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Old 08-08-2012, 02:10 PM   #1
RaijinUT RaijinUT is offline
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Default Grid 2

Looks like Grid 2 was just announced.

Game is currently scheduled for a summer release in 2013 and it's already looking amazing. =)

http://www.gametrailers.com/games/1uatf0/grid-2


Last edited by RaijinUT; 08-08-2012 at 02:13 PM.
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Old 08-08-2012, 02:25 PM   #2
jawsfan1975 jawsfan1975 is online now
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Grid is my fave racing game, in fact I recently purchased it again as I regretted trading it in a couple of years ago. I'll be interested in the follow up.
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Old 08-09-2012, 12:00 AM   #3
RaijinUT RaijinUT is offline
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Here are few screenshots that were released today...




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Old 08-09-2012, 12:05 AM   #4
Trace17 Trace17 is offline
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Quote:
Originally Posted by RaijinUT View Post
Looks like Grid 2 was just announced.
Lol, hardly, it was "announced" almost a year ago. For some reason they've straight up acknowledged working on it, but this would be the unveiling I suppose. Here was the original (quiet) thread.

https://forum.blu-ray.com/showthread.php?t=186812

Maybe a mod can merge them.
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Old 08-09-2012, 12:08 AM   #5
RaijinUT RaijinUT is offline
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That thread was started by Slick... it doesn't count.

Slick-

You know we you and that you are missed over on the BF3 thread.

Last edited by RaijinUT; 08-09-2012 at 04:22 AM.
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Old 08-09-2012, 02:12 AM   #6
Trace17 Trace17 is offline
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No cockpit view.

http://www.eurogamer.net/articles/20...view-in-grid-2

Quote:
Moody said that telemetry data for previous games revealed that only five per cent of players used the in-car view in any Codemasters Racing game. When the developers weighed that against the amount of system resources that the in-car view used up, they decided it was better for the majority of players if they cut it.
Quote:
"What this means in practice is that the benefit to our vehicle models, environment models and the hundreds of other things in the environment sapping memory is huge. By making this educated call, we can use the extra available memory to make the on-track racing a truly mind-blowingly immersive experience.
Also, I haven't read more info on this, but it appears there will be little-to-no assist/difficulty settings...

http://www.eurogamer.net/articles/20...e-were-british

Quote:
]Codemasters has set itself a stiffer challenge: deliver a handling model that's accessible and deep, credible and exciting, without any assists or difficulty settings at all.
Way to start off your game's marketing on the right foot, Codies... better-looking trees, more fans clapping instead of interior cockpit cam

I've been waiting for a sequel to this for awhile but I'm pretty skeptical now. Will have to wait for more info/impressions from the non-casual (the 5% lol).
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Old 08-09-2012, 01:37 PM   #7
slick1ru2 slick1ru2 is offline
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Wow. Its being called here the best game of the generation or perhaps ever.

http://www.gamesradar.com/grid-2-wev...be-same-again/

GRID 2: We've played it. We're calling it - Racing games will never be the same again

The sequel to the most important racer of this generation is looking superlative
Words: Justin Towell on August 8, 2012



"The most important racer of this generation". That's what we called the original GRID recently. Can you imagine how good a game could be if the team that created it was given four whole years to make a sequel? No pressure, no deadlines… just developing a game in tandem with the technology that was already incredible near the start of this console generation. Can you imagine that? Well, there's no need. This is it. Look:

It's true, GRID 2 is real. We've played it. We've crashed over the Armco of the Californian coastline and into the blue sky beyond. And we're here to tell you everything we can because we're ridiculously excited about it. This has the potential to be the best racing game of the generation. Perhaps ever.


Codemasters has finally concurred with what we've been saying for years. "While most devs seem to think 'more content = better game', the opposite is often true." As a result, they say they are 'not playing the numbers game'. Everything that's been included is there because the team deems it worthy. There's no fluff or Premium/Standard divide. It's top quality or nothing at all.

The aim is 'Total Race Day Immersion'. To create a racing game that gives you heart-pounding action every second of the way. We're not talking about artificial, scripted events or cheap camera-shaking effects to give an impression of speed. We're talking about the roar of the crowd, the smoke from screaming tyres. Rivalries that develop organically between you and the other drivers depending on how much or how little respect you show them. This is all about the race. The glory, the spectacle and the danger.
Assistance is useless

That danger is made all the more real when you hear the games first major revelation: There are no driver assists. Automatic gears, yes, but no 'dynamic suggested line' crap, no traction control and most certainly not a hint of 'auto-brake'. Why bother having these safety nets when you can get the basic handling right so anyone can play it? Instead, the cars have been finely tuned to be playable with either a wheel or a pad (the latter of which is still 85% of gamers' control choice, we're told) and you should be able to feel how the car is behaving.


It works, too. Playing the Californian coastline route on a massive projector screen at Codemasters' HQ (pictured below), less daring players take things slowly. They squeeze the brakes for the corners, turn in smoothly – they drive the car like it's a Sunday afternoon leisure activity. And the car purrs as they do so. But, when pushed (by us, of course), the physics engine shines, allowing for long, controlled slides in which you teeter on the edge of control. Yet one snatched correction can all go suddenly wrong, which is how we ended up careening over the cliff.



You're probably wondering by now why we keep saying 'Californian coast'. Fans will know that's not traditional GRID territory and sounds more like something you'd find in Need for Speed, or even OutRun. Well, it's down to GRID 2's new focus on three main driving types: Street Racing, Road Racing and Track Racing.

