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Old 04-29-2009, 05:03 PM   #1
Shin-Ra Shin-Ra is offline
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United Kingdom MotorStorm: Arctic Edge out NOW

MotorStorm: Arctic Edge

Publisher: Sony Computer Entertainment Europe
Developer: Bigbig Studios
Platform: PlayStation®Portable System and PlayStation®2 Computer Entertainment System
Genre: Brutal Offroad Racing
Players: Single-Player, 2-8 Online and Ad-hoc (PSP only), 2 Split-Screen (PS2 only) Multiplayer
Extras: Custom Soundtrack and Screenshot Capture (PSP only)
Rating: ESRB Teen, PEGI 12, BBFC 12

Released on UMD and the PlayStation Store: North America – September 29th | Europe – Autumn 2009



OVERVIEW

The most brutal offroad racing festival returns, with players taking part in the latest off-beat and secret site to join the wild and alternative MotorStorm festival. This time around, the location moves to the unpredictable Alaskan terrain, where players will race through multi-route tracks, harsh terrain, and sub-zero conditions to try and become festival champ. Developed by Bigbig Studios, the team behind the best-selling Pursuit Force™ series, MotorStorm Artic Edge brings the MotorStorm attitude exclusively to both PSP and PS2 for the first time.

Staying true to the signature MotorStorm style, players will throw traditional offroad driving and caution to the wind where the ultimate goal in the festival is to not only win, but survive. Players will take on a variety of brutal artificial intelligence (AI) racers and negotiate the dangerous arctic conditions, including sudden avalanches, broken ice bridges, and three different racing altitudes.

In addition to the six vehicle classes from the original MotorStorm, new snow-specific vehicle classes as well as all-new track designs are introduced to MotorStorm Arctic Edge. In addition to single player, racers can also engage in online multiplayer or ad-hoc mode on PSP and split-screen on PS2 to truly see who has the greatest skills in the snow and ice.

FEATURES
  • Stunning Alaskan Environments – Tracks are modeled after the rugged Alaskan landscape featuring a unique blend of narrow mountain passes, giant ice caves, long ice bridges, and treacherous terrain. Players must battle through each race facing a number of weather conditions including snow, rain, and wind.
  • New Vehicles – Two new vehicles are available specifically to tackle the Alaskan terrain including the nimble Snow Cat and more forceful Snow Plow.
  • New Tracks – 12 available tracks that show off the unpredictable nature of the rough Alaskan setting. Each of the tracks will be accessible to race in reverse for added race variety.
  • Bobsleigh Corners – Vehicles power, slip, and spin through a variety of icy structures with only boost to provide control.
  • Avalanches – Snow-baked terrain brings the imminent hazard of avalanches, triggered by players sounding their horn.
  • Collapsing Ice Bridges – Travel over these in a heavy vehicle and risk the chance of it collapsing behind you.
  • Multiplayer Racing Action – Up to eight player online as well as ad-hoc racing (online only available on PSP version). Global leaderboards are available to show off the top ranked players in all game modes as well as single player Time Attack.
  • Split-Screen Racing – MotorStorm Arctic Edge on PS2 offers players the opportunity to challenge friends offline with two-player split-screen racing.
  • Customize Vehicles – Players can personalize each vehicle in the livery by updating with a selection of various parts including wheels, exhaust, spoilers, and sponsorship stickers. Players can also create their own liveries from a set of base patterns and decals.
  • Photo Mode – Snap and save the best action photos and send to friends (feature available on PSP only)
  • Cutting-Edge Artificial Intelligence – A.I. analyzes the race and surroundings and reacts in the most realistic manner possible. Not only will the competition try to win the race at all costs, but the A.I. will react to situations realistically, such as locating the best routes and changing the level of driving aggression based on player actions.
  • Attacking and Offensive Driving – Players must not only try to win the race but survive against the other racers. Combat-like racing takes center stage as the vehicles are the weapons.
  • Soundtrack – Players will have the opportunity to add music from a memory stick to create a full list of customized tunes to inspire each race (PSP).



















Last edited by Shin-Ra; 09-10-2009 at 02:02 AM.
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Old 04-29-2009, 07:43 PM   #2
groovyone groovyone is offline
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Yeah, I'll be buying that.
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Old 05-05-2009, 07:09 PM   #3
garlad garlad is offline
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looks incredible. cant wait!
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Old 06-01-2009, 04:35 PM   #4
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Old 06-03-2009, 10:54 AM   #5
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Default gameplay !

http://www.gamekyo.com/videofr15313_...-gameplay.html
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Old 06-03-2009, 11:35 AM   #6
lutefisk69 lutefisk69 is offline
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This is not a PS3 game but a PS2 game?

