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Old 06-17-2018, 12:41 AM   #1
MOONPHASE MOONPHASE is offline
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Default Kill la Kill The Game -If- From Arc System Works And APLUS





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A teaser commercial during the broadcast of the DARLING in the FRANXX anime announced on Saturday that the anime studio Trigger and the game publisher Arc System Works are collaborating on the Kill la Kill anime's first game, Kill la Kill the Game -If- (Ifu).

Arc System Works is publishing the game in the "Kill la Kill Battle Action" genre, and APLUS (Little Witch Academia game) is developing it. The game for one to two players will debut next year, but the staff has not yet announced or established the price, platform, or age rating.

The Anime Expo convention in Los Angeles will have the latest details on the game starting on July 6. (Studio Trigger will have an industry panel at 5:30 p.m. that day.) Arc System Works will have a booth at the convention, and the anime's character designer Sushio and creative officer Hiromi Wakabayashi will also visit America for the game.

Trigger's latest projects include a collaboration with A-1 Pictures on the DARLING in the FRANXX television anime, which premiered in January. The studio is also working on the SSSS.Gridman anime, which will premiere this fall. Anime Expo will host the world premiere of the anime with Wakabayashi and other Japanese guests on July 6.

Arc System Works is best known for its fighting game series Guilty Gear and Blazblue. The developer recently worked on Bandai Namco Entertainment's Dragon Ball FighterZ, and recently released the Blazblue: Cross Tag Battle crossover fighting game.

Trigger's website had hosted a countdown to tease the announcement.
https://www.animenewsnetwork.com/new...-aplus/.133001
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Old 06-17-2018, 01:02 AM   #2
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Finally! A new Kill la Kill project.

I hope to shout this makes it over to US shores with the English dub cast. If not...i'll happily import it from Japan.
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Old 06-17-2018, 01:22 AM   #3
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Don’t expect a dub. Most anime games now don’t, unless it’s a recognizable series, like Dragon Ball or Naruto. Besides, the series was impeccable in Japanese, so no complaints there.

I do see this getting translated, though...
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Old 06-17-2018, 01:23 AM   #4
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The Japanese voice cast is really iconic, hence why I won't be so bothered if there's no English release with the English dub cast.

Seriously, I cannot wait to hear even more exaggerated renditions of Jakuzure's trademark "NANI SORE!" and Gamagoori being Gamagoori.
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Old 06-17-2018, 01:56 AM   #5
MOONPHASE MOONPHASE is offline
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Quote:
Originally Posted by professorwho View Post
Don’t expect a dub. Most anime games now don’t, unless it’s a recognizable series, like Dragon Ball or Naruto. Besides, the series was impeccable in Japanese, so no complaints there.

I do see this getting translated, though...
Well that’s because Namco usually has the Anime games and they feel that only Anime games that start with Dragonball or Naruto. This is Arc System Works. So not guaranteed to have Dub voices but has a better chance than like One Piece. (Ironic isn’t it?) I would still buy it even if they doesn’t include the Dub actors in the localized version even if I prefer it did.

If not localized, I would import it if it’s on PS4 or Vita. Afterall my fantasy has finally came true.

Though it being at Anime Expo would be kind of weird if it doesn’t get localized. Sure it’s the closest big event, but could have waited for like Tokyo Game Show in September if it was Japan-only.
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Old 06-17-2018, 09:33 AM   #6
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Old 06-17-2018, 01:44 PM   #7
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Satsuki looks great in video game form.
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Old 06-17-2018, 05:44 PM   #8
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Every part of me is ready for this.

I just hope that it's better than the Little Witch Academia game, which I was really looking forward to, but found the end product disappointing.
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Old 06-18-2018, 03:17 AM   #9
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It sucks because the localized dialogue was cooler than the subtitles.

That being said, I'll be picking this up if the game is actually good lol. I really hope it is, that would be great.

