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Old 09-21-2007, 02:12 AM   #1
Shin-Ra Shin-Ra is offline
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Feb 2007
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United Kingdom MotorStorm: Pacific Rift


Publisher: Sony Computer Entertainment Europe
Developer: Evolution Studios
Platform: Exclusive to the PLAYSTATION®3 Computer Entertainment System
Genre: Brutal Offroad Racing
Players: Single-Player, 2-4 Player Split-Screen and 2-16 Player Online Racing
Extras: Trophies, Custom Soundtrack, Screenshot Capture
Rating: “T” for Teen

Released on Blu-ray Disc: OUT NOW


OVERVIEW

The first MotorStorm wowed fans with its heady formula of brutal, unpredictable off-road racing, festival vibes and stunning Monument Valley desert scenery. Now Motorstorm Pacific Rift takes you to a solitary tropical paradise in the Pacific Ocean, ready for a whole new take on no-holds-barred racing action through thick swamps, dense jungle, towering peaks and steaming volcanoes.

Not just pretty backdrops to the action, these environments take center stage in challenging players with everything in Mother Nature's arsenal. Thick mud, tangled undergrowth, swift flowing rivers, choking volcanic clouds and searing lava pools all test the drivers to their limits and beyond.

Expect a rich festival of off road racing, along with a host of game modes and rewards. It's brutal, dangerous, relentless, and unpredictable and more than a game – MotorStorm Pacific Rift is a way of life.

FEATURES
  • The Island – A brand new radically different location for the festival.
  • Unpredictable Events – Never the same race twice. Events will take place to change the race on a lap to lap basis.
  • Split Screen Play – Play with up to 4 buddies on the same screen.
  • The Monster Truck – An all new vehicle class added to the core vehicle selection for a total of 8 different vehicle classes.
  • Immersive Online Experience – A radical re-look at the whole MotorStorm online experience, focusing on ease of use and breadth of gameplay all while tearing it up in races with up to 16 players.
  • Improved Actions – A new level of control; punch, duck and ram using a new control layout.
  • Free-play – Race how you want by creating your own race tickets.
  • Photo Mode – Snap your greatest victory or your most visceral crashes and share them with the world.
  • New Rating Systems – It’s not all about winning; it’s also about how you perform.

Last edited by Shin-Ra; 05-13-2009 at 06:16 PM.
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Old 09-21-2007, 02:52 PM   #2
Shin-Ra Shin-Ra is offline
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Quote:

So MotorStorm Pacific Rift has been out for a week now, and you’ve driven the AI into submission around the testing tracks of the island, and your kid sister kicks your @$$ in split screen. So what next. Well how about a bit of online play? There’s a few different ways of experiencing Pacific Rift online, here’s the low down and some tips -
Matchmaking
We wanted to ensure that players could find another game quickly, but also that once they got into a game they didn’t have to rely on the host to get the race started. There are two options when matchmaking: Ranked or Casual. Ranked pitches you against players of a similar skill level whilst Casual will put you up against anyone and everyone. Matchmaking will, quite simply, group players together who are looking for a game, pick a Ticket for them (a race setup) and get them into a race as quickly as possible. And don’t worry, if you don’t like the Ticket that is randomly chosen for you - it’s possible to veto it (if you get a majority vote).

If you can’t find a matchmaking game (Ranked or Casual) when you search the reason simply is that no-one else is currently searching for another ranked game. The system relies upon there being other people looking to play, so as the servers get busier it’ll get easier to find games, so don’t be disheartened if you can’t find a game first time around, the more people looking for games, the more games there will be.

Custom
On top of the matchmaking it is still also possible to create a game of your own and let others join (privacy is optional). This session will stay up as long as there is a single person present and you can configure the race at any time in the lobby to create your own experience. Custom games do not contribute towards your ranking, but they still track your statistics.

Ranks
Competitive play is important online, as the best races are most often the closest. So by implementing a ranking system which grades players based upon how many players they have beat and been beaten by, it allows us in conjunction with the matchmaking to gather players of the same or similar ranking together to provide the fairest and most exciting possible racing experience. There is also a Ranked leaderboard which lists every player, showing who really is the best MotorStorm player in the world.

