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Old 03-28-2012, 03:10 PM   #1
Mavrick Mavrick is offline
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Default Playstation "Orbis" The Facts So Far...

LIVE: Countdown to PlayStation 4


Quote:

So it has come down to this. The only thing standing between you and the official reveal of the PlayStation 4 are the numbers you see on this page.

Trust us; this isn't up for debate. CVG can guarantee that the next generation home PlayStation console will be announced in New York on Wednesday. Sources that have confirmed this are numerous, increasing by the day, all connected to Sony and absolutely trusted. It's happening.

Yes, we're hyped. While industry experts irrationally declare the death of the console, you'll see no such attention-seeking cynicism here. We are unashamedly, unreservedly thrilled to usher in a new era of core game systems - and, deep down, we know you are too.

Our PS4 Countdown blog kicks off a week of coverage including analysis of what we know about Orbis (the codename for Sony's next console) and what's likely to be announced in New York.

On February 20 at 6pm Eastern Time (11pm UK) we will stream live video of the PlayStation Meeting right here on this page.

We'll also include our own reactions via a live blog manned by our man in New York, along with a full news team at battle stations offering the fastest stories and finest analysis available.

Get ready. It's just a matter of time now.
The Controler + Orbis Dev Kit





PS4: A deeper analysis of the controller prototype


Quote:
The last time CVG met with its sources to discuss the PS4 pad, our insiders indicated that Sony was determined to experiment with its next controller.

Yesterday a photo of the prototype controller (yes it's real) suggested that's exactly what it's done.

A combination of motion control, touch and traditional analogue buttons promise to make Sony's latest joypad a very special prospect indeed. Move-like pointer tracking flirts with a touch pad (not a touch screen, dev sources tell us) to both compliment and replace traditional inputs, while a rumoured 'share' button could potentially transform the social aspects of PSN overnight.

However, Sony traditionally considers a range of controllers before opting on the final one, meaning that the picture that has leaked may not be of the final design. Matching our own analysis with new info from developers with access to PlayStation development kits, below are what we believe are the key features of Sony's new PlayStation controller...

Aesthetic

At first glance the prototype controller's face buttons seem largely unchanged. Look closer though, and you'll notice that the PS4 d-pad has seemingly been redesigned to more closely resemble that of the PS Vita's own version - excellent news for fans of fighting games.


PlayStation's trademark twin anolog sticks have undergone a redesign from its predecessor, now employing concave indents that provide enhanced grip. From what one games developer has heard, this analogue redesign is not just for the dev kits - it will feature on all commercial pads.

Sony has also moved the sticks slightly further apart, but has resisted calls to switch the positions of the d-pad and analogue sticks.

They're not visible in the leaked pic, but a report last week claimed that the L2 and R2 shoulder buttons have been remodelled. A development source has confirmed to CVG that the pictured pad also uses concave shoulder buttons for enhanced grip.

Three additional buttons (Start, Select and the previously rumoured 'Share' button) are nowhere to be found in the picture. However, CVG understands that the touch-pad itself is clickable, and it appears that two small buttons are embedded either side of the new touch pad.

The grill beneath the touch pad houses an internal speaker system, while at the base there is a headphone jack input.

An illuminated panel along the top can change colour and behaves just like a Move controller, a development source has told CVG. Combined with the same gyro and velocity sensors introduced with the PlayStation 3's Sixaxis, the PS4 pad is said to be an "enhanced motion control device".

We have many reasons to believe, but cannot confirm, that there is a touch-pad on the back of the pad.


The Touch Pad

The decision to include a touch interface on PS4's new controller is one that comes straight out of the 2013 consumer electronics rule book.

The pad's place on the rear of the PlayStation Vita has resulted in a mixture of intuitive and outright gimmicky touch features utilised in software (we're looking at you, Uncharted chalk rubbings), but we suspect the motive behind its inclusion on the PS4 pad could be far more ambitious.

The platform holder's immeasurably wise acquisition of cloud giant Gaikai unlocks the potential for streaming of PS4 games to a multitude of devices - key of which will no doubt come in the form of touch screen devices such as tablets and smart phones.

Placing a touch pad right at the front of the new PlayStation controller will encourage developers to create games with this interface in mind. Smaller PSN titles could feature control schemes entirely dedicated to touch, similarly to how PS3 games such as Flower, Super Rub-a-Dub and Lair can be played using Sixaxis motion.

Motion Control

Thanks to fanatical negativity surrounding Kinect and the Wii Remote, the merits of Sony's own motion control solution, PlayStation Move, are often criminally overlooked by the games fraternity.