Got pretty excited when I read Kill La Kill The Game. Need to stay realistic though.
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Old 06-23-2018, 07:43 PM   #10
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Good anime.
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Old 06-23-2018, 10:33 PM   #11
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isn't this a board about anime movies/tv? not games?
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Old 06-24-2018, 07:40 AM   #12
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Originally Posted by nagpo View Post
isn't this a board about anime movies/tv? not games?
No platform(s) have been revealed yet, so this is good enough for the time being considering it’s a game based on an Anime. It can be moved later on by a Mod to like PS4 or whatever for all I care or not.
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Old 07-06-2018, 03:03 AM   #13
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PS4 And Steam In 2019


Last edited by MOONPHASE; 07-06-2018 at 01:59 PM.
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Old 07-10-2018, 11:51 AM   #14
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At Anime Expo 2018, Siliconera spoke with APlus Games’ director Hideaki Mizota, Arc System Works producer Toshimichi Mori, Studio Trigger producer Hiromi Wakabayashi to talk about the game and the partnership behind its making.

Siliconera: Can you tell us about the gameplay in Kill la Kill: The Game?

Hideaki Mizota, Director from APlus Games: It is an action fighting game in 3D space, primarily one on one fighting. At our panel tomorrow, we’re going to reveal gameplay footage that has the characters moving in their environments.
There isn’t a ring out mechanic. A game that would play similarly is the Naruto: Ultimate Ninja Storm series. It has a similar feel. What we wanted to do is take elements from the story that may or may not have existed and put them in a one on one scenario. To be able to express that, 3D space was the decision that was made.
With Arc System Works overseeing the development, their keyword for the game was “fun.” A lot of weight was put into how fun it is. There won’t be RPG elements in Kill la Kill: The Game.

What advice did Arc System Works suggest to achieve that goal?

Hideaki Mizota: We’re getting a lot of advice on the visual aspect as well as the playablity of the game. In developing an action fighting game, we thought about the balance of different characters, but Arc System Works pulled us back to look at the bigger picture. The game needs to be fun even if you’re playing it by yourself first and then we can think about balance.

Toshimichi Mori, Producer at Arc System Works: In terms of visuals, I think Trigger is more strict than we are! [Laughs]
At Arc System Works, the idea of the game feeling good the moment you pick up the controller when you’re moving around is important. I think this is true with the anime industry as well I’ve heard people decide with one episode to follow an anime or not. I think in the world of video games the distinction is made in the first 30 to 60 seconds when picking up the controller. It’s really important to get the feeling right.

Is the story a what if scenario for the anime?

Hiromi Wakabayashi, Producer for Studio Trigger: Let’s say your working theory is on track. If you take a look at the poster and the title and make a deduction, I think you’ll be on the right track there.

Will we see parts of the original series in the game?

Hiromi Wakabayashi: I think bits and pieces of the story from the anime will be in the game and then some. [Laughs]

Will characters be able to wear different Life Fibers?

Hideaki Mizota: I wouldn’t go as far to say as you can customize characters, but with certain characters there are going to be some different skins you can fit. These will affect gameplay too.

What game modes will Kill la Kill: The Game have?

Hideaki Mizota: In terms of modes, with Arc System Works help it’s been close to what Arc System Works has done in the past. In terms of the gameplay mechanics, there are going to be cool systems we have. One is where what the players are feeling at the moment is going to be recreated as dialogue or taunt.

Can you tell us more about this system?

Hideaki Mizota: [Laughs] I can’t go into too much detail this moment, but maybe you can imagine what you felt and saw in the anime, we are tackling the challenge of recreating that feeling now and have players control it.
Hiromi Wakabayashi: As a fan, picking your dialogue will be an element fans will have a lot of fun with.

Hideaki Mizota: There are quite a few lines that are prepared, but that’s all I can say for now. It will be fun!

Are there any characters or storylines that you had a chance to explore more in the game that didn’t have as much screen time in the anime?

Hiromi Wakabayashi: I think one example is the Elite Four. When you think about, I don’t think they had too much time fighting in the anime. Fans will be able to pick their favorite character and explore their moves.
[Laughs] I think I recall seeing some special attacks in the game that weren’t in the anime.
Hideaki Mizota: That’s true.

