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#1 | |
Blu-ray Samurai
Jul 2007
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Seems like these two guys really don't understand what has been happening in PC gaming for the past decade. Now it is arriving in full force on the PS3 and it takes Epic's Mark Rein to set them straight. Very good stuff!!
Full interview is here (8 pages long). Copied the good stuff cut out by joeblow at AVS: Quote:
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#2 | ||
Blu-ray Samurai
Jul 2007
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continued....
Quote:
Quote:
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#4 |
Blu-ray Samurai
Jul 2007
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Thought more people would be interested in this. Perhaps it is too long?
Short version: -PS3's open platform is why we are releasing UT3 on the PS3 first. -Users can create whatever they want for UT3, mods, models, maps, scripts etc just like on the PC and give it away for free. -Possible future ways to sell your mod. -Users have access to all the same tools as the devs did for creating the actual game. -All PC mods will work on the PS3 version. -Custom rooms and party system in HOME. -The interviewers were complete tools. ![]() |
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#5 |
Power Member
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They seriously tried the guy's patience in several places. I was surprised they printed the full interview, they way they seemed to behave in it.
And I still can't find out whether the PS3 version runs at 30fps or 60fps. A few people writing previews say "very smooth" but that's about it. Ah well, 11 days left ... |
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#7 |
Power Member
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Ok thanks for the info. A shame but doubtless the game will still be great.
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#10 |
Banned
Apr 2007
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how easy is this going to be for an avg. consumer to make user geneated content?
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#11 |
Expert Member
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no kidding. did these morons just recently have eyes put on their heads? mod making has been a big hit for the unreal series since day one. yes, we have all seen some dirty maps or vulgar writing on the wall...but my god...why do they act like it will be the end of the world? to me it seems like they are complete XBox lovers and trying to rain on the UT3 PS3 parade. trying to find any angle to criticize this marriage between PC and Sony's console.
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#12 | ||
Blu-ray Samurai
Jul 2007
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Overall I just really appreciated the genuine excitement Mark had for the game and PS3 possibilities. I wasn't planning on picking up UT3 on the PS3 but this makes me want to get it. |
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#13 |
Blu-ray Ninja
![]() Jul 2007
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I'll chime in here and say that my primary reason for buying UT3 on both platforms was to specifically create PS3 game modifications. If Mark Rein seems a bit exasperated in the interview, it's because the questions are no-brainers (at least to those of us who are hardcore into game modification).
Mark my words, this is going to be VERY exciting. I can't wait to actually try some stuff on the PS3 - and with the game hopefully shipping on Dec. 11th, it won't be too long before that actually happens. ![]() EDIT: In response to the question above about how "easy" it is to create new content for any game: I'll just say that it takes a lot of ingenuity and elbow grease, and a lot of dedication. You need some real talent at artwork and/or programming, and you have to cultivate it by practicing and experimentation. So no, the "average user" won't be able to do very much on UT3's editor. This isn't LittleBigPlanet - but the tools are much more powerful than most people imagine. A lot of people think that the hardest part to making games is coming up with good ideas and gameplay. This couldn't be farther from the truth. Good ideas are a dime a dozen; there's an ocean of amazing game ideas that anyone can come up with. What's rare is for someone to have the combination of enthusiasm, natural talent, patience, available time, and resources combined to actually turn the ideas in their head into reality. Without these prerequisites, the best idea in the world just remains that: an idea. Last edited by Icemage; 12-01-2007 at 07:12 AM. |
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