|
|
![]() |
||||||||||||||||||||
|
Best PS3 Game Deals
|
Best PS3 Game Deals, See All the Deals » |
Top deals |
New deals
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() $15.05 | ![]() $14.99 | ![]() $39.96 | ![]() $28.46 | ![]() $26.80 | ![]() $19.50 | ![]() $26.69 | ![]() $16.88 | ![]() $29.02 1 day ago
| ![]() $59.95 | ![]() $39.99 | ![]() $39.95 |
![]() |
#1 |
Blu-ray Samurai
Apr 2008
Isla Nublar
|
![]() Developer: Slightly Mad Studios Publisher: Electronic Arts Release date: Spring 2011 FEEL WHAT THE DRIVER’S BATTLE IS ACTUALLY LIKE IN AN UNPARALLELED RACING EXPERIENCE THAT CAPTURES THE PHYSICALITY AND BRUTALITY OF BEING BEHIND THE WHEEL GOING 200MPH. Frighteningly authentic physics and degradation of tracks and cars, thrilling night racing, and an eye-watering sense of speed combined with the all-new helmet camera puts you right in the heart in the action. Feel every scrape, bump, and burn out in an all-out fight to the finish line. SHIFT 2 UNLEASHED™ sets the bar for realistic racing and gives all the excitement and exhilaration of race day in a groundbreaking authentic experience. NEXT LEVEL OF IMMERSION Unprecedented first-person racing realism puts you right in the drivers’ seat to experience in-cockpit vibrations, realistic driver head movements and the impact of every dizzying crash. TRUE REALISTIC RACING SHIFT 2 UNLEASHED redefines the racing simulator genre by delivering authentic and true-to-life, dynamic crash physics, plus insanely detailed real-world cars, drivers and tracks. CHANGE THE GAME WITH AUTOLOG Take your game play further than ever before with the revolutionary Autolog system that lets you connect and share virtually every aspect of your racing career – status, pictures, videos and more - online with your friends. Get new challenges based on your friends’ in-game activity and amp up the competition both offline and online. AMAZING CAREER DEPTH AND VARIETY Choose the path that fits your own personal racing style, unlock new experiences and challenge the world’s best drivers in multiple disciplines while on your way to becoming the FIA GT1 World and GT3 European Champions. CUSTOMIZE FOR SHOW OR CUSTOMIZE TO WIN Turn the world’s most elite high-performance cars into something truly your own with almost limitless options for customization from engine to body, suspension and much more. Last edited by Blu Ian; 11-16-2010 at 06:41 PM. |
![]() |
![]() |
#2 |
Blu-ray Ninja
|
![]()
Well, it can't be a graphical competition as it is still being bogged down by the 360's restraints. And we all know it'll simply be a port for the PS3. Let me be the first to let out in what will become a collective laugh...hahahahahahaha!!!
|
![]() |
![]() |
#3 | ||
Blu-ray Ninja
|
![]()
Despite the cheesy name, I'm intrigued that they are continuing forward with the sim concept within NFS.
Quote:
Quote:
|
||
![]() |
![]() |
#4 |
Blu-ray Samurai
Apr 2008
Isla Nublar
|
![]()
Screenshots
![]() [Show spoiler]
|
![]() |
![]() |
#6 |
Blu-ray Samurai
Apr 2008
Isla Nublar
|
![]() |
![]() |
![]() |
#8 |
Super Moderator
![]() Nov 2006
|
![]() |
![]() |
![]() |
#9 |
Banned
|
![]()
I believe April 1st is the new drop date in the UK at least. http://gamezblog.com/shift-2-unleash...e-pushed-back/
Here is an article at Speedhunters with a bunch of guys testing it. http://speedhunters.com/archive/2011...f-physics.aspx They have both the FIA GT1 and GT3 licenses so expect some great European racing. From what I can tell, there is just 1 limited edition, with the same special features at both Gamestop and Amazon. They said the suspension physics came directly from the CAD info from the actual car designs. One of the interesting race types is New and Old, were you are in a single make race with both the new and old versions of the car. Like GT5, there is at least 1 SEMA car in the game. Article on the physics: http://www.racesimcentral.com/news/2...ft-2s-physics/ The Shift physics system “takes the actual suspension geometry that we receive from manufacturer CAD data and replicates the suspension components in 3D space. It is not some game producers ‘idea’ of how a car should handle. Not at all, if you are say driving a Porsche 911 in game, then you are driving an actual 3D physics representation of that car based on CAD data.” Hands On Review: http://www.racesimcentral.com/news/2...t-2-unleashed/ The developers claim that Shift 2 brings 30 to 40 percent more variety and content than the original Shift. To talk numbers, there are over 100 cars, over 100 events and around 50 tracks that are broken into multiple layouts. Some of the tracks are pulled authentically from the real world and others are fictional creations to help compliment the amount of content contained within. Last edited by slick1ru2; 02-27-2011 at 06:57 AM. |
![]() |
![]() |
#11 | ||
Power Member
|
![]() Quote:
here is a post I made recently in the GT5 thread, as they were talking about Shift there: Quote:
Last edited by Toptube; 02-28-2011 at 06:56 AM. |
||
![]() |
![]() |
#12 |
Blu-ray Ninja
|
![]()
I noticed that DICE had a hand in Hot Pursuit, any idea what they did for that title?
|
![]() |
![]() |
#13 |
Power Member
|
![]()
I didn't know that they collaborated on that as well! I don't know what they did for that game specifically, but I imagine it was for reasons similar to what I speculated for Shift 2.
|
![]() |
![]() |
#14 |
Blu-ray Ninja
Oct 2005
England
|
![]()
But surely the point of the initial "bump" collisions in GT5 are to ease you in to the game so by the time you've levelled up to full damage you are a better driver?