Groups
Playing online is always more fun with friends, and we wanted to make it as easy as possible to do so. We’ve done this through Groups; these are quite simply a way of keeping friends together. They are initiated by sending a friend an invite; when they accept they become part of your Group, and wherever you go they then go with you, until they decide to leave (or if you choose to kick them from your group). Groups can be up 12 players, but when playing Ranked it is only possible with groups of 4 or less (to avoid cheating).

General
On top of these 3 major improvements, we also made online play global, so that wherever you are in the world you can play against anyone else who happens to be online. There is now the ability to check and compare other player’s statistics, side by side, and not just online statistics, either: this includes all the offline ones, too. We’ve improved the voice chat - not just in terms of general quality, but also the number of players that can talk simultaneously: in the lobby up to 8 players can talk at once, and during an event it’s 4 - that’s twice as many as in the original MotorStorm!
Quote:
Originally Posted by MusterBuster // EU Community Team Leader
Today, new information about the 16 racing tracks from Motorstorm: Pacific Rift has been revealed. We've got all the screenshots for you, plus a shed-load of info about each one...

The Island is divided into four separate racing zones: Earth Zone, Wind Zone, Water Zone and Fire Zone, each with four multi-route tracks. Each zone takes the world’s elements very seriously, boasting its own uniquely dangerous climate. Get right into the thick of the island’s dense jungles when you enter the Earth Zone. Difficult to judge what’s ahead of you, the island’s heavy undergrowth hides all sorts of hazards, and the vegetation won’t just get in your way – it’ll fight back! Then, leave the undergrowth beneath you for the dizzying heights above you when you enter the Air Zone. Hurtle downhill, teeter on cliff edges and get big air on huge-scale jumps as you soar through four adrenalin-pumped racetracks.

Meanwhile, deep within The Island’s volcanic lava fields, the Fire Zone is full of red-hot dangers forged into nature’s crucible. Speed across four fiery racetracks characterised by rocky wastelands and creeping cascades of lava. The festival organisers have done their best to put up makeshift ramps and flags – but don’t expect any crash barriers! Finally – it’s time to cool off in the Water Zone – crashing across serene coastlines, through plunging waterfalls and across treacherous river canyons.

As in the original MotorStorm, tracks can only be accessed with tickets. Racers must obtain either a gold, silver or bronze medal in each track to increase their ranking and access more tickets to more tracks. Extra vehicles can be unlocked by competing in the MotorStorm Event- where you can throttle drivers all over the world as you play online via PLAYSTATION®Network. Compete with up to 16 mates or online players; and for the first time, racers in the same location can hit the gas in four-player split-screen mode.

Need more? Read on my friends...
Badlands: “A giant track, racing at the feet of a giant cinder cone, Badlands has a name that’s perfectly descriptive. Wait until you see the enormous active crater you need to jump over, or the blind, sheer precipices you need to tear round at high speed if you’re to have any chance of winning. And let’s not get into the collapsed tunnels and the huge canyon jump that crosses the track 75 feet in the air. These are MotorStorm lands. These are Badlands.”




Beach Comber: “The black sand is evidence of the awesome power of nature, created by lava flowing into the ocean which explodes as it is supercooled by the water. The WWII airbase and the unexploded bombs are evidence of the awesome destructive power of man. The sheer carnage created when these are combined is evidence of the awesome power of the MotorStorm. Let battle commence!”




Caldera Ridge: “The race organizers looked long and hard to find some driveable routes here, but in the end decided it’d be more fun driving vehicles over the edge of an enormous crater and barrelling out-of-control down a near-vertical slope. And that’s exactly why the race organizers don’t get invited to make race tracks for anyone else. Ever.”




Cascade Falls: “Dense jungle, thick with haze, gives way to wide-open plateaus and rickety scaffold. The tropical setting makes for a fascinating blend of beauty and danger – much like my ex-wife. The key to success is to keep it honest – don’t take any unnecessary risks, and don’t get caught making out behind the start gantry.”




