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Old 06-16-2015, 03:41 AM   #1
Trace17 Trace17 is offline
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Default Dreams - Media Molecule PS4 Game

Announcement Trailer:

Quote:
Today we’re showing you a glimpse into some of our dreams. In making LittleBigPlanet and Tearaway, we’ve learnt a lot about digital creativity. The next step on this journey is Dreams.

Dreams is the space you go to where you go to play and experience the dreams of Media Molecule and our community. It’s also a space in which to create your own dreams, whether they’re games, art, films, music or anything in-between and beyond. Quite frankly, it’s a lovely place and we’d very much like you to visit as soon as we’re ready to accept guests.

If any of this sounds like your cup of tea, or you’re curious about what this all really means, watch out for Paris Games Week in October.
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Old 06-16-2015, 04:02 AM   #2
Grim Reaper Grim Reaper is offline
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This is a big jump from what they are known for.
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Old 07-20-2015, 04:57 AM   #3
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More info coming at Paris Games week, possibly a beta/trial:

http://mashable.com/2015/07/08/dreams-media-molecule-interview

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"I wanted to get their brains going on what they felt they could do," he said. "Right now, the team at Media Molecule is working on a beta trial. We haven't got the details of when and what, exactly; that's what comes at Paris.
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Old 07-20-2015, 05:11 AM   #4
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I really respect Media Molecule for what they've done in regards to the user creation genre, but Im a little tired of them restricting our creativity to fit into their themes.

Everything in Little Big Planet was geared and designed towards making your levels cartoony like the ones they made. And in Dreams why does my creation have to be dream like? Why not just give us a blank sandbox and let us go wild? Why force us into some sort of 'theme'? I know technically the game wont 'force' you to do anything, but all its tools will no doubt be built around making your level feel as 'dreamlike' as possible, which is a shame.
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Old 07-21-2015, 02:46 AM   #5
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I love the idea of creating your own game, but the sackboy style of Little Big Planet kept me away, even with all of the praise the game got.

The trailer for the new game is interesting, but not sure what the motive is of the game yet. Will have to see more.
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Old 07-21-2015, 03:02 AM   #6
Steelmaker Steelmaker is online now
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Based on the information we have so far and the footage I've seen...I have ZERO interest in this game whatsoever. I liked Little Big Planet because underneath all the creativity, it was a very solid platformer and I enjoyed playing that and trying out all the user created levels. However I just don't know what the hell to make of this "game."
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Old 07-22-2015, 01:01 AM   #7
Zivouhr Zivouhr is offline
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Watching the trailer again since e3, hopefully it's a game creation tool, and these are just samples of the kinds of games you can create with your imagination. If that's the case, that would be more interesting. The trailer doesn't make it obvious how it all connects, beyond imagining how dreams tend to flow and blend into each other.
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Old 07-05-2016, 01:47 AM   #8
Spikes-of-Fury Spikes-of-Fury is offline
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There's been quite a bit more info on this game recently... Beta is supposed to be coming soon (sometime before the end of the year, at least), and they've been doing regular livestreams of the gameplay on their Youtube page: https://www.youtube.com/user/MediaMolecule/videos

You can see in those videos exactly how the character and environment creation works. I imagine they'll show off other parts of the game once they're ready (they've promised a music creation system too, for example). I'm excited for the possibilities of this game, but also curious about the logic system for creating your own games. I'd like to see a demonstration of that.
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Old 07-05-2016, 04:22 AM   #9
Steelmaker Steelmaker is online now
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Quote:
Originally Posted by Spikes-of-Fury View Post
There's been quite a bit more info on this game recently... Beta is supposed to be coming soon (sometime before the end of the year, at least), and they've been doing regular livestreams of the gameplay on their Youtube page: https://www.youtube.com/user/MediaMolecule/videos

You can see in those videos exactly how the character and environment creation works. I imagine they'll show off other parts of the game once they're ready (they've promised a music creation system too, for example). I'm excited for the possibilities of this game, but also curious about the logic system for creating your own games. I'd like to see a demonstration of that.
This game will fail and fail hard! I'm honestly worried for Media Molecule after this gets released. If Sony is willing to dump Evolution Studios after selling over 2 million copies of Drive Club, I can't imagine what they'll do to MM when Dreams comes out and only manages to move a few thousand copies.
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Old 07-05-2016, 02:07 PM   #10
GeneticMutation GeneticMutation is offline
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Originally Posted by Steelmaker View Post
This game will fail and fail hard! I'm honestly worried for Media Molecule after this gets released. If Sony is willing to dump Evolution Studios after selling over 2 million copies of Drive Club, I can't imagine what they'll do to MM when Dreams comes out and only manages to move a few thousand copies.
As much I enjoy reading your posts, c'mon dude, this is pure speculation. It's like me stating that this game will be the best selling game of all time. We just don't know.

I honestly think this game is heading to PSVR but we'll have to wait and see.
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Old 07-05-2016, 03:26 PM   #11
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Originally Posted by GeneticMutation View Post
As much I enjoy reading your posts, c'mon dude, this is pure speculation. It's like me stating that this game will be the best selling game of all time. We just don't know.

