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Old 07-27-2008, 03:50 PM   #1
M M is offline
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Default COD4 Rumor?

Call of Duty 4: Modern Warfare

So a few people online during gameplay have mentioned new updates for COD4 such as new weapons, does anybody know anything about this as I've googled and found nothing!

More maps and weapons would be sweet!
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Old 07-27-2008, 04:01 PM   #2
King Albert King Albert is offline
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only new playlists,maybe a new gametype, no new weapons
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Old 07-27-2008, 04:04 PM   #3
Driver_King Driver_King is offline
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I'd be good with a new game mode.
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Old 07-27-2008, 04:32 PM   #4
dereksworl dereksworl is offline
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When is this suppose to happen?
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Old 07-27-2008, 06:14 PM   #5
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Quote:
Originally Posted by dereksworl View Post
When is this suppose to happen?
I heard the new playlists would be set by the end of the year, but people are spreading rumors online that there will be new guns too.

Which I doubt, but would be awesome.
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Old 07-27-2008, 06:19 PM   #6
Idealsupra Idealsupra is offline
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They are also adding 5 new prestige levels.
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Old 07-27-2008, 06:21 PM   #7
air_max air_max is offline
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Quote:
Originally Posted by Idealsupra View Post
They are also adding 5 new prestige levels.
great, 5 more levels ill never get too im all the way through 4 and i dont think ill even make it to 10 let alone 15.
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Old 07-27-2008, 06:37 PM   #8
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On currently only 7, nearly half way through.

Where is the source for this information?

Not to say that anybody is wrong, I just want the source so I can be 100%.
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Old 07-28-2008, 12:02 AM   #9
caliblue15 caliblue15 is offline
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From FourZeroTwo on the Infinity Ward boards.

402 wrote:
Thanks to everyone who helped play test the new playlists last weekend, as well as everyone else who volunteered to help! I received an overwhelming amount of messages, emails, and other friend invites over the past week from the community offering to help out! THANK YOU and I’m sorry we couldn’t include everyone, but the good news is the tests went great (helped us find a few bugs with the new settings) as well as come to final decisions.

That said, we’ve already begun the process to add the new playlists to the game. Don’t get your hopes up just yet, as there is currently no ETA on when you can expect to see them go LIVE, but as soon as I know when you can expect them, I’ll let you know. I’ve walked you through the process we’re going through now at the end of this post. It’s not a long process, but still a process nonetheless.

Hit the jump for a full breakdown of the playlists we’ll be adding, as well as the process involved in adding new playlists to the game.

To give you an idea of what’s required to add a playlist to the game, I’ll break down the process we’re going through now.

1) Setting up the playlists.

Now that we’re ready to make these official playlists, one of our designers (Brent M.) is setting up the playlists and uploading it to PartnerNET so that we can play it locally on the GOLD build of the game.

2) Internal QA Testing

Once the playlists are set up so we can play it locally, the QA department will play test the new playlists and ensure there are no bugs and no problems with the settings. As I said, this past weekend we found a few bugs with Bare-bones Team Deathmatch when we disable perks which allowed you to still use perks in slot 1. So we’ll have to make sure that doesn’t happen in the actual playlist and adjust accordingly.

3) Localization / Translations

While it’s going through QA, our production team has to work on localization of the Gametype descriptions and names so that we can get the new descriptions translated in every language the game is available in.

4) Pushing the playlist live

Once all localization and testing is complete, then we can upload the new playlists and flip the switch to make it available to everyone over Xbox live / PSN. No download or anything is required. The playlist will update seamlessly the next time players get on once it’s uploaded.

As I said, no ETA on how long all this will take, testing is always unquanifiable because you never know what could come up, but I’m expecting this to be a rather smooth process. As soon as I know when we’ll be pushing them live to you guys, I’ll post here and let you know you can expect them.

As a reminder, the new playlists we’re planning on adding include:

Bare-bones Team Deathmatch

No more excuses. No more blaming Martyrdom or Juggernaut for your lack of skills and kills. Bare Bones Team Deathmatch eliminates the excuses and takes it back to basics with standard Team Deathmatch with no perks, no kill streak rewards. Just you, your skill, and your weapons.

Hardcore HQ

Hardcore HQ requires a lot more than just spamming the HQ position with nades and running in guns blazing. Hardcore HQ encourages more tactical gameplay and communication to win with increased damage, no HUD elements, and friendly fire on.