Colossus Canyon: “This track has it all – beautiful forest, vibrant fauna, and a picturesque mountain stream that courses through a narrow gorge, over brook and water-meadow, and plummets over an enormous waterfall. Let’s face it; if you’re only going to accidentally plummet over one giant precipice in your MotorStorm career, this is the one to do it on. Today is a good day to fly.”




Kanaloa Bay: “Sun-kissed, secluded, sandy, and slightly more treacherous than its good looks first suggest, Kanaloa Bay is a great track to be a spectator at. It’s an awesome beach party with a welcome smattering of vehicular carnage running through it. But beware the dark territory beyond the lagoon – space gets real tight, real quick in that steamy jungle stretch.”




MudSlide: “The clue’s largely in the title: Mudslide is like one of those crazy rides you get at water parks, except with mud instead of water. Still, there’s plenty of slip-slidey action to engage in, with high routes available for those of you without the tires to tackle the mud.”




Paradise Beach: “Paradise Beach was perfect. Clear skies, gentle surf, warm water. It was a small town, and the living was good. Was, that is, until 30 years ago when the fire-God Pele cruised into town in his fiery hotrod of molten death, and literally tore up the strip. Now all that remains is dust and bones. Welcome to Paradise.”




Raingod Spire: “A humid, slippery, unfeasibly dangerous track set at the summit of a towering cathedral amongst heavy, pendulous tropical clouds. With immense slick precipices over immense drop-offs, Rain God brings hell to the Heavens and provides one of the Festival’s most dangerous and deadly roller-coaster rides.”




Razorback: “The Daddy. Mud, dirt, flora, caves, rock, water. Deadly drop-offs, dangerous jumps, spectacular falls and fast-flowing rivers. This is the big one – the whole MotorStorm ethos showcased in a single, epic track. Ladies and gentlemen, boys and girls, your time to shine is now.”




Riptide: “The crowd-pleaser down on the beach, Riptide is the unholy offspring of MotoX and MotorStorm. From MotoX it has inherited ramps, big jumps, whoops, rollers, tight banked turns and technical hairpins, and from MotorStorm its blue eyes, cute little button nose and sandy complexion.”




Scorched: “Fire, steam, lava, craters – Scorched is about as far away from the golden beaches and cool blue ocean as possible. The heat and dust make a real mess of your engine, and the lava will make a real mess of you. Once you’re out of the barren lands, you may think you’ve escaped unharmed, but the thick forested area on the back section of the track throws up plenty of its own unique hazards.”




Sugar Rush: “Only MotorStormers would think to stage a race in and around an old sugar plantation. The sharp machinery and rusty metal, those rust-weakened floors and rotten walls, and the zero-visibility of the cane fields all combine to make this track a sickly-sweet rush that’s going to ruin more than just your teeth.”




The Edge: “There’s at least half a track here that isn’t ridiculously dangerous. The other half is on a camber so extreme that descriptions like ‘gnarly’, ‘radical’ and ‘utterly ridiculous’ don’t begin to convey it. This is all about keeping traction, and keeping nerve. Seasoned MotorStormers are already declaring ‘Don’t lose your bottle on the Edge – because if you do it’ll probably fall and kill someone half a mile below you”. Wise words indeed.”




The Rift: “The Rift: a mile-long tear in the world that is said to be the serpentine trail to the dark underworld of the God Milu. Formed from multiple interlinking lava tubes created over millennia, the Rift is a tight, claustrophobic journey through the jaws of the underworld, where death awaits the wearied traveler at every turn.”




Wildfire: “Trapped in no-man’s land between a deadly lava deluge and an unforgiving ocean, Wildfire is the rock between two hard places - a very temporary island-hopping race over the elemental battlefield where fire and water collide. Smoke and steam conspire to reduce race visibility to a minimum while the route screams along perilous cliff-edges and leaps across rifts and chasms.”




Last edited by Shin-Ra; 01-27-2009 at 12:00 AM.
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Old 12-08-2007, 12:55 AM   #3
Shin-Ra Shin-Ra is offline
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Since Day 1, I knew it wasn’t going to be easy to put a soundtrack together that would have the right vibe for a festival of racing like MotorStorm. You see, Music is one of those things that no one is ever “wrong” about. Everyone has an opinion, and everyone knows best, but no one is ever wrong! After countless discussions with various people involved in creating the Festival Infrastructure around the MotorStorm racing events, my challenge was set: I needed to put together a lineup that not only fit with a racing game, but one which could feasibly be the Festival line up to end all Festival line ups. It had to be Anarchic, Aggressive and Raucous. That was the easy part. The tough part was making sure that the soundtrack became as much a signature of MotorStorm as the racing itself was.