I honestly think this game is heading to PSVR but we'll have to wait and see.
GM, I truly hope I'm wrong but we've known about this "game" for what, 2 years now and I still don't know what the hell it is. IS it actually a game? Because from what I can tell this is nothing but creation software and that's fine. But it still needs to be a game and I'm just not seeing it and frankly, I don't understand who this is for. Unless MM shows me something that I haven't seen yet, I think this game is doomed to the budget bin much like Project Spark.
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Old 07-05-2016, 04:38 PM   #12
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It's not described as a game, but as an "experience", which is pretty much what every "game" announced for VR has also been described as. It's where you go to experience the dreams of MM and create your own. Does not sound like "my cup of tea" so I will follow their advice and stay away.
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Old 07-05-2016, 04:59 PM   #13
GeneticMutation GeneticMutation is offline
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Originally Posted by Steelmaker View Post
GM, I truly hope I'm wrong but we've known about this "game" for what, 2 years now and I still don't know what the hell it is. IS it actually a game? Because from what I can tell this is nothing but creation software and that's fine. But it still needs to be a game and I'm just not seeing it and frankly, I don't understand who this is for. Unless MM shows me something that I haven't seen yet, I think this game is doomed to the budget bin much like Project Spark.
Ahh ok. I get what you're saying now.
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Old 07-05-2016, 05:22 PM   #14
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Quote:
Originally Posted by jsteinhauer View Post
It's not described as a game, but as an "experience", which is pretty much what every "game" announced for VR has also been described as. It's where you go to experience the dreams of MM and create your own. Does not sound like "my cup of tea" so I will follow their advice and stay away.
You talk as if Dreams is being designed solely as a VR experience though. That's clearly not the case because they haven't even confirmed Dreams AS a VR experience. This will also be available in non VR form and for those without VR, what exactly are those people supposed to do with it?

Going by what we currently know about Dreams, which I'll admit at this point is very little, I'm frankly surprised that Sony green lit this project. Even as "arty" as Sony allows their developers to be, I'd have a very hard time coming up with an answer to justify the existence of this. WHO exactly is this for? If you're Sony you want to financially support projects that have a chance to reach a wide audience and I'm just not seeing it with Dreams.
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Old 07-05-2016, 07:00 PM   #15
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I mentioned VR, because GM did, and because it makes complete sense in that it's the kind of "experience" that seems to be heading for the VR realm. Developed with VR in mind, not necessarily exclusive of a standard gaming setup.
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Old 07-05-2016, 07:46 PM   #16
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I've watched some of the videos I linked to, and they answered questions during the gameplay demonstrations so I learned a bit more about it...

People have directly asked them if Dreams will be available for VR and they said it isn't really a priority, they're focusing on the core game right now, but they're open to possibly developing a VR version in the future.

As for the game itself, my understanding is that you can play it without creating anything because there will be user-created "dreams" to play, and possibly also some kind of story mode (I'm a little unclear on that still, but they mentioned something about it in passing). Obviously you get more out of it if you use the creative tools, but I don't think you have to if you don't want to. But it isn't without a specific audience, it's for people who enjoy creating things, and that audience is not as small as you might think. If it turns out to be nothing more than creation software, there's nothing wrong with that - it doesn't have to be a game by itself because there is potential for many games within it as long as people are putting in the work to make them.
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Old 07-05-2016, 08:15 PM   #17
Steelmaker Steelmaker is online now
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Quote:
Originally Posted by Spikes-of-Fury View Post
I've watched some of the videos I linked to, and they answered questions during the gameplay demonstrations so I learned a bit more about it...

People have directly asked them if Dreams will be available for VR and they said it isn't really a priority, they're focusing on the core game right now, but they're open to possibly developing a VR version in the future.

As for the game itself, my understanding is that you can play it without creating anything because there will be user-created "dreams" to play, and possibly also some kind of story mode (I'm a little unclear on that still, but they mentioned something about it in passing). Obviously you get more out of it if you use the creative tools, but I don't think you have to if you don't want to. But it isn't without a specific audience, it's for people who enjoy creating things, and that audience is not as small as you might think. If it turns out to be nothing more than creation software, there's nothing wrong with that - it doesn't have to be a game by itself because there is potential for many games within it as long as people are putting in the work to make them.
Like I said, we'll see but I don't see this game working at all without the foundation of an established, stand alone game with it's own levels and set of objectives. IMO that's what made Little Big Planet work so beautifully. With LBP, the message was very clear from the beginning. It was a new platformer that also let you create levels to share with others. With Dreams I think they are being annoyingly vague about the whole thing. Almost like they, themselves don't know what the hell it is.
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Old 07-05-2016, 08:32 PM   #18
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Quote:
Originally Posted by Spikes-of-Fury View Post
But it isn't without a specific audience, it's for people who enjoy creating things, and that audience is not as small as you might think. If it turns out to be nothing more than creation software, there's nothing wrong with that - it doesn't have to be a game by itself because there is potential for many games within it as long as people are putting in the work to make them.
You're right about that. The proof is Fallout 4 of recent note, but a per Steelmaker, below, that has a strong game even without the creative component, to back it up. The question remains whether in the console realm there are enough gamers to support a non-game.
Quote:
Originally Posted by Steelmaker View Post
Like I said, we'll see but I don't see this game working at all without the foundation of an established, stand alone game with it's own levels and set of objectives. IMO that's what made Little Big Planet work so beautifully. With LBP, the message was very clear from the beginning. It was a new platformer that also let you create levels to share with others. With Dreams I think they are being annoyingly vague about the whole thing. Almost like they, themselves don't know what the hell it is.
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Old 07-05-2016, 08:51 PM   #19
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If it's free I may get it. Anything over free is too much for this type game.
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Old 07-19-2016, 06:39 PM   #20
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