For those willing to overlook its resemblance to a Tron sex toy, Move offers genuine worth as a compelling and intuitive interface for traditional titles, as proved by first-person shooters such as Killzone 3 and strategy game RUSE.


Incorporating Move functionality into every single PlayStation 4 controller will, hopefully, put an end to its mass-market neglect, with developers able to take advantage of its standardisation by incorporating motion support into every single game.

With the PS4 controller, Move's orb has spread into a LED strip placed across the top of the pad (studio sources have confirmed this to CVG, and claim that the lights change colour too).

Each console will ship with the next-gen PlayStation Eye camera, which at a very basic level would enable Wii-style pointer functionality without sacrificing the mainstay controller features the core has come to expect.

If it works, then the controller could be ideal for navigation, while FPS twin-stick controls might finally make way for mouse-like twitch aiming - and all without giving up the dozens of buttons and triggers that support the core gaming experience.

Patents have suggested Sony could opt for the ability to 'split' the final PS4 controller in half for more traditional Move-style motion games, though the leaked prototype shot doesn't suggest this will be the case.

The secret 'share' button

First reported by Kotaku and later fleshed out by Edge, the share button is one of the most hotly-rumoured additions and potentially game-changing features of the new PlayStation controller.

Citing sources with an understanding of the next PlayStation, Edge claimed that the input would allow users to take screenshots and capture video direct from gameplay.

"The PS4 hardware will continually record the most recent 15 minutes of onscreen action (with no processing penalty, claims our source), which users will then be able to edit and broadcast via the Internet," it reported.

The feature might sound far fetched, but it's important to note that OnLive - shuttered rival of Sony's newly acquired Gaikai - allowed a similar function with its own joypad. This resulted in the fantastic and YouTube-esque Brag Clips platform, where users could instantly watch the incredible skills and hilarious game-breaking antics of other players.

Every time an OnLive user pulled off a once-in-a-lifetime 1080-spin in DiRT, or spectacularly nailed an opponent with a random grenade kill from the other side of the map in Homefront, they were able to capture the moment forever at the press of a button. With Sony's far bigger audience of PlayStation gamers, a similar service has staggering potential.

But where is the Share button? We were not able to confirm with our sources, at the time of going to press, if it remains a feature on the final design. However, there is a chance that the touch-pad could - among many things, act as a share, start and select button.

Last edited by Mavrick; 02-15-2013 at 05:49 PM.
 
Old 03-28-2012, 03:16 PM   #2
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Default Pre Reveal Rumours

PSM3 investigates: The 15 game-changing features of the PS4

"They say this is the last console, and I am certainly a believer in that", says Nvidia's head of cloud gaming, Phil Eisler.

Over the last five years, the console market has changed dramatically: digital downloads, DLC, firmware updates, tablets, mobiles, free-to-play, used games, piracy, sequels, spiralling development costs, the recession... almost everything we know about the way we buy, play and enjoy videogames is changing, or already redundant.

It's against this uncertain backdrop that Sony will place its most high profile bet: PlayStation 4. Only this year, the firm posted a record loss of £3.6bn and - with PS Vita floundering only nine months into its life - the stakes are high.

We've run everything through our global network of tech experts, analysts and industry insiders to bring you the most accurate picture of PlayStation 4 anywhere in the world.

Its specifications are being finalised as we speak but, right now, this is the most accurate picture of 'the last console ever' you can read anywhere in the world. Better yet, the future of gaming is closer - and brighter - than you'd think...

Words: PSM3 issue 160, November 2012.

It's unlikely to be called PS4...

Sony is unlikely to drop the PlayStation brand, but the '4' is in question. Why?

1) It sounds tired - movie sequels tend to add a subtitle once they pass the trilogy mark.

2) The Japanese number 'four' is pronounced 'shi' which is the same as death. Many Japanese hospitals don't have these room numbers or floors. Nippon Airlines has no seats labelled '4'. In itself, this doesn't rule out a 'PS4', since Japanese people tend to use an alternate pronunciation, but it's worth noting.

3) The biggest 'PS4' rumour/leak to date refers to the console as 'Orbis'. Type in Orbis.SCEDev.net and you enter a nonspecific section of Sony's development portal. This doesn't happen if you type PS4.SCEDev.net. However, if you type Vita.SCEdevnet.com you get Sony's portal for Vita developers - same for NGP.SCEdevnet.com. 'NGP' was the working codename for PS Vita.

4) 'Vita' in Latin means 'life'. 'Orbis Vitae' means 'circle of life'. It might be coincidence, but makes sense if the consoles were to work in tandem. 'Life' is indicative of Sony's vision for PlayStation as an entertainment hub for all the family. Orbis might change, but is almost certainly the working codename.

How will games look?