"Platform: PlayStation®Portable System and PlayStation®2 Computer Entertainment System"
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Old 06-03-2009, 11:42 AM   #7
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PS2 and PSP
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Old 08-11-2009, 10:02 PM   #8
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Old 08-11-2009, 11:55 PM   #9
AranhaHunter AranhaHunter is offline
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Releasing September 29th on PSN and UMD

http://blog.us.playstation.com/2009/...e-order-bonus/

Quote:
This just in for MotorStorm and driving fans. SCEA will be giving an exclusive vehicle to fans who pre-order MotrorStorm Arctic Edge for PSP and PSPgo. The game hits shelves and the PSN Store on Sept 29th but fans who pre-order now will receive a Mirage Rapide rally car. That may not seem like a big deal to gamers who are not rally fans, so here are a few details:
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Old 08-12-2009, 03:31 AM   #10
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Quote:
The game hits shelves and the PSN Store on Sept 29th
only on the psn or the same time with UMD version ?
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Old 08-12-2009, 03:33 AM   #11
Shin-Ra Shin-Ra is offline
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Shelves = retail UMD.
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Old 08-12-2009, 03:52 AM   #12
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I can't believe I missed this one thanks
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Old 08-12-2009, 09:56 PM   #13
Shin-Ra Shin-Ra is offline
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Quote:
David Bull replied on August 11, 2009 at 6:02 pm
Just spoke with the Product Manager and he will make the pre-order download available for all consumers who purchase the game from the PSN within the first 30 days from launch.

More to come, but SCEA is committed to supporting PSN consumers.
http://blog.us.playstation.com/2009/...comment-251821
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Old 09-09-2009, 08:31 PM   #14
AranhaHunter AranhaHunter is offline
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PSNation preview from the review code:

http://www.psnation.org/2009/09/05/p...ctic-edge-psp/


GAF's preview from the review code:

Quote:
Originally Posted by Jim
Been playing the hell out of the game (review copy). So damn awesome and extremely impressive. From the second you play it, it feels like MotorStorm.

10 vehicles on screen at once, all sorts of weather and lighting effects, great textures, a good amount of interactivity, smooth framerate, etc. As a MotorStorm veteran it's a little more forgiving than MS and MS:PR, but for a portable game, it works. I knew BigBig wouldn't disappoint.
http://www.neogaf.com/forum/showpost...&postcount=125

Quote:
Does it feel more like MS1 or the "I'm jetskiing down a smoothed out hill" a la MS2?
Quote:
Originally Posted by Jim
It's definitely more like PR. Vehicles feel more grounded than the original that's for sure.
Quote:
Fantastic! How's the variety in the tracks and their respective layout?
Quote:
Originally Posted by Jim
For being set in the arctic there's actually still plenty of variety so far. Dirt/mud, rock, wooden berms, water, ice, snow, caves and the occasional avalanche. The courses are definitely feel more spread out with even more multiple paths/shortcuts. There are persistent tire tracks/grooves also.

They have regular race events, along with timed events like in MS:PR, some new score based sub-goals such as "stay in first for 10 consecutive seconds, and place to earn a star" and others. Stars are used to unlock special events, etc.

I'm like 30 events in, and there must be like 200. The list goes on and on, hah. There's a ton of microbadges to earn, and riders/vehicles/customizations to unlock. AI seems easier than usual so far, and I golded all the first 28 or so events in the first try. It's getting a little more challenging now though.

There are less little tiny obstacles to get caught up on, so you don't burst into parts every 30 seconds. The draw distance is crazy for a PSP game. I'm still surprised at how perfectly smooth it runs with 10 cars and the huge courses with all the effects. At first you have to really pay attention to the signs and landmarks and such to realize where some turns/paths are, especially at high speeds. Boosts last for a long time, and water/snow cools it down like in PR.

I'm running the downloadable version from the memory stick, and there are like no load times at all.

So overall, it's really great so far.
http://www.neogaf.com/forum/showpost...&postcount=142
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Old 09-09-2009, 11:31 PM   #15
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Quote:
Does it feel more like MS1 or the "I'm jetskiing down a smoothed out hill" a la MS2?
Quote:
It's definitely more like PR. Vehicles feel more grounded than the original that's for sure.
Weird that the answer contradicts the question.

More forgiving and the tech side of things sound good, anyway.

edit: Looks really nice, even without the supersampling of previous shots.












Last edited by Shin-Ra; 09-10-2009 at 01:41 AM.
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Old 09-18-2009, 08:40 PM   #16
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Did the release get brought forward? I bought this today!

It's great fun, gameplay is very similar to Pacific Rift, it comes with a very good soundtrack but you can use your own songs too - though they must be 256k max (which is a shame as I import CD's to my PS3 at 320k)

Graphics are smooth and despite plenty going on I've yet to notice any slowdown. There are some new features too; customise your vehicles and unlock new customising options as you progress.

If you're a fan of the series I can't see how you'd be disappointed with this new addition and best of all; it's portable!! Lunch breaks at work will be more fun now
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Old 09-18-2009, 08:46 PM   #17
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I wish there was a demo, I don't know what game to start with on PSPgo.
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Old 10-01-2009, 09:32 AM   #18
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Video footage - Snow Plough Scan through to the 8.00min mark. Looks tricky to control!
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Old 10-01-2009, 09:40 PM   #19
cajmoyper cajmoyper is offline
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I'm really debating whether to get this or GT.... Any tips?
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Old 10-02-2009, 12:59 PM   #20
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Quote:
Originally Posted by cajmoyper View Post
I'm really debating whether to get this or GT.... Any tips?
hmm no tips really.. and im in the same boat, it's one or the other for me too.. I am leaning towards Motorstorm and will wait for GT on the PS3.
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