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#1 |
Special Member
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My PC gamer friend has 32 GB of DDR4 in his computer and a 12 GB Geforce so can PS5 pro have 24 GB of GDDR6 ram? The Xbox One X has 12 GB of RAM.
Also can all PS5 upgrade to FreeBSD 13.2 over FreeBSD 12? FreeBSD 13.2 helps with Stability. FreeBSD 12.4 is no longer maintained December 2022. |
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#2 |
Blu-ray Samurai
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Assuming PS5 Pro is a real thing...sure, a 50% increase in memory seems realistic. Consumer Ryzen systems support 64GB of RAM, and Radeon GPUs are available with up to 24GB of DDR6 RAM so why not? Would be equally interesting to see associated CPU/GPU updates (more cores/CUs/Ray Accelerators?), guess we will have to wait and see if it even happens.
For the OS update, I would only assume an update would be applied if it could also be applied to PS5 to keep a consistent environment. |
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#4 |
Blu-ray Grand Duke
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I'm relieved the base console PS5 doesn't have room for extra upgrades. Then it would be a gaming computer. I do bet they'll go for creating a PS5 Pro by 2025 for true 4K 60 fps gaming.
PS5 Pro will retail for $599.99 at launch I bet. |
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Thanks given by: | Nunab18 (07-20-2023) |
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#5 | |
Special Member
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![]() I'll go first!! Yes I would |
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#6 | |
Blu-ray Guru
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I just hope this shitty practice of releasing mid-gen upgrades doesn’t become the norm. |
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#7 | ||
Blu-ray Grand Duke
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![]() I'll guess it would be faster than the most powerful PC, for a short time anyway before PC catches up at an even higher cost. But I bet that is the average price PC gamers pay to match 4K 30 fps gaming that PS5 can do for half the price. But for me, that is too much for a 2025 console IMO, and reminds me of the 3DO Panasonic console's pricing back in the 1990s. I remember walking into Macy's and seeing the 3DO running a driving game. It looked good, but then I looked at the price as a kid, and said, "Nobody I know is going to buy a console for $699.99, almost $700+ dollars. I doubt it'll succeed." They overpriced themselves out of business sadly. Now if PS5 is lowered to $599.99 for PS5 Pro in 2025, and near double the power, I think that would be more reasonable, since we already bought a $499.99 console with the base PS5. These mass produced consoles (30 million + for PS5, 400+m for PS4) at lower pricing are priced for massive amounts of consumers, versus a more niche market, like PSVR1 and 2. Quote:
Then again, PS4 is still going well, but only finally starting to show more exclusives to PS5 only, with PS4 not getting as many cross-gen ports in 2023 as in prior years. I wonder what the sales figures were for PS4 Pro versus the regular PS4. I'd have to look that up. |
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#8 | |
Blu-ray Prince
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I'm personally on the side that would upgrade to a PS5 Pro but with how the PS5 price basically increased in RRP rather than drop and its remained high for almost 2+ years after launch, i do wonder how much of a price difference there would be with a PS5 Slim. I said i'd trade my launch model in towards a Pro if they offered a good deal. |
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#9 |
Blu-ray Knight
Aug 2015
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What is this topic saying? You hypothesize there will be a PS5 Pro and you hypothesize it will have 24 GB of RAM?
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#10 |
Special Member
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Xbox One X had 12 GB of RAM. Nintendo 64 had a 4 MB Ram Pak. Sega Saturn had 2 MB Ram Pak in Action Replay. Ram upgrades happened many times in the past.
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#11 | |
Blu-ray Duke
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24GB RTX Video card is 1,800 USD 16Gb Raedon 600xt is 1,100 USD This is not a simple plug and play upgrade the entire APU has to be upgraded Right now I cant find any APU pricing but Ryzen 9 7600 is 500 dollars thats 12 cores. Its not just about the ram but your wishlist is a pipedream man. |
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Thanks given by: | jayturner514 (07-22-2023) |
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#12 | |
Blu-ray Prince
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I personally think people do maybe not realise that things have changed quite significantly in the last few years on the hardware side from when it did seem a bit more linear. We're at a much more diminishing point for hardware gains and it seems a lot more of the advancement is now actually being done via software optimisations in game engines in how the hardware is used. We also have new methods arising as a result of NVMe drives and the blistering data transfer they can achieve. In the past, we were tied to an entire scene being loaded into the environment and then cached in RAM etc. so that when we moved around in 360 degrees, the graphics were all the same pre-loaded etc. but now with NVMe drives, it's almost the ability to focus the absolutely highest possible fidelity and push even better looking graphics on the same hardware because the data can be streamed in so fast that when you now turn to that 360 degrees, the software optimisation can allow them to motion blur and use that fancy algorithm to use less graphics until you come to a stop and then focus all the hardware power on whatever you're looking at to be really good looking again almost seamless to the eyes at times. That's honestly such a kind blowing shift in how we can now develop games and we're not even properly transitioned into this new generation of trying to develop games like this but the potential is amazing imo and as hardware can still get more powerful and the methods of game development evolve further once we leave more traditional set up hardware behind i think we truly will see people maybe not hanging onto arbitrary numbers as much as we used to. I'm actually one of the people who did possibly think about the numbers a lot more tbh. I'm excited for the future of what type of games we can experience but at the same time, i just probably don't have the same time, so i do hope we can get those special experiences come along. |
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#13 | |
Blu-ray Champion
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but in reality, all the Pro would do is improve graphics, and we've already reached the point of diminishing returns my (realistic) must wants of modern consoles are: - 60fps as a standard (every single game) - no fan noise - quick load times and the ps5 kind of already do that |
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#14 | |
Blu-ray Prince
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Ultimately graphics are definitely something that can take a step forwards but i think proper utilised Ray Tracing should also be a good jump up on this gens implementation. People need to remember that very few people actually thought Ray Tracing would even be included this gen, but the fact it has been does mean it gives developers a small head start at least on how to use it in a closed system console environment and transition those learnings to the next gen more than probably PS5. I'm thinking at launch at least, the Pro model might be a bit touch overpriced but we shall see. I can't lie and say i wouldn't be prepared to jump in from launch if it does have good support and upgrades over the base/upcoming Slim model. |
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#15 | |
Blu-ray Duke
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#16 |
Blu-ray Knight
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What a weird thread. Sometimes this site feels a bit too much like reddit.
Anyway, just thinking about mid-gen refreshes and seeing what's become of PC gaming makes me think I'll soon become a retro gamer. I have a powerful PC and I feel like my massive library/backlog of games could keep me going until I'm ready to bite it. |
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#17 | |
Blu-ray Prince
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I said before but i think with both MS and Sony now releasing to PC, that's becoming the new multi platform hardware of the future for PC/PS and Xbox gaming. Then basically you just get a Nintendo for the rest. I know it's not that simplified yet, but getting there. Personally if i think about plug and play simplicity, PCs still aren't the ease of consoles, but the process is a lot better than it used to be i think. |
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#18 |
Blu-ray Ninja
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Consoles have so many restrictions that I don't think you can use plug and play as a positive. To say that's a positive would imply that the thing being a closed DRM box that closes you out of so many options and makes it nearly impossible to repair, clean or replace parts yourself is a good thing. That's what makes it plug and play.
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#20 | |
Blu-ray Champion
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when it comes to the ps5, 90% of the games I'm anticipating are remakes/remasters. |
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