We've already seen first-generation PS4 games, most likely running on high-end PCs, in the form of Watch Dogs, Star Wars 1313 and Square Enix's Luminous tech demo at E3 2012. Given PS4's rumoured specs (AMD, 4Gb RAM etc) our tech experts and development sources suggest Sony's machine could run a title like Star Wars 1313 without breaking a sweat.

While PS4's specs are uncertain and liable to change, we could likely expect a performance leap around five times over PS3. It might not be quite as mind-blowing as some would hope, but that's the trade-off for affordability. In essence, PS4 will be a high-end PC with optimised, custom graphics hardware - that's no bad thing.


PS4 is unlikely to run in 4K 'Ultra-HD' resolution

Internet rumours dating from March suggested PS4 will run games at 4096 x 2160 resolution (4k), but this seems unlikely. Sony is launching Ultra-HD TVs this Christmas, notably an 84" LCD KD-84X9005, which retails at a cool $24,999. Extortionate cost aside (it'll fall to sane levels in a few years), 4K's sheer processing demands make us sceptical. While PS3 can theoretically run games at 1080p and 60fps, only a handful of games do so, like flOw and Wipeout.

Ambitious games like EA's SSX run in sub-HD, at around 1120x585 - a sacrifice to maintain smooth frame rates. Even with PS4's superior processing, we sincerely doubt it could run, say, Skyrim in 4096 x 2160 at 60fps. Most likely, if 4K does appear, it will be for videos, or curio titles. PS4 has more than ample power to run ambitious games at 1080p and 60fps, so expect that to be the standard.

It'll lock out pre-owned and used games

In Q4 2011, UK gamers spent £90m on used games. That's only around 10% of what gamers spent on boxed new games (£780m), but significant nonetheless. For all the talk of a digital revolution, used game sales were bigger than download sales (£87.1m) - yet developers don't see a penny.

Heavy Rain creator David Cage famously railed against used games at GDC 2012: "I think there's something wrong with used games. People make money out of our work and this doesn't go back to us or the people taking risks". As a result, Sony is heavily rumoured to be 'locking out' used games on PS4. A Kotaku report claims that you'll buy PS4 games in two ways, on Blu-ray or PSN download (even full retail titles).

Blu-ray isn't going away. Yet. As Sony boss Kaz Hirai said in August: "We do business in parts of the world where network infrastructure isn't as robust as one would hope. There's always going to be a requirement for a business of our size and scope to have a physical medium". You'll need an internet connection, mind, or everything falls apart...

4GB of RAM. Or more...

Early rumours suggest PS4 will have 2 to 4Gb of RAM (that's four to eight times the size of PS3's 512Mb RAM: which is split between 256Mb for video, 256Mb for systems). Wii U has 2Gb: 1Gb for menus and systems and 1Gb for video. However, the latest rumours suggest Microsoft's next console will have a staggering 8Gb.

Why is RAM important? It allows your console to run more programs in its main memory at any one time, rather than swapping between programs (via loading), hugely raising performance. If your hard drive is the size of your filing cabinets, RAM is how much you can fit on your desk. Differences in the RAM structure of PS3 (2x 256Mb) and 360 (unified 512Mb) were one factor cited to cause the notorious Skyrim lag.

More RAM allows higher resolution textures and less loading - like when you enter buildings in an open world. When we saw Square Enix's Luminous next-gen game engine demo at E3, all we were told is that it was running on high-end PC specs with 'a lot of RAM'. If Microsoft opt for 8Gb of RAM, it may force Sony's hand - even 4Gb might cause issues when porting code across consoles. The downside is that RAM is expensive, but Sony can't afford to scrimp.

Flash in the plan

Another rumour is that PS4 will feature 16Gb of internal flash memory, for dealing with swift, secure firmware updates, according to http://www.psx-sense.nl and other sources. This is the same as the cheaper PS3 Super Slim, which also has 16Gb of flash memory.

What's flash memory? Think of it like a USB stick, a solid-state storage device with no moving parts - everything is electronic, not mechanical. Flash memory is faster, noiseless and smaller than a standard hard drive - but way more expensive. If PS4 does feature flash memory, it raises interesting implications for the future of firmware updates and game patches.

Installs and loading bars are the bane of PS3's life, and we can only hope Sony is looking to minimise them, or place all activity in the background. Truth is, Apple's iPad has rewired our expectations: you only need to flip the case and tap an app to start playing games, a process that takes seconds. In contrast, playing a PS3 game, with its slower boot-up and installs, feels intrusive and archaic.

If Sony has any sense, it needs to minimise the delay between thinking about playing PS4, and actually playing a game.