The California demo we played is Road Racing – a sprint from point to point, cannoning along the cliffside road before hurtling through painfully-solid trees and dappled sunlight. It definitely isn't like anything in GRID 1, but is pleasantly different from DiRT's point-to-point events too.

Everything GRID stands for is still here in spades. We can't emphasise enough the feeling of scale as you exit the second corner, staring down a slight decline to a left-hander with the full vastness of the Pacific Ocean beyond. On a 2D projection display, we're getting vertigo.



The second demo we played takes place on the streets of Chicago - and it's much more like the GRID we recognise, just so much slicker. We've never seen shiner bodywork and glass effects, and that's including Gran Turismo 5's photo mode. The word here is 'hyper-realism'. It's ludicrously detailed and grounded in the real world, yet it's clearly a super-charged version of reality. Shafts of light through iron girders, a beautiful hazy distance effect on the tops of the skyscrapers... it's like a playable, CG render of concept art and exactly what arcade games would look like now if arcades had continued from their '90s heyday.

Say goodbye to driver's eye

However, we mustn't allow the spectacle to gloss over the first big omission from the game: There's no helmet cam (Insert dramatic chipmunk here in your mind). Now, chances are you don't care. It's said that 95% of GRID players use bonnet or chase cam. But we care. The reason for its absence is simple – the exquisitely detailed interior shots used too much processing power to justify including them when nobody was using them, and the team would rather use that power elsewhere on the things that people are looking at. Fair enough, but we're still sad to see it go. So are the developers - they said so.

The other big omission is Destruction Derby mode. Yes, it was great fun in GRID, but you can play DiRT Showdown for that now. 'But it's not the same!' you're probably thinking and you're right. We'll miss it too. But the argument from the team is that all the destruction and close racing is present in the street racing anyway. And one of the few criticisms we have of the first game is that some of the modes were under-developed, destruction derby included. But that's not going to happen here – everything that's in is going to be done properly.

Last edited by slick1ru2; 08-09-2012 at 01:40 PM.
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Old 08-09-2012, 04:24 PM   #8
RaijinUT RaijinUT is offline
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A rather positive review there for a game that is so early in development.

Let's hope the game will live up to the early hype from Gamer Radar and Gametrailers.
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Old 08-09-2012, 10:33 PM   #9
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Quote:
Originally Posted by slick1ru2 View Post
Wow. Its being called here the best game of the generation or perhaps ever.
The best racer of this generation and doesn't even have interior cockpit cam?

I'm surprised they even bothered supporting wheels if only 15% use that.
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Old 08-10-2012, 12:18 AM   #10
slick1ru2 slick1ru2 is offline
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Quote:
Originally Posted by Trace17 View Post
The best racer of this generation and doesn't even have interior cockpit cam?

I'm surprised they even bothered supporting wheels if only 15% use that.
I like cockpit view but when I can't get it done, have to switch to an outside view. The visuals on this are supposed to be incredible. That being said, it looks like Forza Horizon. Or one of the Need for Speed games. I prefer track racing.
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Old 09-05-2012, 01:16 PM   #11
RaijinUT RaijinUT is offline
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New screenshots...















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Old 09-05-2012, 04:55 PM   #12
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Kinda rude to post DiRT screenshots in the Grid 2 thread man

[Show spoiler]But that 4th pic looks so real...dem graphics...
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Old 09-05-2012, 08:54 PM   #13
RaijinUT RaijinUT is offline
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Quote:
Originally Posted by Trace17 View Post
Kinda rude to post DiRT screenshots in the Grid 2 thread man

[Show spoiler]But that 4th pic looks so real...dem graphics...
Pcgamer said they were Grid 2 pic.
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Old 09-05-2012, 09:08 PM   #14
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Quote:
Originally Posted by RaijinUT View Post
Pcgamer said they were Grid 2 pic.
[Show spoiler]it was a joke. Those pics all look like racing on dirt and they look like licensed dirt showdown cars
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Old 09-27-2012, 02:27 PM   #15
RaijinUT RaijinUT is offline
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New vids of the Frisco Coast and Chicago maps...


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Old 09-27-2012, 06:35 PM   #16
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I'm sure the game will look decent but with all the stuff Codemasters took out of F1 2012 without asking what the community wanted and without telling them and just let them find out when it ships, I just can't picture myself getting this game, at least on Day 1. CM have lost a lot of respect from me.
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Old 09-27-2012, 06:58 PM   #17
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Looks awesome but i dont think itll compete with most wanted for my money and i only have room for 1 racer at a time
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Old 09-27-2012, 07:24 PM   #18
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I still play Race Driver GRID on Xbox LIVE just to p!ss people off for the wrecks, but also, for some clean races.

Can't wait for Race Driver GRID 2.
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Old 09-27-2012, 07:24 PM   #19
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Quote:
Originally Posted by Goodintentions View Post
Looks awesome but i dont think itll compete with most wanted for my money and i only have room for 1 racer at a time
Most Wanted is out October 30, 2012. Grid 2 will be out Summer 2013, if not delayed. Don't see how they're competing...
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Old 09-27-2012, 07:36 PM   #20
Goodintentions Goodintentions is offline
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Ill barely be halfway thru most wanted by summer. I am a homeowner and a family man. My game time is mostly limited to a couple hours a week at best.
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