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Old 02-16-2010, 04:18 PM   #1
TNTbkNY TNTbkNY is offline
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Default Making a PSN exclusive title...

Wassup bluray fam, my friend and I are interested in making a game exclusive to playstation (likely as a psn DL) but do not know which channels to go about getting the right people to notice . So if anyone can pint me in the right direction it'd be MUCH appreciated thx *also i heard that if the title remains exclusive sony will fund the project 100% (rumor? idk...)
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Old 02-16-2010, 04:31 PM   #2
SoCalTiger SoCalTiger is offline
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Sony is not going to fund you any percentage unless you can prove prior experience in this field and given the fact that you have no idea where to start it's safe to say you don't. If you're seriously going to attempt something like this you're going to have to entirely self-fund your first project.
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Old 02-16-2010, 04:35 PM   #3
Shin-Ra Shin-Ra is offline
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http://www.worldwidestudios.net/usdev
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Old 02-16-2010, 04:50 PM   #4
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Better idea is to try making a Mini or two first and make a name for yourselves as developers and give you a better bargaining chip with Sony to get a good deal for royalties.
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Old 02-16-2010, 06:01 PM   #5
TNTbkNY TNTbkNY is offline
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Thanks for all the comments and info! I showed my friend and we're going to dig deeper.
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Old 02-16-2010, 06:30 PM   #6
jamclaur jamclaur is offline
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You can buy the debugging PS3 for $1,200 and that comes with the FREE Sony Phyre Engine. But in order to get your game on the PSN you have to be a Sony Approved Developer.

Which as far as I can figure is buying the debugging PS3 and submitting a game that doesn't suck.

You WILL have to fund the project 100% by yourself. So going minis might not be a bad idea. The graphics can be a little rougher and they don't require trophies and such to be programmed in. But do what you want, and remember me when you get it up and running so I can get a free DLC code.

Don't listen to the haters. I've been told by more than one person that I'll never have a PSN game but we'll see who laughs last.

You can PM me if you have anymore questions and we can keep a dialogue running to help each other get our projects off the ground.
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Old 02-16-2010, 06:37 PM   #7
Xerios Xerios is offline
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ur making a game too jam?

ill be a tester for either of you!

long live devs with hearts
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Old 02-16-2010, 07:14 PM   #8
jamclaur jamclaur is offline
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Quote:
Originally Posted by Xerios View Post
ur making a game too jam?

ill be a tester for either of you!

long live devs with hearts
I'm working on more of a demoscene/motion comic thing.

Like Linger in the Shadows meets Eye of Indra.
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Old 02-16-2010, 07:27 PM   #9
Maximus Maximus is offline
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Another good method is to make 3 or 4 iPhone games as the SDK costs are seriously lower than PSP/PS3 ($99 vs $1200) and again it gives you a chance to gain some experience self-publishing and it won't be too costly. From there moving up to PSN development shouldn't be too difficult as Sony will give you accreditation fairly quickly and actual development should be easier as well.
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Old 02-16-2010, 07:37 PM   #10
jamclaur jamclaur is offline
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Quote:
Originally Posted by Maximus View Post
Another good method is to make 3 or 4 iPhone games as the SDK costs are seriously lower than PSP/PS3 ($99 vs $1200) and again it gives you a chance to gain some experience self-publishing and it won't be too costly. From there moving up to PSN development shouldn't be too difficult as Sony will give you accreditation fairly quickly and actual development should be easier as well.
This is also good advice OP.

Depending on the game you want to make it might be better to dev for the iPhone and make a smaller game.

I've thought about doing that with my comic, but i'm not sure how Sony would be if I wanted to port the same thing over to the PS3...
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Old 02-16-2010, 08:14 PM   #11
fsavoie fsavoie is offline
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Wow its very cool to see people from here developping independent games! Best luck and success to you all
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Old 02-16-2010, 08:35 PM   #12
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Quote:
Originally Posted by Maximus View Post
Another good method is to make 3 or 4 iPhone games as the SDK costs are seriously lower than PSP/PS3 ($99 vs $1200) and again it gives you a chance to gain some experience self-publishing and it won't be too costly. From there moving up to PSN development shouldn't be too difficult as Sony will give you accreditation fairly quickly and actual development should be easier as well.
An xbox live title would also be much cheaper to make and easier to get noticed as well. The problem with Apple & Microsoft though is the take a much larger piece of the profits than I believe Sony does for PSN titles.
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Old 02-16-2010, 08:54 PM   #13
Maximus Maximus is offline
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XNA tools aren't really good enough to showcase anything. an iPhone game will give the ability to make and self-publish a game cheaply and easily and if the games are good a developer can gain some sort of notoriety which they can then leverage with Sony for a decent royalty deal.
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Old 02-16-2010, 09:15 PM   #14
mikejet mikejet is offline
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Making a great flash game could be a good place to start also. The trick is getting it noticed.
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Old 02-16-2010, 09:23 PM   #15
jamclaur jamclaur is offline
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Quote:
Originally Posted by mikejet View Post
Making a great flash game could be a good place to start also. The trick is getting it noticed.
Yeah, that's how flOw started. Though they made Cloud first, then flOw. But it was all flash based. And independent like we're trying to do.
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Old 02-19-2010, 01:51 AM   #16
jamclaur jamclaur is offline
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hey Max, I have a question that you might be able to help me with...

I realize that minis and PSN titles are essentially the same thing, and are programmed the same way with the same programs.

You said it's easier for Sony to give you a deal if you make iPhone games or minis first to establish a name between the devs and consumers/Sony.

My question is, if I want to go the route of mini then full PSN game wouldn't I still face the same problems with getting the debugging PS3, the Phyre engine, and becoming an accredited dev?

I'm getting my team together to get this underway, but i'm still not 100% sure how to get in with Sony.
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Old 02-20-2010, 08:35 PM   #17
Maximus Maximus is offline
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The Mini program is pretty easy to get accreditation for. It requires a PSP development kit which sadly costs a lot of money which is why a lot of independents go for iPhone development instead.

I hear Sony are going to bring the dev costs for Minis down soon but who knows when that could be...
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Old 02-21-2010, 09:04 AM   #18
jamclaur jamclaur is offline
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Quote:
Originally Posted by Maximus View Post
The Mini program is pretty easy to get accreditation for. It requires a PSP development kit which sadly costs a lot of money which is why a lot of independents go for iPhone development instead.

I hear Sony are going to bring the dev costs for Minis down soon but who knows when that could be...
I might check that dev kit out. Start up money isn't an issue. I just need a solid team and more info.
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