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#1 |
Blu-ray Samurai
May 2007
Indianapolis
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Of interest to folks here is that this new technique was demostrated using eight cores. Sound familiar?
http://www.cdrinfo.com/Sections/News...x?NewsId=21608 Last edited by radagast; 10-12-2007 at 02:49 PM. |
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#2 |
Active Member
Feb 2007
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nice.
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#3 |
Expert Member
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eight cores would not directley correspond to the PS3 since game developers only have use of 6 "cores", and they are not actually cores...
One of the "cores" is reserved for production effiecientcy, and another is reserved for the PS3 operating system.. (XMB).. leaving 6 for game developers.. still this is a cool effect, and has some promise in today's gaming. Last edited by DezNutz; 10-12-2007 at 02:35 PM. |
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#4 | |
Blu-ray Guru
Feb 2007
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No matter what MS throws at the PS3 over the next 10 years the PS3 will be able to keep up via more powerful add-on modules...that's why it's called CELL. Love this part in particular .. "According to the PC Perspectives article, Daniel?s game reached almost 100 frames per second at 1024x1024 resolution. Note that as the resolution increases, the computation will spend more time tracing light rays for those additional pixels, and the frame rate will go down. To think that a PC with 8 cores can run a game like Quake IV without the use of a GPU, at high definition resolution and fluid frame rates, is impressive to say the least." |
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#5 | |
Blu-ray Samurai
May 2007
Indianapolis
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Even so, the article didn't say you have to have 8 cores, it said the demostration was done with 8 cores. Note this from the article: "Ray-tracing is a workload that gets near perfect scaling the more cores you add" RT could possibly be done on a PS3 but maybe not as good as with a full 8 cores. |
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#7 |
Blu-ray Samurai
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Exactly! I can't wait for the PS4. It will probably have 2 Cell processors with all 8 SPEs active and NO GPU! That's 16 SPEs (maybe 10 SPEs for Ray Tracing beyond 1920x1080 resolution and the rest for physics and so forth).
The price for that unit should be the same price because Sony will be manufacturing Cell processors for the next 5 to 6 years before the next model is introduced. That would reduce the cost of the Cell to at least half of what it costs now. That would be truly amazing! Last edited by Ascended_Saiyan; 10-12-2007 at 09:08 PM. |
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#8 | |
Blu-ray Guru
Feb 2007
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Lots of other media processing starts to become feasible in real-time with the more PS3's you have .. PS3 games have a base reference so throwing more PS3's at them doesn't fly..hmm.. I guess games could be designed to play at different levels just like video cards in the PC world are..and at least devs would be guaranteed the same hardware at least.. |
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#9 |
Blu-ray Ninja
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Once the Cell can be produced in mass quantities, GPUs will use one or two to enable real-time ray tracing.
Several months ago, some tech head did a real-time ray tracing rendering using THREE PS3s (insert video joke). One PS3 was to handle the compilation of the video data while the other two handle the ray tracing. fuad |
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#11 |
Blu-ray Samurai
Sep 2007
Vegas Baby, Vegas
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PS3 was designed to be THE standard for years. The 360 was designed to be "good enough" for now.
And that's why I'd always be willing to pay a little more for Sony stuff than M-soft stuff. |
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#12 |
Senior Member
Feb 2007
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....which means that maybe the GPU can be used as another "core" or at least for offloading physics processing...............drool
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#13 |
Active Member
Aug 2006
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Quake 4? That not the best looking game out there (understatement).
Besides. GPUs are becoming faster, and faster every 6 months. They out pace CPUs interms of development, as all they gotta do is release a new card. CPUs such as Intels processors will need faster mobos, RAM, and HDDs. The bottle neck in a PC is always the slowest component. An 8 core system can be acheived now with dual socket mobos and two intel quad core processors. With an 8 core PC, you need faster ram, such as dual channel DDR3, 16GB of it, 2GB for each core, then you need RAID 5 with five HDDs to maximize I/O speed. As with any software rendering program, their is always overhead by OS and translation of rendering APIs to the actual ray tracing data which is processed through the ray tracing algorithim then the display data is run by a background application which turns them to VGA signals to the display adapter (no rendering is done by graphics excellerator). 100% CPU, even with more cores what will be left for AI and physics? A video card has it's own memory on it so it already has the fastest ram, video cards are so fast that it can off load majority of graphics work from PC. Most games are graphcis card intensive. Plus the fact that now two cards can be used to instantly double your performance. The fact is that GPUs are so fast that tringles will become so many and so small that you can't see them, shaders will eventualy use ray tracing techniques to acurately display lighting and shading. Intel's Extream graphics processor seen in laptops and som of their mobos is almost pure CPU based except for some shader processing. Basicaly the faster the CPU is the better it is. But it can't run most of the newer games because of low shader support. The Intel Extreame grapics, is not extreame at all, it's slower than the most elcheapo ATI or Nvidia intergrated GPU in the market. bottom line Intell does not know graphics, they only know Processors. |
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