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Old 11-14-2008, 04:42 PM   #1
davidxiphoid davidxiphoid is offline
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Default Why doesn't PS3 do more with the Siaxis promotion and development ala WII?

Sorry if this question has been posted before, but with the Wii still doing ridiculous sales why doeesn't PS3 emphsize and make more wii like games with theyre wireless and siaxis capability?

For instance, I've played the wii.. it's fun, it's cute> but a good demo would be ps3 High Velocity Bowling VS wii bowling. Just as fun, but the graphics are far and beyond anything wii could ever come up with. My friends who have wii's have said the same thing. They play HVB and love the hell out of it along with the exclamation in regards to the movement control "I didn't know the PS3 could do that"

Just wondering if there is a legit reason, technically or monetarily speaking.
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Old 11-14-2008, 04:43 PM   #2
mikejet mikejet is offline
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It's gimicky still. Wait for the new PS3 controller that's going to come...eventually. Sony just patented it.

I also think they will have more success with the Eyetoy not motion controls.
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Old 11-14-2008, 04:44 PM   #3
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Yeah, copyright infringement. Start doing more, and market it as such and you'll get sued. Not to mention the Nintendo (wii) is getting sued by if I remember correct a european company who claim to have copyrighted the technology before they put it out.
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Old 11-14-2008, 04:45 PM   #4
prankster prankster is offline
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this doesn't really answer your question, but the sixaxis controls for the ps3 seem gimmicky at best. so far i haven't had any fun using the sixaxis.
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Old 11-14-2008, 04:46 PM   #5
xtop xtop is offline
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Quote:
Originally Posted by mikejet View Post
It's gimicky still. Wait for the new PS3 controller that's going to come...eventually. Sony just patented it.

I also think they will have more success with the Eyetoy not motion controls.
and always will be gimicky. it caters to the casual crowd, and sony doesn't have it.
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Old 11-14-2008, 04:54 PM   #6
quexos quexos is offline
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So far I have only used the tilting abilities of the PS3 pad once on a demo of the game Echochrome and it was disastrous. Moving the pad around was almost impossible. I just hope this issue is only with that one game or I would just be content with using the buttons only.
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Old 11-14-2008, 04:57 PM   #7
dk3dknight dk3dknight is offline
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It worked well on flow to be honest.. and that is about as casual as you can get.
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Old 11-14-2008, 04:59 PM   #8
xtop xtop is offline
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Quote:
Originally Posted by dk3dknight View Post
It worked well on flow to be honest.. and that is about as casual as you can get.
its the only game i've played that it worked well on, but maybe i haven't played enough games? i dunno. but flow was a terrible game anyways lol. fun for like..10 minutes
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Old 11-14-2008, 05:09 PM   #9
Toptube Toptube is offline
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Works well for controlling the little snake-like camera in Rainbow Six Vegas (several reviews said it was way too sensitive, but I can't figure out why they said that)

works well in Mirror's Edge.

I like controlling boats with it in GTA4.

I hear the new Socom makes good use of it.
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Old 11-14-2008, 05:10 PM   #10
Septimus Prime Septimus Prime is offline
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It works okay in Ratchet & Clank and Heavenly Sword (in both cases, it controls weapon trajectories).
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Old 11-14-2008, 05:12 PM   #11
Luis_A51 Luis_A51 is offline
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I like how most games have an option for sixaxis controls. Some games do it very well, best example is Ratchet n Clank Future. It doesnt over use it, its only used in places where it makes sense.

Most wii games use motion in a really gimicky way. Often you're just moving the wiimote for the sake of moving it, with the actions onscreen not really reflecting the movement that you do. There are plenty of times when you can ask yourself "is this REALLY better than just pushing a button?"

Just like on the wii, its normally only 1st party games that use motion control properly. Sony needs more "kids"/casual games that use the sixaxis feature more prominantly. But even then most of those games would need a button-only option (we all know how people crticized lair's motion-only controls. I guarantee that game would have been praised a lot more if it was on the wii with crap graphics)
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Old 11-14-2008, 05:16 PM   #12
Steelmaker Steelmaker is offline
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It works excellent with High Velocity Bowling and.....that's about it. Like others have said, it's mostly a gimmick and in my opinion was implemented by Sony for the sole purpose of de-emphasizing the fact that the PS3 controller initially had no vibration function.
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Old 11-14-2008, 05:28 PM   #13
owa owa is offline
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Yeah, it works great in a few of the games (Heavenly Sword and High Velocity Bowling for example) but if it they used it more and more like the Wii, I think they'd need to add a strap to the controller.
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Old 11-14-2008, 05:40 PM   #14
un4gvn94538 un4gvn94538 is offline
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have flow and its the only game where i dont mind it. other games ive tried, i just cant stand it. guess its just not for me.
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Old 11-14-2008, 05:42 PM   #15
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motorstorm use of it sucks!! i can't stay on the track for nothing!!

wipeout HD too. any racing game really.

on a completely unrelated note, i've been in 25 automobile accidents from driving off the side of the road or swurving into oncoming traffic j/k
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Old 11-14-2008, 05:43 PM   #16
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Quote:
Originally Posted by mikejet View Post
Wait for the new PS3 controller that's going to come...eventually. Sony just patented it.
What new controller do you speak of?
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Old 11-14-2008, 05:44 PM   #17
Septimus Prime Septimus Prime is offline
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Well, the other thing is that the SIXAXIS is less intuitive than the Wii Remote and doesn't work the same way. You can't just point the SIXAXIS "at the screen" (I know, you can't technically do that with the Wii Remote either, since its Pointer position is relative to the sensor bar, but J6P doesn't know that), which cuts out a ton of potential functionality right there.
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Old 11-14-2008, 05:45 PM   #18
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Quote:
Originally Posted by garlad View Post
What new controller do you speak of?
you haven't heard!? you must be new.
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Old 11-14-2008, 05:46 PM   #19
ngkf7 ngkf7 is offline
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Lawsuits and copyright infringement aside...if the PS3 is looked at in the same light of the family-friendly Wii, it wouldn't work. SIXAXIS has its uses, but it is also a real controller, something that the major games on the PS3 prefer. Wii-mote is great for certain things, and regular controllers are better for others. Marketing it against the Wii would make the PS3 look like a significantly more expensive family toy and wouldn't shift any extra units.
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Old 11-14-2008, 05:46 PM   #20
dpomp dpomp is offline
 
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Quote:
Originally Posted by Septimus Prime View Post
Well, the other thing is that the SIXAXIS is less intuitive than the Wii Remote and doesn't work the same way. You can't just point the SIXAXIS "at the screen" (I know, you can't technically do that with the Wii Remote either, since its Pointer position is relative to the sensor bar, but J6P doesn't know that), which cuts out a ton of potential functionality right there.
precisely!! the SIXAXIS is exactly what it says. it works on six axis. horizontal both ways veritcal both ways and the Z axis both ways(when you tilt it forward and backward)

the 2 aren't the same. that's what the new controller is supposed to change. i'm assuming they will sell it with a usb sensor bar though.
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