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Best Blu-ray Movie Deals
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Best Blu-ray Movie Deals, See All the Deals » |
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#5 | |
Blu-ray Samurai
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Games don't have the luxury. And those games also have an effectively limited audience. Just take a look at the BEST SELLING ps3 games. GTA 5 with 20 million copies Gran Turismo with 12 million copies Last of Us with 7 million MGS4 with 6 million ... Uncharted 2 for example sold 4 million only Ni No Kuni sold 1.1 million only. Just compare that with worldwide Studio Ghibli movie sales numbers. And then take into account that game development costs are getting larger and larger. That also explains why there are more and more games with microtransactions and DLC and that crap out there. Why more and more games are dumbed down etc. That's because of the costs involved. Last edited by jimidini; 03-14-2016 at 04:39 PM. |
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#8 | |
Blu-ray Guru
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The economics of movies and games are quite different from each other, especially post-release, which is why releasing retail-sized games is as costful as it is. |
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#9 |
Blu-ray Samurai
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It's completely different, so I'm not sure why the comparison.
But, I did stop buying games somewhere near the end of my college days, it just wasn't worth it to me. I'd rather watch movies or play sports then play a video game. But that's just me. |
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#12 |
Blu-ray Guru
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The typical game usually takes around 10 hours to complete (more if it's an rpg) and an average movie last maybe 2 hours. Factor in online multiplayer and it could be played for hundreds of hours. Movies and video games can't really be compared this way imo.
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Thanks given by: | MifuneFan (03-14-2016) |
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#14 |
Banned
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the only real answer is The hours of expected consumption x the value per hour, plus the catalog value. Also it takes most AAA games 2-4 years to develop and could cost just as much any Hollywood blockbuster.
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#15 |
Blu-ray Archduke
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and don't forget that there's no theatrical run to make back costs there too.
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Thanks given by: | DuranFanWI (03-15-2016) |
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#16 | |
Blu-ray Guru
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General pricing is being questioned nowadays though, especially the issue of digital and physical copies retailing at the same price on consoles. |
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#17 | |
Banned
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The price per hour is pretty stable across all media. For example, a motion picture: You have two hours of experience in the theater, a very high-quality experience, zero catalog value. So what’s that worth? I guess about $5 an hour (on a per capita basis). If you apply that to a video rental, also zero catalog value, there’s multiple people watching typically, it’s a lower quality experience, that’s how you get a video rental of three bucks. Recorded music, you will listen to the album (up to 10 times — or hours — on average). The same equation applies. So What’s driving that front-line price point is the perceived quality of the experience. |
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#18 |
Blu-ray Ninja
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If you complain about games costing $50-60 now, ask your parents how much those games for your Super Nintendo cost at one point.
![]() With inflation, those $40-70 games cost $60-110 in today's dollars. And that's not counting any that have genuine collector's value behind them. Getting Blu's for $20 or less is a luxury. For $15 or less? It's a sale. $10 or less? It's Black Friday somewhere. |
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#19 |
Blu-ray Prince
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Games were more expensive back in the day, but you also played them for a long ass time. The norm was you got a game and played it all summer with your friends. I played Goldeneye and other games for like a whole year.
You didn't finish a game and sell it like a lot of people do nowadays. |
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#20 | |
Hot Deals Moderator
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