With Pacific Rift, I faced the same challenge, but this time, it had to go one better. Up to eleven, if you like. First things first, considering this time around we were allowing the player to play their own music while racing: How do we give the player something that, no matter which way it’s looked at, is valuable? How do you put value back in to a licensed soundtrack, when the player can play their own music? After much consideration, the answers came; We are going to be giving you a soundtrack that not only stands up to MotorStorm’s first outing, but also has more than twice the number of tracks of its predecessor, along with a healthy peppering of tracks that we’ve gone directly to the original artists about, asking them to stamp an element of MotorStorm on them. Exclusivity. I’m sure that while everyone will have an opinion on it - and none of you will be wrong - you will all agree that what we’ve ended up with is an absolute monster of a soundtrack, with more than just a little something for everyone!

Lunatics of the world, Unite… The MotorStorm Festival is upon us once more, and promises to pump your ears full of Dirt, Petrol, Mud, Fire and Water… Line up announced!!!

Full track list –

Alex Metric – In Your Machine
This guy is just gonna get bigger and bigger. MotorStorm festival organizers tip Alex Metric to be the new kid on the block when it comes to chops, beats and twist up mixes. Currently working on a debut album, he has yet to explode onto the scene, but he will… The MotorStorm Festival is the perfect platform for Metric to make his mark on the Dance scene!

Amon Tobin – Trickstep (Pacific Rift Remix) Exclusive!
We got our hands on some new exclusive unreleased tracks from Amon. We loved them all, but Trickstep was top of the bill for MotorStorm. Amon revisited it for us to “MotorStormify” it a bit more, too. Exciting stuff! And Exclusive to the MotorStorm Festival!

Animal Alpha – Fire Fire Fire
With a voice like sand and glue, and a band that’s full of energy and drive, MotorStorm seemed a perfect fit for Animal Alpha’s Fire Fire Fire, especially since we were setting some of our races in and around a volcano!

Aphex Twin – Come To Daddy (Pappy Mix)
Classic Aphex. Dirty, Raucus and edgy. Some might say a little scary too, but that’s all the elements you get in a MotorStorm race anyway…

Black Daniel – Gimme What You Got (Alex Metric Remix)
Alex Metric puts his shines on Black Daniel; Awesome track!

Black Sun Empire & State Of Mind – Red Velvet VIP
Dark Drum and Bass. It’s edgy. BSE have proven in the past that they can do for underground D&B what Pendulum did for Mainstream D&B.

Black Tide – Show Me The Way
These guys Rock, Hard! First heard a Metallica cover from them, and I was sold. These guys had to appear at the MotorStorm Festival, and they were keen to oblige! And what an addition it turned out to be! Fantastic band, great sound. Hair rock doesn’t get much hairier than this!

Bodysnatchers – Twist Up
Reminiscing back to the first MotorStorm Festival, we had Krafty Kuts feature. When I heard this track from the Bodysnatchers, it reminded me of Bass Phenomenon from Krafty. It fit really well, and it certainly twists itself up!

Boys Noize – Lava Lava
Boys Noize are making waves with everything they do at the moment. Lava Lava is no exception. It’s gritty, dirty, and it has great attitude. Sick track!

Queens Of The Stone Age – Sick Sick Sick
Speaking of Sick, There’s never a dull moment with Queens of the Stone Age! These guys kick serious ass and a MotorStorm Festival simply wouldn’t be the same without them.

Bullets and Octane – I Ain’t Your Savior
Truth be told, it wasn’t only the sound of this track that caught my attention. The energy it has, and the raw sound hits a nerve that makes this stick in your head. Great track to race really, really fast to!

Cut In The Hill Gang – Soul To Waste (MotorStorm Edit) Exclusive!
An Exclusive edit of a fantastic track from Cut in the Hill Gang. These guys know how to do dirty Rhythm and Blues!

