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#1 |
Blu-ray Champion
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#3 |
Blu-ray Ninja
![]() Jul 2007
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I've disliked the business model for OnLive since it was first announced. Frankly, the service just doesn't work well for any game that requires low latency (i.e. any FPS, any rhythm game, most versus modes in games).
It won't make me cry or anything to see it come to consoles, but the hardware overhead and internet infrastructure required to make OnLive keep ticking doesn't make a whole lot of sense to me. |
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#4 |
Blu-ray Guru
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I remember reading an article (link please) about Onlive, and why it was a very competitive format compared to console and PC gaming. It can stream high end games at it's highest settings no matter how high the resolution of the game it is. It looked very tempting.
The only thing that I don't like about the idea is that it's proprietary like console gaming is, meaning that you can't modify a game to your liking like you can with PC. So I imagine the service wouldn't let me use a custom resolution, multi-monitor gaming, analog audio, apply secondary applications to the game, or even have mouse and keyboard support. Also it seems like a format like that will require alot of RAM in order to handle the information streaming, so it's not a free lunch. And of course most internet connections can't handle the information that is required to run these games. |
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#6 |
Blu-ray Champion
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I'm not sure exactly what this is. Is it like a streaming version of Gamefly? Where you don't get physical discs in the mail, you just select it from a menu, and click it and it loads up the game and you start playing it?
It would be just like the game you buy in the store, just streaming? If they could get the software to work properly and the internet connection would be strong, I don't see anything wrong with this. Depending on what they would expect to get per month for it. |
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#7 | |
Blu-ray Ninja
![]() Jul 2007
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OnLive runs the game on their server, and sends the video and audio streaming to your local machine, which sends your inputs to their servers. So for a PS3 to be running OnLive it would look like: Dual Shock 3 (you) -> input to PS3 -> transmit to OnLive -> OnLive's servers are running the game and send back the video and audio -> back to your PS3 -> to your TV/receiver Your local hardware doesn't actually run the game; you don't even have to own the game. The big problems with OnLive are lag and tremendous upkeep costs. |
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#8 | |
Blu-ray Champion
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