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#1 |
Blu-ray Samurai
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http://blog.us.playstation.com/2007/...aystation-eye/
Check those out. Some very crazy stuff. I really hope they build on some of these. |
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#2 |
Blu-ray Guru
Feb 2007
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in a good way...bit slow to play right now but worth the wait IMO.
http://blog.us.playstation.com/2007/...aystation-eye/ |
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#3 |
Blu-ray Samurai
Jul 2007
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Those are pretty cool. Hopefully they'll actually release some of those things, or maybe even a consumer 'dev' kit where they can make their own games, such as that tank game.
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#5 | |
Power Member
Jan 2007
GROVEPORT ,OHIO
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#9 |
Power Member
Jan 2007
GROVEPORT ,OHIO
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i love this comment :
Anton Mikhailov | November 14th, 2007 at 12:17 pm Thanks for all the feedback guys! In response to the above, the tanks are “mildly” aware of what is going on. We programmed them to move like tanks, but they also behave as general physics objects. It would not be difficult to extend it, for example, to allow you to draw a turret and slap it on. Its more of a question of how much flexibility you guys want ![]() cha ching..... ![]() |
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#11 | |
Expert Member
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For the game tech demos, the games are coded to expect a certain number of game objects. When the drawings/items are “scanned”, they are assigned to those game objects. For the lunar lander example, the game expects a lander and a landscape. The object higher on the page is automatically assumed to be the lander I think the real beauty of Anton’s work is in how easy it is to scan the drawings/objects. |
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