edited by Ascended_Saiyan; 06-29-2009 at 11:15 PM. |
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#7 | |
Blu-ray Samurai
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#8 |
Blu-ray Samurai
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Remember, Oblivion didn't use the SPEs at all. Surely, this game wouldn't need to for 720p.
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#9 | |
Blu-ray Count
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i dunno if anyone has played the game before..but here's some details..
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#11 |
Blu-ray Samurai
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That, basically, looks like an Oblivion level game to me (as a look at both side by side), but with dynamic shadows, better lighting, maybe better texture, and less character detail. I think maybe 1 or 2 SPEs with the PPE (SPEs at VERY low usage...around 20% utilization). Plus, a streaming engine for the textures should do it.
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#12 |
Senior Member
Jan 2008
Mobile, AL
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I played the original PC game . . . it's main draw was the chaos it created by throwing tons (literally) of enemies at you over and over in a closed arena like area . . .
Anybody emailing them make sure you request trophy support (just to be sure). |
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