|
|
![]() |
||||||||||||||||||||
|
Best Xbox 360 Game Deals
|
Best Xbox 360 Game Deals, See All the Deals » |
Top deals |
New deals
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() $14.12 | ![]() $28.00 2 hrs ago
| ![]() $49.99 | ![]() $59.99 | ![]() $69.88 | ![]() $18.92 | ![]() $24.84 | ![]() $19.99 | ![]() $19.99 | ![]() $30.30 | ![]() $19.95 |
![]() |
#1 |
Blu-ray Samurai
|
![]()
So, i've just bought an X Box 360 Pro from a friend for $60, to play Gears Of War trilogy, Ghostbusters (looks far superior on the 360 than the PS3) and Forza Motorsport 4 CE. The question comes up, with the initial units of the 360 being a DirectX 9c based machine, it seems that Dynamic Highlights and Global Illumination have came to the console (Battlefield 3 for example) and i'm trying to wonder how Microsoft did this? Did they upgrade the graphics processor, or did they offload the Dynamic Highlights onto the 3rd core processor? The PS3 can also do emulation of DirectX 11, but Offloads these rendering tasks onto the Cell Processor. Any help would be great, thanks.
![]() |
![]() |
|
|
![]() |
|
|