There's no going back

Kotaku's leak claims PS4 won't run PS3 games. This makes sense. Sony announced its plans to drop PS3's backward compatibility (with PS2 games) in late 2007. Sony's first Slim console (2009) had no backward compatibility. It seems unlikely PS4 will mark a policy reversal.

Most importantly, Sony recently paid $380m for cloud gaming service Gaikai which, in theory, could allow Sony to stream its entire back catalogue across the internet, to be played on any connected device (consoles, TVs, tablets etc). Gaikai recently revamped its website with official Sony branding and imagery from key PS3 titles, including Uncharted, Killzone and God of War. The Gaikai site says: "We're working hard with SCE to advance our cloud gaming platform, and can't wait to unveil the next generation of it to you".

You'll need to register games to your PSN account

Once you've bought a disc, you'll need to register it to a single online PSN account, rumours suggest. After this, you can copy the game to your HDD (and download a digital version, if you sell or damage the disc). Locking games to an account is already used by Steam on PC. PS4 may not be always online - you might just need to connect to register a Blu-ray.

What will happen to your Blu-rays? It's possible you'll be able to trade them, but they'll be of limited use to second hand buyers - perhaps functioning as 'locked' demos. Imagine an extreme version of EA's Online Pass on PS3, where you'd need to pay a hefty fee to 'reactivate' a used game. This wouldn't kill the used game market entirely, and keep major retailers like US store Gamestop - which makes a huge percentage of its profits through used games (47% in 2011) - nominally onside; preventing a potentially dangerous 'protest' refusal to sell PS4s.

A used game 'lock out' isn't certain, but is what we're currently hearing from multiple sources, and tallies with Microsoft's plan for its next Xbox.

The rise and rise of PS+

As documented, the days of £40 boxed retail games being used to subsidise the cost of high-tech consoles (sold at a loss) are coming to an end. Gamers buy a lesser variety of full-price AAA games - with the gap between winners (like FIFA and CoD) and losers (almost everything else) bigger than ever - and there's a subtle shift to subscriptions, DLC and PSN downloads.

Sony needs to embrace this new world with flexible pricing structures and new ways to pay. Sony's premium subscription service PS+ more than doubled its number of new users during E3, after it enhanced its offering to include a variety of 'free' high quality, on-demand games such as InFamous 2, Dead Space 2 and Red Dead Redemption.

SCE America recently revealed that 97% of PS+ users are happy with the service, the highest in its history, and 93% intend to renew. Sony's John Koller said PS+ would play a 'significant' role in marketing plans, and it was a great way to introduce new console owners to the back catalogue.

PS+ could be used to offset the cost of expensive PS4 hardware, much like signing up for a mobile phone contract, or Sky TV. For example, you might pay £99 for PS4, but commit to a 24-month PS+ service at, say, £12 a month. Microsoft is already trialling a similar offering with Xbox 360 in the US, presumably to test the water.

PS Move evolves - augmented interaction

Sony's DualShock is a design classic, but PS4 is likely to embrace new ways to play. Microsoft is committed to Kinect in the long term, and Sony is unlikely to ditch PS Move - technology almost ten years in development. Wonderbook is a potential killer app, and it's likely Sony will want to carry that into next-gen.

Our guess is that Sony will include a camera and PS Move-compatible controller with every PS4, so it's a core function. It's not impossible that the new DualShock will double as a PS Move controller, perhaps even embracing tablet-style inputs (as seen in PS Vita). A PS4 tablet/motion device would negate the appeal of Wii U.

Sony has also been filing patents for a number of more extravagant inputs, including a PS Move wand that gets hotter or colder depending on in-game events (heating up as your weapon overloads, or cooling if your hands sweat).

Madder yet, Sony filed a patent for 'tongue control' a bit like the Wii vitality sensor, plus 3D visors (much like Google's Project Glass) that overlay images over reality. Sony also filed patents for augmented reality 3D controllers, including tablet devices, PS Vita or 3D glasses.

Another patent concerns 'Simulview,' allowing three users to watch the same TV, but all see different images. It sounds insane, but Sony's PS3 3D monitor allows for two-player play by splitting the image via your 3D glasses, not using regular split-screen.

Cloud gaming... and a new way to play

PlayStation's back catalogue is, arguably, its greatest strength - and 'unlocking' it through cloud gaming could create diverse revenue streams, vital to offset the cost of new hardware and ultra-expensive game development. A Netflix-style games subscription service would be a compelling draw for the next-generation of PS+, and could easily be added as a (paid-for) optional extra, in much the same way as you tailor your Sky package.

Cloud gaming's pricing model is up for grabs, and Gaikai's boss recently told PSM3, "We've come up with a new way to charge for games that hasn't been done before. I haven't announced it because I don't want my competitors to do it... it starts by letting the publishers be a part of the pricing on all services".