I remember playing TOCA2 and getting hacked off at damaging my car in every race; the learning curve was ridiculous and it put me off. With GT5 by the time you run the risk of ripping your car to pieces you are (or should be) good enough so that any damage occurs as it would in a real race, i.e. fairly minimal but realistic, unless you really screw up! I'm barely 50% through GT5 but out of all the GT games this is the first one I've really been pulled into and I'm thoroughly enjoying it; so they must be doing something right. To be fair I've not played Shift but I've alway seen that series as an arcade franchise. I'm sure there will be a Shift 2 demo, so I'll give it a go. Last edited by partridge; 02-28-2011 at 02:30 PM. |
![]() |
![]() |
#15 | |
Blu-ray Samurai
|
![]() Quote:
Is the lighting in Shift dynamic (progression from day to night cycles)? How many cars does Shift support on the track at one time? Does it account for tire wear? If so, does that tire wear take into account solar radiation (i.e. sun on track makes tires wear out faster than at night)? Does Shift have weather? If so, does the weather effect handling? What driving wheel does the game support? Does Shift have mechanical damage or is the damage mainly just visual? Finally, is Shift a 60fps game? |
|
![]() |
![]() |
#16 | ||||||||
Power Member
|
![]() Quote:
Yeah, there is decent damage in Shift 1 as well, but even more important, is the damage becomes mechanical eventually, not just cosmetic. Further adding to the urgency to avoid rubbing and racing. Cosmetic damage is a superficial thing in a videogame. Shift 2 is said to evolve the damage model further, and comments from people who have played test builds agree with those statements. Quote:
Shift showed me what other realistic racers were missing: the racing experience. Everyone has shown that they can get a bunch of cars and make them look nice, add lots of customization and tuning features, model a track to its true to life scale and measurments, etc but most of these games feel stiff in the controls and the sense of speed is just not there. Shift had an insane sense of speed and racing didn't feel stiff and confining. You also actually had to be weary of your position amongst the pack, because rubbing and ramming gave appropriate reactions to your own car. It was hard and fast. Some of the cars were actually "scary" to drive because the sense of speed was so good. Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Last edited by Toptube; 02-28-2011 at 07:45 PM. |
||||||||
![]() |
![]() |
#17 |
Blu-ray Samurai
|
![]()
And, mechanical damage (right before the 60fps question)? BTW, thanks for your take on my questions.
The graphical quality, from pictures, are similar to GT5 (minus resolution increase). They have lots of 2D trees as well. You can easily see them in the pic below (pic 2 of 8). http://www.computerandvideogames.com...icle&id=240598 I just don't understand why a 30fps racer would have that many 2D trees. I would like to know how many polys they are pushing per track. Shift 2 seems to have nice shadow resolution, however it doesn't seem to match the cars. It could just be my mistake. Judge for yourself (pic 8 of 8). Also, shadows are missing, altogether, in some pics (pic 2 of 8). The tents and RVs have shadows in a certain direction, but the cars on the track don't have any. That would suggest the shadows aren't dynamic. That would, also, suggest the nice HDR lighting is static. Baked shadows/lighting or not, this seems to be a nice multiplatform showing, so far. |
![]() |
![]() |
#18 | |||
Power Member
|
![]() Quote:
Quote:
Quote:
B. The chase shot from the sky with no shadows, likely an LoD (Level of Detail) issue. 3D engines are typically programmed to dynamically simplify objects as you get further away from them. You may also notice sometimes that lightsources, shadows, and other small objects will dissappear or reappear as you lose or gain distance. Looks like their shadow LoD may be a little too aggressive. It'll be interesting to see if that's something that is tweaked by release. |
|||
![]() |
![]() |
#19 | ||||
Blu-ray Samurai
|
![]() Quote:
Quote:
Quote:
Quote:
|
||||
![]() |
![]() |
#20 | ||||
Power Member
|
![]() Quote:
Quote:
Quote:
and yes, those trees (at least the ones one the edge and fairly close to the track) are technically 3D objects. You can walk/ drive around those trees and see multiple sides of them. A true 2D object has no other side. you can only ever see one side of it. As such, 2d objects appear to "turn" with you as you try to go around them. The trees are likely two flat and trasnparent polygons (not 2D) arranged as you said, in a cross. Then they apply a texture to them that looks like a tree. The texture gives a sense of some complexity at all, when really its two flat rectangles crossed up. Its a huge memory saver. Quote:
Last edited by Toptube; 03-03-2011 at 08:18 AM. |
||||
![]() |
|
|
![]() |
![]() |
Tags |
need for speed, shift 2, unleashed |
|
|