Who got to create these new attacks and moves?

Hiromi Wakabayashi: I think it’s a partnership in that regard. Of course, there were some ideas we couldn’t do on TV, but we could try in a game. I think it’s been a good development.

Could you tell us more about the partnership when working together?

Hiromi Wakabayashi: The dialogue mechanic came from APlus Games and Arc System Works. What I think they were able to do, and we’re not video game makers, we were focused on the story and fighting and they presented a fresh perspective and transforming part of the anime into a gameplay mechanic.

Hideaki Mizota: In the trailer, you’re going to see Satsuki and Ryuko fight and there is this one scene from Satsuki’s shoulder where she launches these things, which doesn’t appear in the anime. That was something me and Sushio [Kill la Kill animator] said let’s try it out because we can do anything inside a game.
This is kind of a challenge we’re going through now. It feels like a line in the sand has been moved to take on new things and gave us new courage to show what these characters can do.

Kill la Kill: The Game IF releases in 2019 for PlayStation 4 and PC. You can check out its latest trailer and screenshots in our previous report.
http://www.siliconera.com/2018/07/09...-system-works/
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Old 08-06-2018, 06:19 AM   #15
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Arc System Works revealed 30 minutes of gameplay footage for Kill la Kill the Game -If- (Ifu), the first game based on the Kill la Kill anime, during the Evolution Championship Series fighting game tournament on Friday. The game is also playable during the event, which runs until Sunday.

The game will launch for the PlayStation 4 and PC via Steam next year.

Arc System Works also said at the panel that writer Kazuki Nakashima will return to write the game's story, which will be written like "another episode" of the anime. The company also teased that Satsuki might have her "final form" in the game. The company is discussing the possibility of providing an English dub for the game.

The game will get its first playable demo at the Evolution Championship Series 2018 fighting game tournament, which will take place in Las Vegas from August 3 to 5.

Anime Studio Trigger and the game developer and publisher Arc System Works are collaborating on the game, with Arc System Works as the publisher. APLUS (Little Witch Academia game) is developing the game. The game will be for one to two players.

Trigger's latest projects include a collaboration with A-1 Pictures on the DARLING in the FRANXX television anime, which premiered in January. The studio is also working on the SSSS.Gridman anime, which will premiere this fall. Anime Expo will host the world premiere of the anime with Wakabayashi and other Japanese guests on July 6.

Arc System Works is best known for its fighting game series Guilty Gear and Blazblue. The developer recently worked on Bandai Namco Entertainment's Dragon Ball FighterZ, and recently released the Blazblue: Cross Tag Battle crossover fighting game.
https://www.animenewsnetwork.com/new...l-game/.135120
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Old 08-06-2018, 10:25 PM   #16
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I can't tell if the reason the visuals look good is because the show's artsyle tranfers well in 3D, or if it's because the show was already half 3D to begin with...
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Old 08-06-2018, 10:28 PM   #17
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Originally Posted by BluexBlur View Post
I can't tell if the reason the visuals look good is because the show's artsyle tranfers well in 3D, or if it's because the show was already half 3D to begin with...
It's the former. While there was CGI in KLK, it was designed with a very analogue aesthetic, closer to cel animation in its shading/compositing.

Arc System Works are the masters at replicating 2D artwork in 3D models, and this is no exception.
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Old 08-07-2018, 02:44 PM   #18
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Quote:
Originally Posted by professorwho View Post
It's the former. While there was CGI in KLK, it was designed with a very analogue aesthetic, closer to cel animation in its shading/compositing.

Arc System Works are the masters at replicating 2D artwork in 3D models, and this is no exception.
I thought Arc is only publishing this game?
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Old 08-07-2018, 02:47 PM   #19
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Originally Posted by blakstealth View Post
I thought Arc is only publishing this game?
No, they're the developers.
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Old 08-07-2018, 02:53 PM   #20
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No, they're the developers.
I thought APLUS are the developers.
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