Pay per hour played? Pay per rental period, e.g. one week, irrespective of how much you play it? Pay per genre, e.g. £1 a month for full access to Sony's 'Driving' back catalogue? Either way, we'll shape it by our willingness - or not - to pay.

In-game ads and new ways to pay

After a breathless intro, you're just about to enter the stronghold of the first boss when... 'Buy Jokey Cola, only £1.99! Click now!'. It sounds unthinkable, but Sony is investigating plans for in-game adverts.

Back in 2011 it filed a patent for interactive ads where gameplay slows down and you're warned the game is about to stop. After an ad, you get a warning the game is due to begin again.

In 2012, Sony filed another patent for turning TV ads into interactive multiplayer games, possibly using Gaikai cloud streaming tech. Collect ten Victorian wardrobes to end the ad and watch Downton Abbey? Shout 'McDonalds' to proceed? Perhaps not, but Sony is covering all bases.

If and when the £40 retail model collapses, ultra-expensive next-gen games need to recoup their costs somehow. Uncharted 4 In Association With Frosties, anyone? They're grrrreat.

It'll use a Quad-Core AMD chip

Sony will opt for AMD's quad-core APU (accelerated processing unit) codenamed 'Liverpool,' according to multiple reports in June. It's tipped to be built on a 28-nanometer process. The smaller this number, the more transistors can be fitted into the same space on the chip, and the lower the power consumption, but the more complicated the chip is to build. For context, PS3's Cell processor shrank from 90nm to 45nm over the console's six-year life.

The clock speed is 3.2 GHz, which while not lightning fast will be supplemented by powerful graphics hardware - the Radeon HD 7970 (currently £300 on its own) is being linked to PS4.

Sony will be looking to assemble PS4 from 'off the shelf' PC parts, reducing costs and making it easier to program for. This is in contrast to PS3's Cell chip, which its creator Ken Kuturagi once envisioned appearing in freezers and TVs as part of a parallel processing network. And look how that worked out.

AMD's chips allow for easy porting of code, theoretically preventing the issues surrounding, say, the PS3 port of Skyrim compared to Xbox 360. It'd be easier for developers to get PS4 games up and running, without waiting years for them to learn its unique tricks.

The games are well underway

Developers are said to have received Orbis dev kits in early 2012, with a full roll out late this year. However, it's likely that key Sony internal studios were briefed as early as 2011 to prepare launch games.

Sony Santa Monica, of God of War fame, has half its team working on God of War Ascension, the other on an unannounced 'new IP' (made clear by employees' Twitter profiles and via recruitment ads). One job listing wanted someone to assist the lead combat designer with 'gameplay features, magic distribution, character balance and ramping'. Ex-Capcom Street Fighter expert Seth Killian is now lead game designer at Sony Santa Monica, which seems like a mighty hint.

Amsterdam-based developers, and tech experts, Guerrilla shipped Killzone 3 in 2011, and the upcoming Vita port is rumoured to be handled by Sony Cambridge. It wouldn't be a huge leap to expect a staggering-looking Killzone 4 on PS4 - although Guerrilla is also rumoured to be working on a new IP, and Sony was recruiting for Netherlands-based artists for 'next-gen technologies'.

Uncharted developer Naughty Dog also has a split team working structure, so while half work on The Last of Us, the other half are yet to announce what they're doing - Uncharted 4 on PS4? Naughty Dog president Evan Wells called the prospect of working on PS4 'terrifying' - a tacit acknowledgment of its existence.

Key third parties are also committed, with EA Games boss Frank Gibeau revealing it is working on 'four or five new IPs' and that he'd "seen the machines we're building games for, and they are spectacular".

Call of Duty dev Infinity Ward was recruiting for folk 'interested in next-gen technologies,' and ex-IW devs Respawn is almost certainly working on next-gen. Ready at Dawn, the PSP God of War devs, is developing for 'an exciting new AAA IP for a next-generation home console game system'.

When will it come out, and how much will it cost?

'Off the shelf' PC chips will be cheaper than Sony's expensive, bespoke Cell chip folly, but the parts still add up. The rumoured Radeon graphics card is £300 alone, not to mention the 16Gb flash memory, hard drive (likely 320Gb+), camera, controller, Blu-ray drive and other components.

Wii U is already perceived as expensive at £250ish, and we can't see Sony's machine selling for much less than £400-£500 (and even that would likely be at a loss). The pricing model might be subsidised using premium subscription services such as PS+, or - groan - in-game ads, a bit like 'free' versions of Spotify. It's all speculation, but it won't be cheap.

