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#1 | ||
Super Moderator
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![]() Sony Computer Entertainment XDEV Studio Europe presents a Housemarque shoot-'em-up, only on PlayStation 4 via PSN ![]() Single Player and Two-Player Online Co-op, released on PS4 launch day (free with PS+ sub) OVERVIEW From Housemarque OY and XDEV Studio Europe, the creators of Super Stardust HD and Dead Nation comes RESOGUN, the next generation of shoot ‘em up, developed exclusively for the PlayStation 4. RESOGUN will be available as a digital download from the PlayStation Network. KEY FEATURES • Unleash a diverse array of devastating weapons including lasers, missiles, overdrive and nova-bombs, to blast hordes of enemies and rescue the last survivors from distant galactic colonies that are under ruthless attack from an evil alien invasion force • Experience the most intense destruction ever, as the power of PlayStation 4 renders the entire world and every enemy, using millions of individual building blocks (voxels) that break up in real time as you battle to survive and the world is destroyed around you • Push yourself to the limits in Arcade and Endless play modes and prove your skills in global leaderboards for each game mode and difficulty setting • Join forces with your friends online and show off your skills in action packed co-op multiplayer Welcome to RESOGUN. . . the most insanely intensive, ultra-responsive, fully 1080p HD, 60FPS shoot 'em up, only on PlayStation 4! HIGH QUALITY 60fps DOWNLOAD from Gamersyde HIGH QUALITY 60fps DOWNLOAD from Gamersyde ![]() ![]() ![]() ![]() Posted on 20 August by Mikael Haveri – Housemarque Introducing RESOGUN, the new PS4 exclusive from the Super Stardust team Hiya PlayStation.Blog. We are a team of game developers from a company called Housemarque, based in Helsinki, Finland. You might have heard of us before, especially if you’re a PlayStation enthusiast: do Dead Nation, Super Stardust HD or Super Stardust Delta ring any bells? Our first PlayStation 4 title has been in development for a while now, and getting ready for the next gen debut has been an exciting ride. Working on the Stardust franchise over the years has been both a challenge and a privilege, but if anything it deepened our love for shoot ‘em ups. Gameplay-centric games have a really special place in our hearts, and we try to keep our core audience in mind with each and every new title. RESOGUN, our new exclusive PS4 game, adds a twist to the shooter genre, and while being very much a “spiritual successor” to the Stardust series, it doesn’t shy away from remixing ideas and influences of classic arcade titles such as Defender, Data Storm, or Japanese shmups like DoDonPachi and Death Smiles. RESOGUN is an intense, fast-pace shooter that expands our love for the genre and represents a sort of culmination of all our expertise, both technical and gameplay-related. The cylindrical gameplay is closer to old school 2D shooters, and one interesting side effect of that is that the world has gravity now. You actually expect things to fall down, there are ground enemies… these elements completely change the playfield compared to the Stardust series. That was the original idea, we stuck to that, and it proved to be the right thing to do. If you were wondering if this is a traditional twin stick shooter… the answer is “no”. We did experiment with this but soon found that adding the horizontal-only constraint for the ship arsenal created a better gameplay experience. It’s not all destroying everything that moves though. On top of shooting down the enemy forces players get to rescue small dudes trapped by the invading alien swarm: freeing them will release power ups and shields, and that adds a lot of strategy to the game. There will also be a bunch of different ships, co-op multiplayer, plus a ton of things that we can’t really talk about just yet. Still, all details shall be revealed in good time. For the time being, we are very glad to be able to show off what’s been under wraps for the past few months. Despite its core focus, RESOGUN is a fun, vivid and an accessible game all around – the perfect example of “easy to pick up but hard to master”. We are deeply convinced it will bring back memories of the good old arcade-destroying days, and it will do it in Full HD and at 60 frames per second, all while you shatter the game world cube by cube. Last edited by MaCruz; 06-23-2014 at 06:35 PM. |
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#4 |
Blu-ray Ninja
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Looks like a heavily updated version of Defender to me.
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#7 | |
Super Moderator
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Yes.
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#9 |
Blu-ray Knight
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Glad to know I'm not the only one who thought the same thing. Hell, now we have an excuse why the environments keep repeating in this instance.
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#13 | |
Super Moderator
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Updated the OP with factsheet details and logo.
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![]() ![]() ![]() Last edited by Shin-Ra; 08-23-2013 at 03:40 PM. |
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#14 | ||
Super Moderator
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1080p 60fps trailer in the house!
![]() https://docs.google.com/file/d/0B-Tg.../preview?pli=1 It's still a bit soft when the action gets crazy but way, way, sharper and of course fluid than the 30fps YouTube video. There's a few more screenshots in that SCEE media pack too. [Show spoiler] This is the only video I've found where you can hear the game audio. ![]() More footage in the background here: [Show spoiler] [Show spoiler]
Last edited by Shin-Ra; 08-25-2013 at 03:54 PM. |
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#15 | ||||||
Super Moderator
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https://twitter.com/Housemarque/stat...27947136790529
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I'm glad right stick is still shoot so you can reverse from danger while shooting. They also made boost like Super Stardust's IMPACT mode where as long as you keep hitting targets after boosting, you'll keep boosting. Resogun is a blast, lets you throw humans Quote:
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Last edited by Shin-Ra; 08-25-2013 at 04:00 PM. |
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#17 |
Super Moderator
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That 720p60 gameplay video: http://openpandora.info/df/Resogun_720p60.mp4
![]() [Show spoiler] [Show spoiler] I'm just imagining future F/TPS's with volumetric explosions and few dozen 3D particles with physics simulation this gen. It's gonna look great! |
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#18 | |
Super Moderator
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New Details and Art Emerge For PS4-Exclusive Resogun
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