Hervé – Zombie Dance (MotorStorm Edit) Exclusive!
Another exclusive edit for MotorStorm Festival goers to enjoy!

The Exploders – Wolf Cub (Pacific Rift Edit) Exclusive!
Another fantastic dirty blues track that simply had to be featured at The Festival! The Exploders were keen to give it a little treatment for us too and came up with this awesome mix, just for our MotorStorm ears!

Ministry – Jesus Built My Hotrod
We wanted to include this in the original MotorStorm, but it works just as well in MotorStorm Pacific Rift! A great track and a classic sound for the MotorStorm Festival I’m sure you’ll agree!

Nirvana – Swap Meet (Diplo MotorStorm remix) Exclusive!
This is our big hitter. First time ever, and it’s exclusive to the MotorStorm Festival. MotorStorm has, in the past, managed to sway Nirvana towards the Festival (we had a fantastic reception to Breed, featuring at the first festival), so we wanted to bring them back again, but this time, with a difference. Hotter than hot cakes at the moment, Diplo was fired up to give it some remix treatment and, I think you’ll agree, this is Nirvana like you’ve never heard them before! Incidentally, its 20 years ago that Bleach was first released, and this is a fantastic opportunity to revisit the album and bring some of today’s hottest talent to the table to give it a squeeze. Great track; Great remix. You heard it here first!

Pendulum – Tarantula (ft Fresh, $pyda & Tenor Fly)
MotorStorm wouldn’t be MotorStorm without a big dollop of hoover led, raucous Drum and Bass action: Pendulum. We brought the Aussie Drum and Bass crew back to the festival with a brilliant track, Tarantula.

The Qemists – Stompbox
We loved it as soon as we heard it. We snapped it up and immediately set to work cutting our E3 movie to this track. This one had the potential to “Stomp” its authority as the new MotorStorm Signature track. It would seem we weren’t the only ones to think this was a fantastic track!

The Qemists – Speed Freak (MotorStorm Remix) Exclusive!
The Qemists are a new breed of warrior on the Drum and Bass scene and I just love to seek out not only what’s hot right now, but what will be hot round the corner, and the Qemists certainly have a fire in their gut right now that MotorStorm simply couldn’t overlook. When we asked the guys to let us bring Stompbox to the stage, they jumped at the chance. Not only that, they offered to knock up something exclusive for us, too! As good as Stompbox was, we couldn’t very well say no – that would just be rude. So we happily said, “yes please”, and boy what a job they did with this track! They took all the elements of a MotorStorm race, all the elements of a MotorStorm Theme, and shoved it all down the barrel of a Shotgun, pulled the trigger and shot this track straight to the main stage! This track Stomps Hard! Another Exclusive track you’ll only hear at the MotorStorm Festival!

Saving Abel – New Tattoo
Proper Rock n Roll. We love this track and we’re sure you will too! It has everything you need to drive faster than you should and more dangerously than you can imagine!

Slipknot – Sulfur
As of writing this, Sulfur remains unreleased. Though we’re pretty sure not for much longer as the Slipknot guys have nailed it once again. A superb track that sits with the whole vibe of the Festival and the racing action.

Simian Mobile Disco – Parachute
SMD have taken the UK scene by storm. Another one the Festival could not overlook! Great track, and again, as of writing, it remains unreleased.

Supa Bajo – Lalula (instrumental)
Aka – Freelance Hellraiser. The bass line on this one is outstandingly catchy. It alone ticks all the boxes for a MotorStorm race. What a track!

Ulterior – Weapons
A cross between Underworld and NiN. These guys rock hard in a tech kinda way. Another one to look out for…

Noisia – Groundhog (MotorStorm re-edit) Exclusive!
Groundhog is a great track anyway, but Noisia, as awesome as they are, agreed to give it a bit of MotorStorm treatment. Once again, another exclusive track to shove in your ears whilst tearing it up in Paradise.

Clutch – Pure Rock Fury
With their strangled guitar riffs and fuzzy raw sound, Clutch were ideal candidates to feature at the MotorStorm Festival. I have no doubt that you’ll agree this track comes armed with enough horsepower to blow the wheels off your vehicle mid race!

