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Old 06-22-2013, 10:21 PM   #1
Chris60119 Chris60119 is offline
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Default Little Big Planet 3 is in the works, but for what system?

Posting this in the PS3 forum until it is made official thats it's for the PS4.

Probably the game I am now the most excited for. Would love to see it released on the PS4, but I could see them waiting for LBP4 for the PS4.

http://www.geek.com/games/littlebigp...-game-1558020/
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Old 06-22-2013, 10:28 PM   #2
Groo The Perverted Groo The Perverted is offline
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from what I heard though it's not Media Molecule. :-(

Both LBP inspired games Modnation Racers + LBP Karting were done by outside groups and they both sucked.

I have no high hopes for this without MM attached.
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Old 06-22-2013, 10:30 PM   #3
Al_The_Strange Al_The_Strange is offline
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That, and I'm not sure what else they could do with this series that would be new or innovating. If it's just more of the same with more stickers and stuff (and maybe more interactivity and better graphics with the PS4), I might pass.
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Old 06-22-2013, 10:34 PM   #4
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Quote:
Originally Posted by Groo The Perverted View Post
from what I heard though it's not Media Molecule. :-(

Both LBP inspired games Modnation Racers + LBP Karting were done by outside groups and they both sucked.

I have no high hopes for this without MM attached.
I wouldn't say LBP Karting sucked.....

but to your point, there is a clear difference between MM-made games and those that aren't. Sumo digital has done a lot of work on portable games though, so weird that they would be doing LBP 3. But as Groo says, I wouldn't set the bar as high if MM aren't behind it.
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Old 06-22-2013, 10:34 PM   #5
Chris60119 Chris60119 is offline
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Quote:
Originally Posted by Groo The Perverted View Post
from what I heard though it's not Media Molecule. :-(

Both LBP inspired games Modnation Racers + LBP Karting were done by outside groups and they both sucked.

I have no high hopes for this without MM attached.
Well most racing games suck IMO. I didn't play either..
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Old 06-22-2013, 10:37 PM   #6
Groo The Perverted Groo The Perverted is offline
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Apparently Sumo Digital did work on some LBP2 DLC so they've clearly got experience working with the series.

I really am not comfortable entrusting a whole game to people outside of MM. This is a special special franchise and it should be respected.

Will simply cross my fingers and hope for the best.
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Old 06-22-2013, 10:39 PM   #7
Chris60119 Chris60119 is offline
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Quote:
Originally Posted by Al_The_Strange View Post
That, and I'm not sure what else they could do with this series that would be new or innovating. If it's just more of the same with more stickers and stuff (and maybe more interactivity and better graphics with the PS4), I might pass.
I'd be happy with better graphics and a crap more cap space to build my own levels. I built a few levels where I wanted to do so much more but ran out of thermometer space.

Not the stickers, but the other things with the stickers that actually had shape. I'd love a million things to choose from. Maybe not a million, but a lot more then we had.
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Old 06-22-2013, 10:39 PM   #8
Trace17 Trace17 is offline
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I thought LBP Vita was alright. Not MM-good, but probably the best effort with their IP. From my experience, the worst part about LBP Vita was the online code.
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Old 06-22-2013, 10:40 PM   #9
Groo The Perverted Groo The Perverted is offline
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Quote:
Originally Posted by Chris60119 View Post
Well most racing games suck IMO. I didn't play either..
well my problem with both of them are problems I have with most karting games in general and that is the implementation of weapons. I don't want to keep getting slammed in the back with rockets and shit. I don't want to have my progress ****ed over by someone who hits me with a lucky shot and suddenly I drop from 1st place with about a couple feet to go to finishing 6th.

I just wanna race! Is that too much to ask? Just give me racing, preferably with a lower rate of rubberbanding. Keep your weapons out of it. Keep the booster type powerups and whatnot if you have to, but take out that attack/defense bullshit.

That's what killed my enjoyment of LBPK and Modnation.
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Old 06-22-2013, 10:41 PM   #10
Groo The Perverted Groo The Perverted is offline
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I loved in LBP2 the community pins. I'd like to see much much much more of those for everything around. I love the sound effect of those pins popping up.
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Old 06-22-2013, 10:42 PM   #11
Chris60119 Chris60119 is offline
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Quote:
Originally Posted by Groo The Perverted View Post
well my problem with both of them are problems I have with most karting games in general and that is the implementation of weapons. I don't want to keep getting slammed in the back with rockets and shit. I don't want to have my progress ****ed over by someone who hits me with a lucky shot and suddenly I drop from 1st place with about a couple feet to go to finishing 6th.

I just wanna race! Is that too much to ask? Just give me racing, preferably with a lower rate of rubberbanding. Keep your weapons out of it. Keep the booster type powerups and whatnot if you have to, but take out that attack/defense bullshit.

