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Best Xbox 360 Game Deals


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Mass Effect 2 (Xbox 360)
$14.12
 
Burnout: Paradise (Xbox 360)
$28.00
2 hrs ago
Glee Karaoke Revolution: Volume 3 (Xbox 360)
$49.99
 
Record of Agarest War: Zero (Xbox 360)
$59.99
 
Resident Evil 6: Archives (Xbox 360)
$69.88
 
Dishonored (Xbox 360)
$18.92
 
Grease Dance (Xbox 360)
$24.84
 
MotionSports: Play For Real (Xbox 360)
$19.99
 
Brutal Legend (Xbox 360)
$19.99
 
Colin McRae: Dirt (Xbox 360)
$30.30
 
The Sims 3 (Xbox 360)
$19.95
 
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Old 07-06-2014, 05:05 PM   #1
TheWildWhelk TheWildWhelk is offline
Blu-ray Samurai
 
Oct 2007
Elsinore
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Default A visuals question...

So, i've just bought an X Box 360 Pro from a friend for $60, to play Gears Of War trilogy, Ghostbusters (looks far superior on the 360 than the PS3) and Forza Motorsport 4 CE. The question comes up, with the initial units of the 360 being a DirectX 9c based machine, it seems that Dynamic Highlights and Global Illumination have came to the console (Battlefield 3 for example) and i'm trying to wonder how Microsoft did this? Did they upgrade the graphics processor, or did they offload the Dynamic Highlights onto the 3rd core processor? The PS3 can also do emulation of DirectX 11, but Offloads these rendering tasks onto the Cell Processor. Any help would be great, thanks.
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