When will PS4 launch? While some rumours suggest early 2014, we suspect a late 2013 release is quite possible. Games have been inprogress for over 18 months already, and those with E3 2013 invitations are already being told: 'This is the year. This is the E3 you don't want to miss,' adding, 'It's what's next now'.

Microsoft is almost certain to launch in late 2013, and it's doubtful Sony will give it the head start it enjoyed with 360.

Sony is sending mixed signals, telling UK trade mag MCV it wouldn't launch until it could show a 'significant leap,' with Jack Tretton adding, "We've never been first. We've never been cheapest". However, Sony second-party dev Zindagi is talking about a 'next-gen console' release in 2013.


Quote:
THE NEXT PLAYSTATION, AT A GLANCE
  • Is called, or at least carries the working codename, "Orbis".
  • Is scheduled for a Holiday 2013 release.
  • Won't be backwards compatible with PS3 games.
  • Will lock new games to a PSN account as an anti-used games measure.
  • New games can be bought either on Blu-Ray or downloaded.
  • Current specs are an AMD x64 CPU and AMD Southern Islands GPU
While the official reveal of Sony's next home console could still be months away, if not longer, Kotaku has today learned some important details concerning the PlayStation 3's successor.


For one, the console's name—or at least its codename/working title—is apparently Orbis. And it's being planned for release in time for the 2013 holiday season.

The details in this story come from a reliable source who is not authorized to talk publicly about next-gen hardware but has shared correct information with us before. What they're telling us in specifics matches much of what we've heard and reported in generalities in recent weeks.

A Sony spokesperson declined to comment about these details, citing the company's policy not to comment on "rumors or speculation."


WHAT'S IN A NAME

Orbis. Say it out loud. Sounds a little like the word "four", doesn't it? Only it doesn't make the next PlayStation sound like a bad horror movie sequel.

It's also a name loaded with meaning. The word "Orbis" itself, from Latin, means circle, or ring, or even orbit. Not terribly helpful. Combine it with the name of Sony's new handheld system, though, and you have the common term Orbis Vita (or, in strict Latin, Orbis Vitae). Which means "The circle of life". Could the Vita be playing a very important role in the development and use of the next PlayStation home console? Maybe!

Such symbolism also suggests that rather than being a codename, like most companies employ when still developing a console (think NGP, or Durango), this might actually be the machine's final name. We don't know that, though, so keep an open mind about things.

Type in Vita.SCEdevnet.com and you arrive at Sony's portal for Vita developers. Same with NGP.SCEdevnet.com, referencing the former codename for the Vita. The PS4 version of that address gets you nowhere. PS3 does, as does Orbis.SCEDev.net, though not to any Orbis-specific portions of the site.



CURRENT SPECS

Our main source supplied some basic specs for the console, but as the future is always in motion, bear in mind these could easily change between now and the Orbis' retail release. Still, if you'd like to know what developers are being told to plan for now, here you go.

The former, that's largely something we've heard before, but the latter is interesting. That's the name given to many of AMD's 2012 roster of high-end PC cards. The PS4's GPU in particular, we're told, will be capable of displaying Orbis games at a resolution of up to 4096x2160, which is far in excess of the needs of most current HDTV sets. It'll also be capable of playing 3D games in 1080p (the PS3 could only safely manage 3D at 720p).


NEXT YEAR

Our main source tell us that "select developers" have been receiving dev kits for the new console since the beginning of this year. Revised and improved versions of these kits were sent out around GDC, while more finalised beta units will be shipped to developers towards the end of 2012.

That should hopefully give developers plenty of time to have launch games ready for the Orbis' retail release, which will be in time for the 2013 holiday season. If you can remember the PS3 launch—it's OK if you can't, it was a while ago—that too was in time for the holiday shopping season (November 2006 for Japan and North America).


SO LONG, PS3 GAMES

Remember how the PlayStation 3 swiftly dropped the ability to play PS2 games? Well, our main source tell us the Orbis won't even bother, and that Sony has no plans to offer backwards compatibility for its existing catalogue of PS3 games.


SO LONG, USED GAMES

Just like the next Xbox/Durango, we've heard from multiple sources that the Orbis will likewise have some kind of anti-used games measures built into the console. Here's how our main source says it's currently shaping up: new games for the system will be available one of two ways, either on a Blu-Ray disc or as a PSN download (yes, even full retail titles). If you buy the disc, it must be locked to a single PSN account, after which you can play the game, save the whole thing to your HDD, or peg it as "downloaded" in your account history and be free to download it at a later date.

Don't think you can simply buy the disc and stay offline, though; like many PC games these days, you'll need to have a PSN account and be online to even get the thing started.