That's what killed my enjoyment of LBPK and Modnation.
Mario Kart 64 was and will always be the best Karting game ever. That game was all about battle.
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Old 06-22-2013, 10:49 PM   #12
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I love the concept of LBP but have always felt it was a terrible platformer. Floaty jumps and weird running inertia never made it feel like you had tight control over Sackboy in either of the core PS3 games or the PSP/Vita versions.

Compare and contrast the movement controls in LBP to good platformers like Super Mario Brothers, Mega Man, or even Guacamelee.

If Sony wants the series to really take off, the gameplay needs to be tightened considerably so that players feel more like they ARE Sackboy, instead of a puppeteer controlling him.
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Old 06-22-2013, 10:52 PM   #13
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Quote:
Originally Posted by Icemage View Post
I love the concept of LBP but have always felt it was a terrible platformer. Floaty jumps and weird running inertia never made it feel like you had tight control over Sackboy in either of the core PS3 games or the PSP/Vita versions.

Compare and contrast the movement controls in LBP to good platformers like Super Mario Brothers, Mega Man, or even Guacamelee.

If Sony wants the series to really take off, the gameplay needs to be tightened considerably so that players feel more like they ARE Sackboy, instead of a puppeteer controlling him.
I just liked building levels. I never thought there was anything wrong with sackboy's movement.
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Old 06-22-2013, 11:12 PM   #14
Groo The Perverted Groo The Perverted is offline
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Quote:
Originally Posted by Chris60119 View Post
I just liked building levels. I never thought there was anything wrong with sackboy's movement.
Agreed. I love the movements. He's made of sack cloth and stuffing. He's not going to weigh the same as a human being, so I don't have a problem with the floating type feel to the jumps and whatnot.

If it was like Mario It would probably not be as fun to play, perhaps.
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Old 06-23-2013, 12:00 AM   #15
Petra_Kalbrain Petra_Kalbrain is offline
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Quote:
Originally Posted by Chris60119 View Post
I just liked building levels. I never thought there was anything wrong with sackboy's movement.
Quote:
Originally Posted by Groo The Perverted View Post
Agreed. I love the movements. He's made of sack cloth and stuffing. He's not going to weigh the same as a human being, so I don't have a problem with the floating type feel to the jumps and whatnot.

If it was like Mario It would probably not be as fun to play, perhaps.
Icemage must be referring to multiplayer online issues. At no point in my level-acing solo level runs did I encounter the type of issues they were referring to. As soon as I had a single friend join me via online play, I experienced the "floaty jumps" and the "puppeteer" qualities mentioned.

It should also be mentioned tha I never experienced those effects with multiple controller multiplayer (4 controllers in the same room and on the same PS3).



As for LBP3? I've been very unimpressed with Sumo Digital's handling of everything LBP related. If Media Molecule isn't spearheading the production of the game, I'm 90% certain that I will pass on it just for that reason.

Last edited by Petra_Kalbrain; 06-23-2013 at 12:02 AM.
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Old 06-23-2013, 04:09 AM   #16
Shin-Ra Shin-Ra is offline
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Quote:
Originally Posted by Groo The Perverted View Post
from what I heard though it's not Media Molecule. :-(

Both LBP inspired games Modnation Racers + LBP Karting were done by outside groups and they both sucked.

I have no high hopes for this without MM attached.
ModNation Racers PS3 and LittleBigPlanet Karting were both created by United Front Games in Vancouver, Canada.

LittleBigPlanet 1 and 2 are by Media Molecule in Guildford, England, with lots of outsourced work. Sumo Digital (Sheffield, England) made the LBP2 cross-controller DLC pack.

LittleBigPlanet PSP was developed by Cambridge Studio (now Guerrilla Cambridge on Killzone: Mercenary) and very well received despite the technical limitations of PSP.

LittleBigPlanet PS Vita was co-developed by (creative) Tarsier Studios in Malmö, Sweden and (technical) Double Eleven in Middlesbrough, England. It's considered to be as good as the Media Molecule games, maybe even better in the single-player levels and there's powerful create tools unique to the Vita game like the memoriser. Like Mm, Tarsier brought in some of the best community level designers as full time staff.


So only LBP Karting falls below the expected LBP quality standard and it's clearly a spin-off.

What can Sumo do with LBP and who's helping them.. on what platform?


Ready at Dawn's new game originally had job applications describing it as a PS3 game, but it turned out to be The Order: 1886 for PS4. Either it switched platforms early on (officially it hasn't) or they were concealing their unannounced platform.

Quote:
Originally Posted by Al_The_Strange View Post
That, and I'm not sure what else they could do with this series that would be new or innovating. If it's just more of the same with more stickers and stuff (and maybe more interactivity and better graphics with the PS4), I might pass.
People kept saying the same stuff before LBP2 was revealed.
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Old 06-23-2013, 05:21 AM   #17
Rike255 Rike255 is offline
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Regardless of the developer, this would be a strong title for PS4. Here's hoping it's true!
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