Multi-bomb Search and Destroy

Multi-bomb Search and Destroy starts every member of the attacking team with a bomb. So everyone has the opportunity to plant if they’re good enough.

Hardcore FFA

Even faster paced Free For Alls, where every bullet counts and playing smart is key for a solid k/d ratio. Standard Free for All rules, with Hardcore mode enabled for extra damage, no HUD, and no health re-gen
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Old 07-28-2008, 01:59 AM   #10
Aaron Aaron is offline
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I would rather have bareboned deathmatch
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Old 07-28-2008, 02:10 AM   #11
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Quote:
Originally Posted by caliblue15 View Post
From FourZeroTwo on the Infinity Ward boards.

402 wrote:
Thanks to everyone who helped play test the new playlists last weekend, as well as everyone else who volunteered to help! I received an overwhelming amount of messages, emails, and other friend invites over the past week from the community offering to help out! THANK YOU and I’m sorry we couldn’t include everyone, but the good news is the tests went great (helped us find a few bugs with the new settings) as well as come to final decisions.

That said, we’ve already begun the process to add the new playlists to the game. Don’t get your hopes up just yet, as there is currently no ETA on when you can expect to see them go LIVE, but as soon as I know when you can expect them, I’ll let you know. I’ve walked you through the process we’re going through now at the end of this post. It’s not a long process, but still a process nonetheless.

Hit the jump for a full breakdown of the playlists we’ll be adding, as well as the process involved in adding new playlists to the game.

To give you an idea of what’s required to add a playlist to the game, I’ll break down the process we’re going through now.

1) Setting up the playlists.

Now that we’re ready to make these official playlists, one of our designers (Brent M.) is setting up the playlists and uploading it to PartnerNET so that we can play it locally on the GOLD build of the game.

2) Internal QA Testing

Once the playlists are set up so we can play it locally, the QA department will play test the new playlists and ensure there are no bugs and no problems with the settings. As I said, this past weekend we found a few bugs with Bare-bones Team Deathmatch when we disable perks which allowed you to still use perks in slot 1. So we’ll have to make sure that doesn’t happen in the actual playlist and adjust accordingly.

3) Localization / Translations

While it’s going through QA, our production team has to work on localization of the Gametype descriptions and names so that we can get the new descriptions translated in every language the game is available in.

4) Pushing the playlist live

Once all localization and testing is complete, then we can upload the new playlists and flip the switch to make it available to everyone over Xbox live / PSN. No download or anything is required. The playlist will update seamlessly the next time players get on once it’s uploaded.

As I said, no ETA on how long all this will take, testing is always unquanifiable because you never know what could come up, but I’m expecting this to be a rather smooth process. As soon as I know when we’ll be pushing them live to you guys, I’ll post here and let you know you can expect them.

As a reminder, the new playlists we’re planning on adding include:

Bare-bones Team Deathmatch

No more excuses. No more blaming Martyrdom or Juggernaut for your lack of skills and kills. Bare Bones Team Deathmatch eliminates the excuses and takes it back to basics with standard Team Deathmatch with no perks, no kill streak rewards. Just you, your skill, and your weapons.

Hardcore HQ

Hardcore HQ requires a lot more than just spamming the HQ position with nades and running in guns blazing. Hardcore HQ encourages more tactical gameplay and communication to win with increased damage, no HUD elements, and friendly fire on.

Multi-bomb Search and Destroy

Multi-bomb Search and Destroy starts every member of the attacking team with a bomb. So everyone has the opportunity to plant if they’re good enough.

Hardcore FFA

Even faster paced Free For Alls, where every bullet counts and playing smart is key for a solid k/d ratio. Standard Free for All rules, with Hardcore mode enabled for extra damage, no HUD, and no health re-gen
Thank you, this is all I wanted to hear really so I can tell people who "think they know what they're talking about" that they're infact wrong!

I can understand wanting new weapons, but come on. Why say there IS going to be new weapons when it's complete BS.
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Old 07-28-2008, 02:11 AM   #12
caliblue15 caliblue15 is offline
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we are getting barebones, did you not read my post?

Also 402 did say we are NOT getting trophies or rumble. He is also did not post anything about more prestige, or more guns.

If you want more info, check out iamfourzerotwo.com, this is the lead designers personal website.
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Old 07-28-2008, 02:55 AM   #13
Wreck Wreck is offline
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hes not the lead designer from what Ive read before.
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