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Old 06-29-2012, 06:52 AM   #1
Groo The Perverted Groo The Perverted is offline
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Default Prototype 2 Dev Radical, "All but shutting Down"

http://playstationlifestyle.net/2012...shutting-down/

Quote:
The team that created the Prototype franchise, Radical Entertainment, is facing “significant” layoffs today that mean that the developer will no longer work on its own games.

Parent company Activision – who have raked in huge profits from Call of Duty, Call of Duty: Elite, World of Warcraft and this year’s best selling title, Skylanders - announced that Prototype wasn’t successful enough to warrant any more entries in the series. Activision also didn’t think that the studio, which has a 32-year history, would be profitable making other titles outside of the Prototype IP.

Although we made a substantial investment in the Prototype IP, it did not find a broad commercial audience. Radical is a very talented team of developers, however, we have explored various options for the studio, including a potential sale of the business, and have made a difficult conclusion through the consultation process that the only remaining option is a significant reduction in staff. As such, some employees will remain working for Radical Entertainment supporting other existing Activision Publishing projects, but the studio will cease development of its own games going forward.

The publisher confirmed to Joystiq that “approximately 89 employees or less than 1.5% of our global workforce will be impacted,” and there will be some employees left who will assist with other projects at Activision.
http://www.cinemablend.com/games/Rad...ore-44096.html

Quote:
The developers of open-world action games Prototype and Prototype 2, Radical Entertainment, are ceasing the development of their own titles from here on out. The studio's staff has been drastically reduced and they will now only work in support roles on other established Activision titles.

According to the LA Times Activision originally set out to sell off Radical Entertainment because Prototype 2, the number one selling game from April according to the NPD [via VG 24/7], did not move enough copies to be considered a massive success. In result, Activision came to the following conclusion...

"We met with the team and are currently exploring various options for the future of the studio, including a potential sale of the business," .... "Our preference would be to keep the team together. However, it is too early to say anything further at this time."


Although, they have said something...Radical Entertainment's senior audio designer Rob Bridgett took to Twitter to discuss the matter, with IGN picking up the following quote from Mr. Bridgett, saying...

"Although we made a substantial investment in the Prototype IP, it did not find a broad commercial audience. Radical is a very talented team of developers, however, we have explored various options for the studio, including a potential sale of the business, and have made a difficult conclusion through the consultation process that the only remaining option is a significant reduction in staff. As such, some employees will remain working for Radical Entertainment supporting other existing Activision Publishing projects, but the studio will cease development of its own games going forward."


It boggles my mind how the landscape of the industry has changed so much. Indie devs are rolling in cash from titles that move 100,000 copies in a few weeks but larger studios are shutting down after moving 1 through 2 million copies in a month. Is that not insane or what?

As a rough estimate the retail numbers for the Xbox 360 and PS3, according to an approximation from VG Chartz, puts Prototype 2 just shy of a million copies. Curious what the numbers are for the PC version? Well, we can't say because they won't be out for a while...this is because the PC version isn't even out yet. There is some good news out of this, though, and it's that Prototype 2 will be landing on PC beginning July 24th, according to the official Radical Entertainment Facebook Page.

Most gamers have recognized that it's not even possible to blame used game sales this time around because the game wasn't even out long enough for used game sales to cannibalize the retail sales for Prototype 2. More than anything it just kind of looks like Activision was looking to cut costs and re-purpose another studio either towards Spyro or Call of Duty, which is what every other studio under the publishing giant has already done, including Infinity Ward, Treyarch, Neversoft, Raven and Sledgehammer Games.
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