David Bowie – Queen B*tch
MotorStorm has never, and will never be about music that simply “Fits the Game”. It’s about a way of life. Lunatics from across the world, all shapes and sizes, all ages, unite to race their way to glory, and we make sure that although we feature tracks to suit everyone, we had no qualms about including something from as far back as the 70’s. It’s an absolute classic, from way back when… I was hugely skeptical as to whether we would be able to license this one, but it’s an absolutely killer track, so we pleaded, and we got it!

Death From Above 1979 – Blood On Our Hands (Justice Remix)
Though Death from Above 1979 disbanded, their music has left its footprint on the music scene, being picked up by dance producers, bands and remixers alike. Having this remix from French duo Justice feature at the Festival is something that always makes me smile! It also makes me drive extremely dangerously on the track! You gotta love the dirt and filth this track exudes from the very offset!

Death From Above 1979 – Romantic Rights (Erol Alkins Re-Edit)
“Two tracks from the same band!?”, you may wonder, but believe me, when you hear this, you’ll understand why the phrase “Erol keeps the kids dancing” is so appropriate! Erol Alkan’s remix of this fantastic DFA 1979 track is sublime! It brings you right up to the very top, then lets you go free-falling through the drop! A powerful remix of an adrenalin fuelled track. Outstanding.

DJ Fresh – Chainsaw
DJ Fresh has been a pioneer of the D&B scene for many years, working with some of the best over the years including Pendulum. He’s the bread and butter of Drum and Bass, and to have an opportunity to include an unreleased track at the Festival didn’t sit long on the table. I snapped it up as soon as I heard it. I’m sure those of you into the D&B thing are gonna be in for a real rare treat with this one!

Fatboy Slim – Everybody Needs A 303 (Plump DJs remix)
Take a jug, add Fatboy Slim, Plump DJ’s and one of the most prolific and prominent commercial dance tracks ever, and give it a shake. What do you get? Conviction behind the claim that Everybody needs a 303. This track is classic too, but in a different way from Bowie or Nirvana. Works great when you’re tearing up the mud through the thick jungle!

Goose – Black Glove (Bloody Beetroots Remix)
The Bloody Beetroots are coming out of the blocks at 90kph right now, and when they lent their touches to this fantastic track from Goose, they really pumped it! Brilliant track, great drive and it just oozes class.

Hadouken! – Liquid Lives (Noisa instrumental mix)
Fast cars go hand in hand with fast guitars. Throw a thick heavy beat under it and you get Liquid Lives with the Noisia touch. More than ample pace and tempo to make you wanna take out your opponents rather than just beat them to the finish line.

The Hives – No Pun Intended
The Hives have a certain energy to them. Impossible to overlook. They are a great outfit and definitely know how to put a driving track together!

In Flames – Move Through Me
In Flames are huge. And deservedly so. They can go toe to toe with the best of them, and this is evidence that they are more than capable of holding their own at the MotorStorm Festival. We wanted this track as soon as we put it in the mix.

Leftfield – Phat Planet
A lot of you are going to recognize this track as “The Guinness ad music”. And right you’d be. But let me explain why I chose this one for the Festival. The Guinness ad is all about Hawaiian Surfers, waiting for the perfect wave. “He waits. It’s what he does.” I wanted to convey this ethos by using this track in a similar capacity. Sure not many would get it at first, but the fact that this island, through all its years of being shaped by the land and clothed by nature, has been waiting for the perfect storm to hit its shores… MotorStorm brings exactly that, and it brings with it an end to The Island laying in wait. The wave has arrived, in the form of lunatics and masochists converging on the slopes of this land, ready to tear it up! …but the island won’t take it lying down. It WILL fight back. The bass line on this track says it all. The Island has been waiting for you…

Machine Head – Davidian
Machine Head go all the way up to eleven! There’s no doubt… and Davidian is a long standing classic. An anthem for anarchy. It’s time to rumble.

