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#1 |
Active Member
Oct 2008
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A great deal of Sony's internal games have set the bar in terms of graphics and tech for PS3. Today while geeking-out over credits on numerous Sony titles, I learnt of two teams with reoccuring credits in a few of them, under two groups; 'ICE Team' and 'Advanced Techonolgy Group'. They essentially go around to different studios and give them a hand in programming for PS3.
Both these teams have shared there expertise in; Resistance; MotorStorm; Warhawk; R&CF; Heavenly Sword; LBP; Uncharted and many many others. Team ATG aren't shy in giving third-party studios a hand either, a few members such Simon Brown, Tim Dann, Colin Hughes, and Nicolas Serres (who've worked on the above mentioned titles) have been fingering RockStar North's GTAIV. It won't be surprising to see them credited in Agent either. Doing further research, ICE Team resides at NAUGHTY DOG's BUILDING! Yes, that's right. They've also been doing a bit of engine building for third-party developers such as the PlayStation Edge. :P Sources: http://www.mobygames.com/home http://wikibin.org/articles/ice-team.html |
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#6 |
Active Member
Oct 2008
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You're missing the point. SCE have basically a secret development team that handle problems for the company's internal studios. Which is why SCE developed titles are consistent or better on a technical stand point.
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#7 |
The Busey
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As dkknight mentioned, GTAIV is a horrid piece of evidence to support the claim.
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#8 |
Active Member
Oct 2008
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ATG people assisted where it was needed with GTA4, but thats largely Rockstars effort for a multiplatform title. Team ICE however are the technical geniuses, which are the guys i'm referring to most who've been doing the internal stuff.
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#9 |
Blu-ray Ninja
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As I recall Rockstar actually talked about them, I believe the reference was they were ninjas.. and that they wore lab coats.. and absolute geniuses and that sony sent them in because they couldn't get GTA4 to run and the ninjas came in and fixed it..
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