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Best PS3 Game Deals
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![]() $15.05 | ![]() $14.99 | ![]() $39.99 | ![]() $28.46 | ![]() $29.99 1 day ago
| ![]() $70.66 | ![]() $19.70 | ![]() $26.03 | ![]() $16.88 | ![]() $39.80 | ![]() $59.95 | ![]() $39.99 |
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#2 |
Senior Member
Jun 2007
Las Vegas, Nevada
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Cool. I think it's worth it, maybe in a year when the prices drop a bit. But thats just me
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#4 |
Blu-ray Ninja
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#6 |
Blu-ray Count
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#7 |
Special Member
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well did you guys read this months GI that nasa has had a team tryin to play the game at full capacity on there computers and the longest they have been able to play is 10min before the whole system crashed freakin nasa we can send a man to the moon but we cant play a computer game the way it was ment to be played
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#8 | |
Active Member
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#9 |
Blu-ray Knight
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What were the AA and AF settings for the benchmarks? The results actually look higher than most I've seen.
Anyway, yeah, Crysis is a system killer. Reading reviews for the 9800GX2 recently, even with top-of-line systems, Crysis was still a bear to handle especially at high resolutions and with any amount of AA or AF (some benchmarks would use minimal amounts of AA and no AF or no AA and a mid-range of AF-- 8xAF for example). Checking out several threads on the 9800GX2, the sentiment was usually the same. It's not too difficult to put together a high-end system that can run every game out there pretty well but then there's Crysis. It's still difficult to run even on ultra-end systems, especially at some of the higher resolutions and if any AA/AF are being used. There are usually some compromises needed in the game settings to keep things playable also (especially later in the game where the graphics go up a few notches and the performance drops even more). Looks like the sweet-spot resolution-wise is still between 1024x768 and 1280x800. Although, as a sidenote, with their use of motion-blur, framerates in the mid 20s feels much more playable in Crysis than in other games so IMO, the lower framerates aren't quite as bad as it seems. So, maybe a 720p game, a mix of settings (high type settings but dialing down shadows or some other taxing setting a notch or two, for example) and a more limited draw-distance would still look great and run pretty well. I'm looking forward to seeing what they can accomplish and seeing what tradeoffs they have to make, if any. On a somewhat related note, Oblivion on the PC and consoles looked very similar out-of-the-box but on the PC side the graphics were compromised to a certain extent. One of the first thing PC users did was modify the config and texture packs so that the textures in the distance were a much higher quality. They also changed the settings to reduce the pop-up graphics considerably and increase the detail in the distance (higher density of grass, for example). Even before the mods though, Obvlion was a measuring stick for graphics/performance on the PC and in its default state, looked very similar on the PC and consoles. Crysis on the other hand, doesn't seem to be designed around any such compromises on the PC but of course, it's killing even high-end systems so users are basically having to dial-back the settings on their own. So maybe they'll be able to deliver Crysis (or whatever they call it) on the PS3 in the state that most people are dialing-down their settigs on the PC to, is basically my point. Last edited by owa; 03-21-2008 at 05:40 PM. |
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#12 |
Special Member
Jan 2008
Windsor, Ontario
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I think he's saying that it probably won't run that well on the PS3. Definately not at the high end.
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#13 | |
Senior Member
Sep 2007
AZ
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#14 |
Blu-ray Count
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#15 |
Blu-ray Ninja
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Yay, see I have this weird idea in my head would it be possible to push one of the spe cores into a video processor, I mean if you think about it physics are usualy pushed on the graphics card..
I guess it would come down to memory crush would the faster xdr make up for the difference in volume. |
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#17 |
Blu-ray Ninja
Oct 2005
England
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This is the big problem with PC games; you pay one price but depending on our set up, you get a different experience.
Personally I don't see the point of developing a game that only a tiny percentage of gamers will ever enjoy as it was meant to be seen. It's nothing but posturing by pc devs; just an exercise in "ooh, look what we can do" PC gaming is in trouble, consoles have taken the mass market and the poor pc is left with Sims and WoW. Gimme my PS3 any day. |
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#18 |
Blu-ray Samurai
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First of all, Crysis is not a truly multithreaded program. In other words, it doesn't scale properly as more cores are introduced (highly inefficient). Therefore, you won't get anywhere near the performance you would get out of a quad-core processor (PS3 has 7 useable cores [6 SPEs and 1 PPE] for gaming).
Secondly, x86 based processors can NEVER reach anywhere near their theoretical maximum (google it...I can't cut and paste on the PS3). The Cell has the potential to reach 99% of it's theoretical max. The graphics cards are way more powerful than the RSX (as we should all know). That helps PCs out tremendously. Also, the memory dumps are huge! Of course, I believe the code could be rewritten to optimize for less memory. Personally, I think Crysis could be adapted to provide the same graphical experience on the PS3, but in 720p. Also, I like the medium setting better than very high from those pics. |
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#19 |
Blu-ray Knight
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I second that. I just want PS3 Crysis already. I don't want to blow hundreds on something that still can't take it to the full.
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#20 |
Blu-ray Guru
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Crysis is fun
![]() That said, source would have been nice. Especially since Quad SLI 9800GX2 (4 cores) is apparantly contradicting. I imagine it means 2 9800GX2 as opposed to a D5400XS with quad-sli (since that should be 8 cores then), but not too surprising since it was called quad-sli by the media in the past as well (before NVidia showed the new pretty chipsets). The Crytek engines does have some growing to do yet [on two sides, improving the multi-card playback is something big that needs to improve]. I think the idea behind the 'ports' has been to recreate the engine on the new platform to make use of it's advantages, that said, time will tell ![]() |
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