March – Influence Exclusive!
March are no strangers to the rock scene, and when I approached the band about featuring at the festival, they set straight to work. When they threw this track at me, it completely floored me. It’s dynamic, aggressive, and fresh. Exactly all the ingredients for the MotorStorm Festival I’m sure you’ll agree.

Megadeth – Sleepwalker
One of Megadeth’s newer tracks and, as you’d expect from classic rockers Megadeth, this is the very definition of power rock. \m/

Nick Thayer – Mind Control
With flavors of Big Beat and tech house synth lines, Nick Thayer nails it for the Festival. Perfect dance track to suit the atmosphere of the racing and festival.

Parker – Western Soul featuring Rasco (Aphrodite Remix – MotorStorm Dub) Exclusive!
Yet another exclusive! Parker joins up with Aphrodite to bring us this drum and bass mash up. The bass line wraps itself around you and completely pumps the adrenalin. Great track!

The Planets – Slasher Exclusive!
This track was dropped on my desk as we were approaching the finishing touches to the soundtrack, but it was too good to pass up. The guys revisited the track for us and gave it a bit of MotorStorm flavor. It sits right up there with the best of the soundtrack

Primal Scream – Necro Hex Blues
We featured two Primal Scream tracks on MotorStorm, and when I heard they were releasing a new album very close to Pacific Rift’s release date, I managed to get my hands on it for a listen. This track features Josh Homme from Queens of the Stone Age on guitars, and the opportunity was not one I wanted to pass up! It’s everything you’d expect from Primal Scream, and everything you’d expect to hear at the MotorStorm Festival. Brilliant!

Saviours – Caverns Of Mind
From Oakland CA, Saviours rock hard. This track was one of the first tracks we had on the table for the MotorStorm Festival, and after I’d played a couple of races to this one, it had to be featured. Pedal-to-the-metal rock.

South Central – Golden Dawn
Dubbed as a Post Glitch; Indie/Electro; Dance-Rocktronica band. When I heard Golden Dawn, I knew it would work almost instantly. Brilliantly produced, and full of energy, the South Central guys hit the nail on the proverbial head.

The Whip – Trash
From Manchester UK, The Whip are “whipping” up a storm on the scene and will soon explode worldwide! This track is fantastic and sits perfectly well in the festival environment. These guys are not to be missed!

Last edited by Shin-Ra; 10-31-2008 at 04:29 AM.
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Old 12-08-2007, 06:56 AM   #4
tru_to_blu tru_to_blu is offline
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Great news, cant wait. Hey Shin-ra do you know my birthday is also on April 4th. Thats so cool.

Last edited by tru_to_blu; 12-08-2007 at 06:59 AM.
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Old 12-08-2007, 07:33 AM   #5
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Good stuff, the first was good, but left room for great potential.
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Old 12-08-2007, 08:11 AM   #6
zoon_ii zoon_ii is offline
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Originally Posted by raginranger View Post
hopefully this one will be longer and have SPLIT SCREEN multiplayer for those of us cavemen with dialup
i know what you mean, i moved recently and can only get dial-up. but the people up the street can get hi-speed cable, and it's only because the company set the first duplex up on the street that way, and refuse to run down the rest of the court because they say it's too expensive. baaah! I've got a perfectly good copy of warhawk collecting dust that's only been played like 3 weeks because of this situation
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Old 12-08-2007, 08:17 AM   #7
zoon_ii zoon_ii is offline
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the one thing that turned me off on MS1 is that once you got to the 4th or 5th ticket, the races were nearly im-f******-possible to beat or get a qualifying place. so i shelved it. tired of getting stressed for no reason.
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Old 12-08-2007, 08:37 AM   #8
desmond desmond is offline
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Originally Posted by JakeNRoland View Post
I've only played the demo... but I would have like to have seen the vehicles plummet to their final impact when going over cliffs and what not.
one of main complaints...
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Old 12-08-2007, 09:36 AM   #9
Icemage Icemage is offline
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Originally Posted by zoon_ii View Post
the one thing that turned me off on MS1 is that once you got to the 4th or 5th ticket, the races were nearly im-f******-possible to beat or get a qualifying place. so i shelved it. tired of getting stressed for no reason.
The night races are what finally made me throw in the towel on Motorstorm. I just could not win without even headlights. Seriously, who races at night with their headlights turned off?
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Old 12-08-2007, 10:56 AM   #10
Steelmaker Steelmaker is offline
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Originally Posted by Icemage View Post
The night races are what finally made me throw in the towel on Motorstorm. I just could not win without even headlights. Seriously, who races at night with their headlights turned off?
Just turn the brightness/contrast up on your tv. That's how I got through it.
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Old 12-08-2007, 12:09 PM   #11
AikonEnt AikonEnt is offline
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I want the next one to look like the teaser video we all saw way before it was released. In car/in helmet views with windscreen wipers and whatnot. Also when someone gets knocked off their bike/quad in front of you it would be nice to see them stand back up in the middle of the track so you can run over them for extra nitro. Or is that just wrong
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Old 12-08-2007, 12:21 PM   #12
zoon_ii zoon_ii is offline
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naw....that's perfectly normal