If you then decide to trade that disc in, the pre-owned customer picking it up will be limited in what they can do. While our sources were unclear on how exactly the pre-owned customer side of things would work, it's believed used games will be limited to a trial mode or some other form of content restriction, with consumers having to pay a fee to unlock/register the full game.

This would allow used games to continue to be sold at outlets such as GameStop, while also appeasing major publishers who would no longer have to implement their own haphazard approaches to "online passes".

Quote:
BACK IN DECEMBER... A post left on Pastebin back in December also referred to the PlayStation 4 as Orbis, calling it a codename in the same vein as Microsoft's Durango. The system specs in that post differ significantly from what Kotaku has heard, and the lack of a hard drive by default goes against the idea of downloading full games to the system.

The Pastebin post also mentions that big name developers like EA were disappointed by an Orbis much less powerful than Microsoft's next machine, so there's a chance that it's the story of an earlier prototype that didn't make the grade. We've reached out to EA for comment.

Last edited by Mavrick; 02-15-2013 at 05:02 PM.
 
Old 03-28-2012, 03:21 PM   #3
Bizdady Bizdady is offline
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Pretty stupid if they dont let you play your own games offline and force you to tie it to your one account... Might have to retire from the gaming world if so.
 
Old 03-28-2012, 03:27 PM   #4
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I'd bite for 300 - 350 dollars. Alot depended on the launch line up though.
 
Old 03-28-2012, 03:37 PM   #5
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Quote:
Originally Posted by Mavrick View Post
[B]If you buy the disc, it must be locked to a single PSN account
Locking it to the Console - Yes
Locking it to the Account - Big Mistake
 
Old 03-28-2012, 03:37 PM   #6
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I may not be popular for saying this but if they do lock to one account, it wouldn't really affect me.

I've only ever bought 2 games pre owned this gen. And they were a few years ago.


The only thing that could get a little annoying is not being able to use software you've paid for on another console, such as taking a party game around to a friends house, or letting a family member borrow the game.

Oh, and say goodbye to rentals. Maybe they will release special RENTAL ONLY discs like films and they will only have the single player mode and all MP is locked out.

Last edited by Mavrick; 03-28-2012 at 03:39 PM.
 
Old 03-28-2012, 03:39 PM   #7
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Quote:
Originally Posted by Bizdady View Post
Pretty stupid if they dont let you play your own games offline and force you to tie it to your one account... Might have to retire from the gaming world if so.
From what I gather, you only have to be online the first time you boot up the game. After that, you can play offline.
 
Old 03-28-2012, 03:42 PM   #8
Icedburden Icedburden is offline
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Quote:
Originally Posted by Mavrick View Post
I may not be popular for saying this but if they do lock to one account, it wouldn't really affect me.

I've only ever bought 2 games pre owned this gen. And they were a few years ago.


The only thing that could get a little annoying is not being able to use software you've paid for on another console, such as taking a party game around to a friends house, or letting a family member borrow the game.

Oh, and say goodbye to rentals. Maybe they will release special RENTAL ONLY discs like films and they will only have the single player mode and all MP is locked out.
As long as you sign your account in on the other console it shouldn't be a problem though. Another step, yes, but it still allows for the game to travel with you.
 
Old 03-28-2012, 03:42 PM   #9
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What happened to the PS3 being 10 year proof? But I suppose it doesn't stop developers still making games for the PS3?!

Orbis sounds pretty cool but the fact that the games are locked to the PSN account is a bit shitty! Why is this such a sore point with developers?

Well here's looking forward to more concrete info
 
Old 03-28-2012, 03:47 PM   #10
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The PS2 was also a 10 year life cycle.

It just means it will be suported for at least 10 years, but doesn't stop a new console from launching. Since PSX a new console cycle has been around 5 years.

So this is one of the longest cycles we've had in quite some time.
 
Old 03-28-2012, 03:50 PM   #11
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Quote:
Originally Posted by Mavrick View Post
The PS2 was also a 10 year life cycle.

It just means it will be suported for at least 10 years, but doesn't stop a new console from launching. Since PSX a new console cycle has been around 5 years.

So this is one of the longest cycles we've had in quite some time.
Yes it is and to be honest I think I'm sort of ready for a new console, not that I'll buy it on release though!
 
Old 03-28-2012, 03:55 PM   #12
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Well, if both the PS4 and 720 are going to be blocking used games...I might as well switch to either to the WiiU or PC, next gen. Gaming as a whole has gotten so anti consumer, this gen.
 
Old 03-28-2012, 03:55 PM   #13
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As Reg once said...


