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Old 07-08-2015, 01:00 PM   #1
Interdimensional Interdimensional is offline
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Default Study sheds light on 3-D side-effects

http://theconversation.com/do-3d-fil...gination-44254
Quote:
Many people say watching 3D gives them unpleasant side-effects such as headache or nausea. Scientists don’t fully understand why this is. It’s true that badly made 3D effects can cause discomfort. However, makers of 3D content are well aware of the possible issues and work hard to avoid them.

A more fundamental problem may be conflict between different senses. When we watch a film such as Avatar, our visual system may tell us that we are wheeling high in the skies of a distant moon, but other senses tell us that we are sitting motionless in a chair. Of course, 2D films present this kind of conflict as well, but our brains may simply be more used to accepting that 2D content is not “real”.

Some people have suggested that 3D content may cause more serious side effects. For example, Samsung’s safety leaflet links its 3D TV set to a vast range of possible symptoms – not only headache, fatigue, motion sickness and eye strain, but also decreased postural stability, altered vision, dizziness, cramps, convulsions and even loss of awareness. Clearly if 3D TV has such effects, there are important safety implications. But to date, very little work has been done to assess this.

We recently invited 433 volunteers, aged from 4 to 82 years, into my lab to watch the film Toy Story on either a 2D or 3D TV. We used two common types of 3D TV, known as “active” and “passive”. Participants carried out a battery of tests designed to assess their balance and coordination, both before and after viewing. They wore two triaxial accelerometers – small devices to record their body movements – as they walked around a simple obstacle course. To assess eye-hand coordination, participants played a “buzz the wire” game, guiding a hoop along a convoluted wire track without allowing the two to come into contact.

We argued that, if viewing 3D made participants dizzy, they would take longer to complete the obstacle course, and/or the accelerometers would show that their body movements were less stable. If it affected their vision, they would take longer to complete the “buzz the wire” game, and/or make more mistakes.

Some people have suggested that adverse effects with 3D reflect underlying visual problems. So we also had our volunteers’ vision thoroughly assessed by eye care professionals before they visited the lab.

Of course, Holly’s nausea had nothing to do with the 1kg of popcorn she’d just eaten. Shutterstock

On our objective tests of balance and coordination, we couldn’t detect any effects of 3D at all. Not surprisingly, people tended to perform a little better the second time round. But it didn’t seem to matter whether they had watched the film in 2D or 3D, or whether the 3D was active or passive. We also couldn’t find any links between age or eyesight and whether people were affected by 3D.

We did find that people who had viewed the 3D movie reported that the depth was more realistic. They also reported more adverse effects, mainly headache and eye strain, but also including dizziness or nausea. However, it’s not clear that the dizziness was really due to 3D.

Craftily, we gave some of our volunteers 3D glasses, making them think they were viewing in 3D, but showed them the film in 2D. These people reported dizziness at about the same rate (3%) as those viewing real 3D. In contrast, people viewing real 3D were much more likely to report headache or eyestrain (around 10%) than people who just thought they were viewing 3D. This suggests that while 3D gives some people a headache, it doesn’t really make people dizzy – people just expect it to.

Of course, it’s possible that 3D caused an impairment that was so subtle or transient that our tests failed to detect it. On the other hand, that also implies less cause for concern in everyday life. We also tested only one 3D film, choosing Toy Story as something fun and engaging for all age-groups. Even if computer-generated 3D from the experts at Pixar doesn’t cause dizziness, it remains possible that less carefully-controlled 3D content – say, live-action football – could do so.

Nevertheless, given the lack of previous work in this area, our study provides welcome reassurance. Can 3D effects give you a headache? Yes, for some people. Can they make you dizzy? Probably not. Do they make Toy Story more exciting? That depends who’s watching.
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Old 07-08-2015, 02:20 PM   #2
schan1269 schan1269 is offline
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The only (mostly) legit issue with 3D...

Children without fully developed depth perception(between ages 5 and 15, no two kids develope at the same rate) should not watch 3D.

3D itself has been a tool used by Doctors(...note...by DOCTORS) to help children cope with low depth perception. Or improve it.
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Old 07-08-2015, 04:28 PM   #3
bruceames bruceames is offline
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Quote:
Originally Posted by schan1269 View Post
The only (mostly) legit issue with 3D...

Children without fully developed depth perception(between ages 5 and 15, no two kids develope at the same rate) should not watch 3D.

3D itself has been a tool used by Doctors(...note...by DOCTORS) to help children cope with low depth perception. Or improve it.
Maybe that's why 3D isn't doing as well for movies targeted to younger audiences, vs. those like the Marvel movies and Jurassic Parks.
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Old 07-08-2015, 05:32 PM   #4
RallyCat RallyCat is offline
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The View-Master toy is 3D and it is for ages 3+.

I figure, when a child is able to communicate verbally, in how a 3D image looks differently than the same image seen in 2D and they like it, then they’re old enough to watch and enjoy 3D films.
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Old 07-08-2015, 09:27 PM   #5
Blu-Dog Blu-Dog is offline
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Quote:
Originally Posted by RallyCat View Post
The View-Master toy is 3D and it is for ages 3+.

Surely you realize that it is a static picture. Static pictures are much easier to comprehend. The elements do not change, or need to be re-interpreted. A child can take time, and study it, unlike moving content, with sound.

Quote:
Originally Posted by RallyCat View Post
I figure, when a child is able to communicate verbally, in how a 3D image looks differently than the same image seen in 2D and they like it, then they’re old enough to watch and enjoy 3D films.

That is not a good extrapolation.
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Old 07-08-2015, 10:28 PM   #6
RallyCat RallyCat is offline
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We have a doctor in the house!
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Old 07-09-2015, 12:59 AM   #7
Interdimensional Interdimensional is offline
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Quote:
Originally Posted by schan1269 View Post
The only (mostly) legit issue with 3D...

Children without fully developed depth perception(between ages 5 and 15, no two kids develope at the same rate) should not watch 3D.
While this particular study didn't specifically address that, they did cover a range of participants starting at age four.

... but according to the American Optometric Association:

Quote:
Vision, including binocular vision, develops from birth. No detrimental effects of viewing 3D have been reported at any age. Parents should note that from 6-12 months of age, basic binocularity is established. By the age of 3 years most children will have binocular vision well enough established to enjoy viewing 3D television, movies or games.
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