extra points if they see it comin and don't get out of the way in time.
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Old 12-09-2007, 05:08 AM   #13
tru_to_blu tru_to_blu is offline
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I have just played Motostrom for 5 weeks because I just got my PS3 80gb then. How is that game hard because I got on the 17th ticket and the reason I didnt get to finish it I had 3 other games like Assassins creed and Fight night round 3. I have sonic but aint even played it yet. Motostorm was not hard even in the dark because I beat them boards the first time if not the second.
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Old 12-09-2007, 05:45 AM   #14
Icemage Icemage is offline
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Originally Posted by Steelmaker View Post
Just turn the brightness/contrast up on your tv. That's how I got through it.
I am NOT going to put my HDTV in torch mode because of a design flaw in a game. It took a while to correctly calibrate my HDTV, and I shudder at the suggestion that I'd have to go through and readjust a bunch of settings every time I want to play one game.
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Old 12-09-2007, 07:04 AM   #15
tru_to_blu tru_to_blu is offline
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I dont blame you for that.
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Old 12-12-2007, 05:31 AM   #16
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Originally Posted by tru_to_blu View Post
I have just played Motostrom for 5 weeks because I just got my PS3 80gb then. How is that game hard because I got on the 17th ticket and the reason I didnt get to finish it I had 3 other games like Assassins creed and Fight night round 3. I have sonic but aint even played it yet. Motostorm was not hard even in the dark because I beat them boards the first time if not the second.
what's really pissin me off is the 3rd ticket, where you're using the mud-plugger in the gultch.

i swear to frickin god, there's no way to gain solid ground with that POS when you're racing against motorcycles and big-rigs that just plow right through you. it's the only race that's holding me up from continuing to the next ticket.
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Old 12-12-2007, 03:43 PM   #17
tru_to_blu tru_to_blu is offline
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Quote:
Originally Posted by zoon_ii View Post
what's really pissin me off is the 3rd ticket, where you're using the mud-plugger in the gultch.

i swear to frickin god, there's no way to gain solid ground with that POS when you're racing against motorcycles and big-rigs that just plow right through you. it's the only race that's holding me up from continuing to the next ticket.
Dude the way you beat races is to find the best road for the particular vehicle you drive, the mud plugger is best for mud. Hint: when you race get your vehicle's at top speed by using the turbo just repeatedly tap the turbo boost button x, if you do this the vehicles will not be in danger of blowing up and the boost meter will stay the same and the speed of the vehicles will stay the same as well.
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Old 12-12-2007, 03:50 PM   #18
phranctoast phranctoast is offline
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Quote:
Hint: when you race get your vehicle's at top speed by using the turbo just repeatedly tap the turbo boost button x, if you do this the vehicles will not be in danger of blowing up and the boost meter will stay the same and the speed of the vehicles will stay the same as well.
\

I'm pretty sure they fixed that bug in a patch. Maybe they only fixed it online.
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Old 12-12-2007, 05:11 PM   #19
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First PS3 game I bought and love it. Changes? I don't want to see other bot racers gang up to take me out near the finish line, that was frustrating. More levels, and more vehicles would be great.
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Old 12-13-2007, 04:52 AM   #20
tru_to_blu tru_to_blu is offline
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I didnt know it was a problem.
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