I'll be there day one again as usual, waiting in the freezing cold. Only question is where will I be waiting. Now Game has gone into administration I doubt I will even have a dedicated highstreet games store to actually go to for a launch

And I don't trust online retailers to deliver the goods.
 
Old 03-28-2012, 04:02 PM   #14
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Quote:
Originally Posted by Mavrick View Post
As Reg once said...

My Body is Ready - YouTube

I'll be there day one again as usual, waiting in the freezing cold. Only question is where will I be waiting. Now Game has gone into administration I doubt I will even have a dedicated highstreet games store to actually go to for a launch

And I don't trust online retailers to deliver the goods.
I don't trust a console based digital distribution method as a whole. Did you see the prices for some of the games? €69.99 for Mass Effect 3 on PS3. And this isn't going to be like on PC, where there is actual competition from multiple download services (with lower prices), as consoles are closed source and only have the service from the consoles manufacturer. DD isn't gonna make prices lower. It's only gonna cut out the middleman, to help companies extend their profit margins.

Geez, somehow, I always have a pessimistic outlook.
 
Old 03-28-2012, 04:03 PM   #15
Mavrick Mavrick is offline
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Another thing with the whole PSN account needed to register a game. Not everyone has internet accsess, and to a further extent, not everyone who has the net is aloud to use it!

I'm thinking of kids here. Or younger siblings. My Brother is 9 and has a PS3 but has no PSN account because tbh he's way too young to use one, no matter how many times he begs me to set one up for him.

So there will need to be extensive parental controls built in if they are going to require you to be signed in to register a game. And I don't like anyone playing games on my account.
 
Old 03-28-2012, 04:17 PM   #16
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Quote:
Originally Posted by Bizdady View Post
Pretty stupid if they dont let you play your own games offline and force you to tie it to your one account... Might have to retire from the gaming world if so.
Yeah, that would be a huge deal for our family as we have three people that play games on the PS3's in this house and on one PS3 at our other house. That would royally suck.

Quote:
Originally Posted by Mavrick View Post
Another thing with the whole PSN account needed to register a game. Not everyone has internet accsess, and to a further extent, not everyone who has the net is aloud to use it!

I'm thinking of kids here. Or younger siblings. My Brother is 9 and has a PS3 but has no PSN account because tbh he's way too young to use one, no matter how many times he begs me to set one up for him.

So there will need to be extensive parental controls built in if they are going to require you to be signed in to register a game. And I don't like anyone playing games on my account.
Why can't he have an online account? My son is eight, my daughter is ten, and they've both had PSN accounts since the beginning of 2008. You do know there are parental controls, right?

Last edited by PirateBooty; 03-28-2012 at 04:22 PM.
 
Old 03-28-2012, 04:18 PM   #17
Mavrick Mavrick is offline
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And at first I thought the whole Orbis name being the final name was a bit iffy.

But I thought the same thing when I read about NGP being called Vita, then it actually was called Vita and it just grew on me.

And a lot of people agree it won't be called PS4 what with all the negetivity surrounding that number in Japan, it's like the number 13 over here.

Orbis definately does fit in not only with Vita but the playstation brand coming full circle back to it's PSX roots hopefully meaning a powerfull easy to develope for conole that is affordable to the everyday consumer. 300 really is the magic number. If they hit that price for launch then they really are on to a winner.
 
Old 03-28-2012, 04:20 PM   #18
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  • Is called, or at least carries the working codename, "Orbis".
Name/codename don't matter much.
  • Is scheduled for a Holiday 2013 release.
Sounds about right. I had to figure given the starting price of the PS3, it would be more years than usual to move to a new gen.
  • Won't be backwards compatible with PS3 games.
Not cool. Requiring a separately purchased "retro-card" to play PS3 games is ok, but zero BC in any form is unacceptable. I play Rock Band, and my back catalog of DLC songs sure as hell better work on the PS4's first Rock Band game, even if the games themselves don't.
  • Will lock new games to a PSN account as an anti-used games measure.
and a half. Also not cool. Used games are a vital part of keeping games available well past their sales prime. Also, fact remains that many ppl do not have internet and cannot sign into the PSN.
  • New games can be bought either on Blu-Ray or downloaded.
I figured as much.
  • Current specs are an AMD x64 CPU and AMD Southern Islands GPU
That could work. Ultimately what will matter are things like clock speed, # of cores, cache size, operations per second, and of course, RAM (and its speed).
 
Old 03-28-2012, 04:24 PM   #19
Mavrick Mavrick is offline
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I think what's intresting most in all of these recent "rumours" is that they all seem to be using AMD chips.
 
Old 03-28-2012, 04:30 PM   #20
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so they basically wasted time and effort using the cell in the PS3?
 
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